Lambda Sector Trial

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Revision as of 23:30, 7 April 2011 by imported>Crater Labs (historical) (Created page with "{{TOCright}} '''For information on the Lambda Sector itself, see its own entry or Neutropolis.''' == Overview == The Lambda Sector Trial is one of the first two Incarna...")
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For information on the Lambda Sector itself, see its own entry or Neutropolis.

Overview

The Lambda Sector Trial is one of the first two Incarnate Trials to be released with Issue 20. As such, it is one of the first (and so far along with the Behavior Adjustment Facility Trial, one of the only) instances of gameplay that was designed with Leagues in mind. Two teams of eight people can raid the Lambda Sector.

During the mission, a voice will "radio in" information about your progress. While there is no specific contact (the trial is entered entirely through the LFG menu), it is possible that your unseen helper is meant to be Prometheus as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the Well of Furies.

Incarnate Salvage will drop during this trial, and Physical Incarnate Experience is gained towards unlocking the Interface and Judgement Incarnate Slots.


The Lambda Sector Trial
Contact ?
Zone Any, but Co-Op Zones are easiest
Team Size {{{size}}} players
Level Range 50
Merits 0
Badge Lambda Leader
Enemy Groups Template:Imperial Defense ForceTemplate:Praetorians
v  d  e

The Lambda Sector Trial is an incrarnate Trial that takes place in Praetoria. There is no contact for this trial, though it could be argued that Prometheus is your contact. However, rather than going to anyone for a mission, the players use the LFG Menu to find other interested players. The trial consists of a single mission that has three stages: Clearing the street of the IDF troops that guard the door, defeating the security robot that guards the elevators, smashing as many of the supplies as possible before Praetor White arrives (the two teams typically split up in this section with each team handling a different type of supply. The benefit here is that every destroyed pair of items gives temporary powers, and delays Praetor White's arrival), and finally defeating Praetor White himself once he shows up.

Notable NPCs

Rewards

  • If a League is able to destroy both sets of items in the Lambda Sector before Praetor White arrives, they will receive the Synchronized Badge.
  • Incarnate Threads drop, and Incarnate XP is plentiful.
  • Cytolitic Infusion, a type of uncommon Incarnate Salvage, has been recorded as dropping in this trial.


Strategy

  • In general, it's best to clear the courtyard before going to fight the elevator's guard. This gives fewer allies to help Marauder during the final fight.
  • The two teams should split up when going down the elevators, each team making sure to destroy a different type of thing in a different area. This will ensure a more even dispersal of the temporary powers and maximize the amount of time that you have before Marauder arrives.
  • The temp powers should be used to remove the reinforcement portals before Praetor White is engaged at all as the IDF forces that are summoned through them can easily overwhelm some leagues.
  • After the reinforcement portals are gone, the second type of temporary power can be used to placate Marauder and make him more easily stoppable. Be sure the team knows to use one at a time, rather than all at once, because the effect is temporary.