Maria Jenkins

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Revision as of 13:07, 22 December 2007 by imported>Snorii (historical) (→‎Overview: +badge)
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Overview

Maria Jenkins
File:MariaJenkins1.jpg
Former Heroine
Zone Peregrine Island
Coordinates (-1043, 0, -2783)[Copy]
Level Range 45-50
Introduced By Angus McQueen
Unai Kemen
Crimson
Enemy Groups
Badges Badge stature 15.png Agent
Badge tourist 01.png Shrouded
Badge villain praetorians.pngStatesman's Pal
v  d  e

Maria Jenkins is a hero contact in the Poseidon Square neighborhood of Peregrine Island at coordinates (-1043, 0, -2783)[Copy] . Her level range is 45-50.

Introductions

Contact Introduced By

New Contact(s)

  • None

Information

Former Heroine

In the early days of the Statesman's costumed career, he worked with a woman called Madame Danger. Maria Jenkins, as she called in her other identity, was his closest friend and confidant for many years. Slowly her powers began to fade with time but she was aging quite slowly. When she met Statesman in the 1930's she appeared to be in her mid twenties. Although she is retired, Maria certainly does not look over a hundred years of age. Maria has been out of the limelight for some time, but was one of the first to realize that Statesman was missing. This frightening conclusion has caused her to become more actively involved in things.

Initial Contact

Needs verification.

Well hello there. You must be Character. I have been hearing a lot about you. If anyone can help me with the problems I am trying to solve, I am sure it will be you.

Store

  • Inspirations
  • Level 50 Technology Single Origin Enhancements (150% base costs)
  • Level 50 Magic Single Origin Enhancements (150% base costs)
  • Level 50 Science Single Origin Enhancements (150% base costs)
  • Level 50 Mutation Single Origin Enhancements (150% base costs)
  • Level 50 Natural Single Origin Enhancements (150% base costs)

Badge Mission

Wipe out Marauder's Cell

Briefing

Hold onto your hat. I've got a lead on a Praetorian incursion into Paragon City itself. It seems that Marauder has set up a miltary base over on Peregrine Island! I don't have to tell you that there are a lot of valuable military targets on that island. Nor do I have to tell you how quickly this situation could become deadly. You've got to get to Peregrine Island and wipe out Marauder's cell.

Mission Acceptance

It may be that Marauder has a stable portal back to his home world. If so, you'll need to destroy it.

Mission Objective(s)

Scruff marks on the floor testify to lots of recent activity.

  • Defeat all villains in base
    • Destroy the portal!

You have dispersed Marauder's cell.

Notable NPCs

Enemies

Praetorians

Badge

Completion of this mission earns a hero the Agent accomplishment badge.

Badge

You wiped out a cell of Marauder's forces right here in Paragon City.

Debriefing

From what I've heard, Marauder is the most dedicated of Tyrant's lackeys. It's disturbing that he found his way into Paragon City and went so far as to set up a base. I've asked Portal Corporation to keep a tighter lock on any unauthorized portal activity. In the meantime, I hope you'll be prepared to help me defend Paragon City from any future invasions.

Story Arc

A Hero's Hero

Fix the scanner

Briefing

I'm sure you're aware of the great threat that Praetorian Earth poses to our dimension. Portal Corporation has been doing everything it can to combat that threat. Through the efforts of our hero liaisons, several of the Praetorians were incarcerated; however an extradimensional event at the Zig recently freed the lot of them. That fact makes me all the more nervous about the following development:

Recently we asked some heroes to plant data scanners on a pack of war wolves on Praetorian Earth. The scanners' primary purpose was to keep us appraised of the Praetorians' efforts to enter our dimension, but they have also been providing us with valuable information on troop movements, technological advances, and shifts of power within the Praetorian world itself. One of the scanners stopped transmitting just this morning. I need you to get to Praetorian Earth and fix that scanner.

When the scanner went dead, it was somewhere in the abandoned graveyard I'm sending you to.

Mission Objective(s)

As you step into this abandoned graveyard on Praetorian Earth, you feel certain you're being watched.

  • Find the dead scanner

You found the data scanner.

Notable NPCs

Clue
The Wolf's Remains

This Praetorian war wolf, one of Shadowhunter's minions, was brutally slaughtered by Chimera's ninjas. The Portal Corporation data scanner lie among the bones, now entirely defunct. It seems clear that this wolf was butchered and the scanner deactivated in order to lure you to Praetorian Earth. The thought makes you a little sick.

Notes

  • After you defeat Chimera, there will be three ambushes by Chimera's minions.

Debriefing

Chimera butchered that war wolf, just to lay a trap for you. I have to admit, that turns my stomach. I guess it shows us the kind of villains we're dealing with. Don't go too far. I have a feeling that the Praetorians will require more of your attention. And soon.

Check on the scanners

Briefing

You remember those data scanners we planted on Praetorian Earth? The last time we spoke I was worried because one of the had gone dead; now, they're all dead! We've stopped receiving any signals from the scanners whatsoever. This doesn't sit right with me. It could be that the Praetorians eliminated the scanners because they're about to begin work on something they don't want us to observe. Plans for an invasion, perhaps? I wouldn't be surprised. I need you to go back to Shadowhunter's forest and check on those scanners. See if you can confirm my suspicions.

If the Praetorians are plotting something. I need you to learn everything you can.

Mission Objective(s)

Something moves in the underbrush. You're not alone here.

  • Defeat all wolves in area - 60:00

Success: When you defeated Shadowhunter, he spat out, 'Your foul machines have been given to the metallic abominations.
Failure: You've received a signal from Maria Jenkins. Your time on Praetorian Earth is up.

Praetorians

Notable NPCs

Clue
Shadowhunter's Story

When you defeated Shadowhunter, he spat:

'Though it pained me, I have culled the infected creatures from my pack. My brothers will not serve as your spies! Your foul machines were given to the metallic abominations, the ones called Siege and Nightstar. They may do with them as the wish. I have no interest in the trappings of artificiality.'

Debriefing

So, the scanners were given to Siege and Nightstar. I think we'd better stay on this course. I'm afraid it's leading us toward something big.

Debriefing Failure

While you were gone, Portal Corporation managed to get a bead on the residual signal from those scanners. The data's fuzzy, but it seems likely they're some sort of facility on Praetorian Earth, rumored to be under the control of the villain Siege. I hate to send you in there. But I think I have to.

Bring back the missing scanners

Briefing

We've found the location of a storage facility operated by Siege and Nightstar. There's a good chance our missing data scanners may be there. I think it's important that we track down those data scanners; I don't want to see Portal Corporation tech in the hands of the Praetorians. I need you to infiltrate that facility and bring back the missing scanners. Can you do that?

Those scanners were built with state of the art technology. There's no telling what Siege and his minions can learn from them.

Mission Objective(s)

Siege's enormous facility is staffed by scores of mechanized men. You'll have to fight your way through them to locate the missing scanners.

  • Defeat Siege and his minions
    • Find the scanners

You learned where the scanners are being stored.

Notable NPCs

Clue
Transfer Order

According to this transfer order, found on a computer in Siege's storage facility, Portal Corporation's data scanners have been sent to a lab operated by Neuron and his surgically enhanced lieutenant, Bobcat.

Debriefing

It sounds like the Praetorians are hard at work learning all they can about Portal Corporation's data scanners. They might be trying to reverse engineer them, or even adapt them to some nefarious purpose. We've got to get those scanners back!

Get the data scanners back

Briefing

From what you learned at Siege's storage facility, it seems that Portal Corporation's data scanners are being held at one of Neuron's labs. Portal Corporation already knows the location of one of those labs. I need you to go to Praetorian Earth and get those data scanners back. While you're there, see if you can find out what the Praetorians hope to gain by studying them.

If you manage to get any of the scanners back, take them over to Tina Macintyre at Portal Corporation.

Mission Objective(s)

You hear a sound that strangely resembles a purr.

  • Defeat Bobcat and her minions
    • Find the scanners

You defeated Bobcat and retrieved the data scanners.

Notable NPCs

Enemies

Praetorians
Clue
Data scanners

You retrieved these bullet-sized Portal Corporation data scanners from one of Neuron's labs. Several have been disassembled, others have been augmented with new wires and memory chips. A set of research notes indicates that Neuron's scientists are making progress in their efforts to adapt the devices, but the purpose of this adaptation is unclear. According to the notes, a number of the scanners were sent on to another of Neuron's labs.

Take scanners to Tina Macintyre

Mission Objective(s)

  • Take scanners to Tina Macintyre

Briefing

Now that we've got an idea of how the data scanners were modified, I should be able to remotely activate the scanners that were sent to Neuron's second lab. Then we can pinpoint its location and send you in to determine his purpose. Right off the bat, I can tell you that his adaptation of our technology is most advanced. I'd say he's up to something pretty serious.

Defeat Neuron and his minions

Mission Objective(s)

The sweat on the back of your neck chills you as you step into the climate-controlled lab.

  • Defeat Neuron and his minions

Find the scanners, Seek clues You defeated Neuron and learned that Statesman has been imprisoned.

Notable NPCs

Enemies

Praetorians
Clue
Altered scanners

You retrieved these altered Portal Corporation data scanners from Neuron's lab. The accompanying research notes state that the scanners are beginning to prove effective in the interrogation of Statesman. Although no needle could pierce his skin and no Praetorian technology could unearth his secrets, it seems that Statesman is more vulnerable to technology from his own world. The excited researcher indicates that he has every expectation of breaking Statesman through the use of your world's technology.

Clue
Intercepted message

While investigating Neuron's secret lab, you intercepted this message. It is from a clan on Warrior Earth, the home dimension of the ruthless Battle Maiden. It offers the clan's allegiance to Neuron, if the supervillain will help the clan defend itself against Battle Maiden's relentless and often violent recruitment policies. According to the message, Battle Maiden plans to bomb the clan's home if they do not swear to follow her. Rather than accede to this blackmail, the clan has chosen to find itself a new master.

Debriefing

The Praetorians have Statesman captive! How can this be? This is huge, this is colossal! We've got to do everything in our power to rescue Statesman from those fiends. Maybe that message you got from Warrior Earth can help us. I'll look into it directly.

Defend the Warrior clan from Battle Maiden

Briefing

Statesman is in the hands of the Praetorians, and we have to follow every lead that might help us effect his escape. I'm hoping that the message you intercepted from Warrior Earth can be one such lead. The warrior clan was willing to pledge allegiance to Neuron for help against the conquering Battle Maiden. It could be that if you go to Warrior Earth and defend that clan from Battle Maiden, they might be willing to help you instead.

Battle Maiden's persuasive tactics lean heavily toward the brutal. According to that message, she plans to bomb the clan's village if they don't give in to her demands.

Mission Objective(s)

The sound of steel quickens your heartbeat.

  • Save Warrior clan's village
    • 15 bombs to defuse

You defused the bomb and learned that Kawago, the warrior clan's elder, was kidnapped by Battle Maiden.

Notable NPCs

Primary Enemies

Praetorians
Clue
Defused bomb

You kept this bomb you defused on Warrior Earth. It's possible that Tina Macintyre, the talented Portal scientist, may be able to trace the bomb's dimensional signature.

Take defused bomb to Tina

Mission Objective(s)

  • Take defused bomb to Tina

Briefing

Back again. Yes, I believe I can trace the dimensional signature of this bomb. It originated on Praetorian Earth, that's to be expected. Oh! It looks like the bomb can be traced to a network of caverns deep within the Praetorians' world. If you're looking for Battle Maiden, I recommend starting there.

Defeat Battle Maiden & her minions

Mission Objective(s)

The cavern's air is ice cold; little thought is given to comfort in Battle Maiden's domain.

  • Defeat Battle Maiden & her minions
    • Rescue Kawago

You freed Kawago and learned about a world of shadows.

Notable NPCs

Primary Enemies

Praetorians
Clue
The clan elder's story

When you rescued Kawago from Battle Maiden, she told you:

'My people are quick to anger, but I am certain they will forgive you once they realize that you have freed us from Battle Maiden's reign of terror. I'm afraid I cannot aid you in your quest to free your own clan elder, this Statesman. But if you ever need my help, you may call upon me.'

Debriefing

Shadows, huh? The Praetorians are interested in shadows? I suppose we better look into this. It could be that Kawago is right; this could be the lead that helps us free Statesman from the Praetorians.

Rescue people from their shadows

Briefing

We've got an emergency situation here! I just got a report from a neighborhood called Faunton Park. The people there claim that their shadows are actually trying to attack them. I wouldn't be surprised to learn that the Praetorians are behind this. It's chaos over there. You've got to rescue those people from their shadows!

I can hardly believe the stories I'm hearing. People are saying that their shadows stepped right off the pavement and started to attack!

Mission Objective(s)

You've never heard of something as strange as what Maria Jenkins described to you. Shadows? Attacking their owners?

  • Rescue citizens from shadows
    • 9 citizens to rescue

You saved the citizens!

Notable NPCs

  • 9 Terrified citizens (Hostages)

Enemies

Praetorians
Clue
The citizen's story

One of the citizens you rescued from the shadows told you:

'Those creatures, they just showed up and started chanting. And then my shadow came to life! I swear it did. Listen, I heard them talking about a World of Shadows, the one their leader, Black Swan, comes from. They said that they can keep 'the prisoner' there indefinitely. I don't know who this prisoner is, but I'm sure he could use a hero like you!

'Listen, I've got a little bit of mystical know how. I think I can help you fight those shadows. I wasn't strong enough to bear the weight of this spell, but perhaps a hero like yourself could do it.'

Temporary Power

Upon completing this mission, a hero will receive the Fettering Nimbus temporary power.

Power

Ranged, Moderate Damage over Time(Energy), Target: Immobilize

The magician you rescued from Black Swan's shadow creatures has imbued you with the power to bring forth a strange white light from your hands. The light is painful to the shadows, and can hold them in place while dealing energy damage to them. There are 75 charges.

Debriefing

If that citizen heard right, Black Swan may be keeping Statesman on her mysterious Shadow World. We've got to do whatever we can to locate that world. The life of this town's greatest hero may well hang in the balance!

Talk to Tina Macintyre about the Shadow World

Briefing

I'd like you to go talk to Tina Macintyre once more. She's a gifted scientist, and it's just possible that she may be able to track down this Shadow World where Black Swan draws her minions from. If Tina can find it, I'd like you to go there and see if you can find out whether Statesman is actually imprisoned on that world. If he is, we've got to break him free.

I don't really know whether we're chasing a solid lead or a wild goose. I do know we can't stop until Statesman's safe at home.

Mission Objective(s)

  • Talk to Tina Macintyre

Briefing

Yes, Portal Corporation has charted no fewer than 17 different Shadow Worlds. It's certainly possible that Black Swan's home dimension is one of those. Perhaps we can narrow it down if I give you a quick scan. After all, you fought Black Swan's shadows quite recently; you may have a trace of their dimensional signature about you.

Well, here's a promising lead. I'd like you to check out dimensions Zeta Tao 7-63. I think you may find Black Swan's strange shadow minions there.

Rescue the prisoner

Mission Objective(s)

You hate to think of anyone imprisoned on this desolate planet, even someone as brave as Statesman.

  • Rescue the prisoner

You rescued Black Swan's prisoner, but found no trace of Statesman.

Notable NPCs

Enemies

Praetorians

Caution: It is not required to defeat Black Swan in this mission, and the game will not clue you in to her presence. Many players have fallen victim to the seemingly easy objective and exit the mission without defeating Black Swan.

Clue
Julio's story

When you rescued Julio Jimenez from Black Swan's shadows, he told you:

'The master of my world has been dueling with Black Swan for some time. You see, he is trying desperately to leave his dimension, and she is trying to keep him in it. She used her dark power to invade my world and kidnap me, because she wanted information about the master. But I could not tell her anything, not ever. If the master were ever to know, it would be most terrible. Not just for me, but for my family as well!'

Debriefing

That Julio Jimenez sure had a disturbing story to tell. I wonder who this dark master of his actually is? That's a question we may have to revisit at some time. But for now, finding Statesman is out number one priority.

Check out the asylum

Briefing

Well, that Shadow World may have been a dead end, but Portal Corporation has been scanning Praetorian Earth for some time now, and they've located a possible location where Statesman may be imprisoned. I need you to check out an asylum run by Mother Mayhem and her crazed henchman, Malaise. If you see any sign of Statesman, report back immediately.

Statesman and I used to adventure together, you know. If the Praetorians have done anything to him, they'll have me to deal with.

Mission Objective(s)

A chittering laugh breaks off into a mournful wail.

  • Defeat all villains in asylum

You defeated Mother Mayhem and Malaise, but found no sign of Statesman.

Notable NPCs

Enemies

Praetorians

Debriefing

There was no sign of Statesman in that asylum? Darn. Well, we can't give up hope yet. Portal Corporation's scans picked up another likely lead; we'll try that out next.

Search Infernal's torture chamber for any sign of Statesman

Briefing

Mother Mayhem's asylum may have been a dead end, but we're going to free Statesman yet. Portal Corporation turned up another likely lead: a mystical torture chamber run by the demonic Infernal and his twisted sidekick, Diabolique. If Statesman is there, there's no doubt the Praetorians are trying to pump him for information. States won't give an inch, but I hate the thought of him in a place like that. I want you to comb that torture chamber for any sign of Statesman.

Statesman is one of the greatest heroes I ever met, and I've made the acquaintance of quite a few. I can't imagine how the Praetorians managed to capture him!

Mission Objective(s)

You can't tell in this light, but it's possible that the walls are stained with blood.

  • Defeat all villains in cavern

You defeated Infernal and Diabolique, but found no sign of Statesman.

Notable NPCs

Enemies

Praetorians

Debriefing

I was really hoping that you'd find Statesman, or at least a clue to his location. I'm getting worried. I won't give up until States is safely back in this dimension. But I sure wish we had some hope of finding him soon.

Repel the Praetorians from the Portal Corporation lab

Briefing

Something terrible has happened! The Praetorians have invaded a Portal Corporation lab! It's that thug Marauder and his sick lieutenant, Dominatrix. There's a lot of important technology in that lab, but, even more importantly, there are half a dozen technicians. You've got to repel the Praetorians from that lab!

Those Praetorians may well be the greatest threat Paragon City has ever faced.

Mission Objective(s)

From within the lab, a man's voice calls desperately for help.

  • Defeat all villains in lab
    • 5 scientists to save

You expelled the Praetorians from the Portal Corporation lab.

Notable NPCs

Enemies

Praetorians
Clue
The scientist's story

One of the scientists you rescued from the Praetorians told you:

'I heard that Dominatrix mutter something about having just been in Statesman's cell. So, when no one was looking, I pulled out a scanner and did a quick dimensional scan. I've got the coordinates of Dominatrix's last location on Praetorian Earth! If she was telling the truth, these coordinates may help you find Statesman at last!'

Debriefing

Wow, if that scientist is right, we may have finally found Statesman! You should get some friends together; I expect this rescue mission will be a doozy.

Free Statesman

Briefing

According to the Portal technician who scanned Dominatrix, Statesman is being held in a cave network deep within the bowels of Praetorian Earth. They've scanned the area, and what they've learned has been immensely useful. It seems that Statesman's bonds are powered by a generator held by Tyrant himself! If you can defeat Tyrant, you can free Statesman!

You remember how the Praetorians weren't able to use their own tech to scan States? Well, our best theory on that is that Statesman is physically so similar to Tyrant that his presence in the Praetorian dimension is never quite complete. It's as if there just isn't room for him there. The upshot is that Statesman is impervious to Praetorian technology. And it's impervious to him! He can't break out of those bonds, not on his own. You have to help him!

Mission Objective(s)

You never dreamed that the great Statesman would someday rely on you for help. Now that the moment's here, there's no time to savor it. After all, there's a job to be done.

  • Defeat Tyrant and his minions

You defeated Tyrant and freed Statesman!

Notable NPCs

Enemies

Praetorians
Clue
Tyrant's warning

When you defeated Tyrant, he told you:

'Up until now, toying with your simple dimension has been nothing but an amusement. Now, you have roused my wrath. Now, this is war!'

Defeating Tyrant earns the Statesman's Pal Badge.

Badge

You have rescued Statesman from the clutches of Praetoria.

Debriefing

You did it! You freed Statesman! I can hardly believe it's true. Can you imagine the faces of the citizens, when they see Statesman flying over their city once more? I don't think I've ever been so proud!

Statesman sent this face plate over for you. He said to tell you that he was glad to see Paragon City had been in good hands while he was away. Statesman isn't careless with his praise; it seems pretty clear to me that he thinks the world of you.

Souvenir

Statesman's face plate

Statesman sent you one of his face plates as a token of his gratitude. You like to keep it with you, as a reminder of the mission you've come to think of as:

A Hero's Hero

It began with a request from Portal Corporation. One of the data scanners they were using to monitor Praetorian Earth had gone dead. You investigated, and learned that the war wolf the scanner had been attached to had been slaughtered. The scanner had been deactivated in an effort to lure you to the Praetorian world.

Portal Corporation's problems had just begun. Shortly, all of their scanners went dead, and you were sent to investigate once more. You learned that the scanners had been sent to the Praetorian villain, Siege.

Portal Corporation deemed the Praetorian seizure of the scanners to be a serious security risk, so you were sent to Siege's storage facility to recover them. You learned that the scanners had been sent on, to a lab belonging to the Praetorians' twisted engineer, Neuron.

You were next sent to Neuron's lab, where you found most of the scanners. You also learned that a few scanners had been sent to a second facility, where they were being modified to serve some dark purpose. Thanks to Tina Macintyre's skill with dimensional mechanics, you were able to locate the second lab and retrieve the last of the scanners. While there, you learned a shocking fact: the scanners were being modified so that the Praetorians could scan Statesman. Paragon City's most beloved hero was in the Praetorians' clutches!

While at Neuron's lab, you made one other discovery: a warrior clan from Battle Maiden's home world was trying to contact Neuron. They promised to swear allegiance to him if he would help rid them of Battle Maiden's tyranny. You resolved to help the clan, and perhaps learn a bit more about the Praetorians' plans. You saved the clan's village and rescued Kawago, the clan elder. Unfortunately, you learned nothing about Statesman's imprisonment or the Praetorians' plans for him.

You resolved to continue the search, but an emergency in a Paragon City neighborhood distracted you. People were being attacked by their own shadows. You went to the neighborhood, and found that Black Swan's shadow minions were behind the mischief. You beat them back, and learned that they had mentioned a prisoner on Black Swan's Shadow World.

With a little help from Tina Macintyre, you tracked Black Swan to her home dimension and rescued her prisoner. Although you were disappointed to learn that the prisoner was a young man named Julio Jimenez, you were intrigued by his story. It seemed that he had been taken from his own dimension. Black Swan had kidnapped Julio for information about his world's ruler, but the young man was too terrified of his master to even speak.

Once again, you had hit a dead end in your search for Statesman. Fortunately, Portal Corporation hadn't. they had turned up a likely location: a Praetorian asylum run by the cruel Mother Mayhem and her vicious lackey, Malaise. You searched the asylum, but found no sign of Statesman.

Portal Corporation provided another lead: a mystical torture chamber under the control of Infernal and Diabolique. You battled the villains valiantly, but, once again, you turned up no leads.

Your investigation was put on hold once more when the Praetorians Marauder and Dominatrix invaded a Portal Corporation lab. You repelled the invaders and rescued the Portal technicians. One of them had cleverly scanned Dominatrix, after overhearing her mention a recent conversation with Statesman.

You now had the location of Statesman's prison, along with enough information to free him. You battled the evil Tyrant himself, breaking Statesman's bonds and allowing him to make his escape.

Paragon City is a little brighter now, with Statesmen back among its people. There's no doubt that you, like Statesman, have earned a place among the city's brightest stars.

Missions

Battle the Praetorian threat

Note: This is usually the first mission that you receive from Maria.

Briefing

You may be aware, Character, that Portal Corporation has faced down some serious threats from the dimension they've designated Upsilon Beta 9-6. Otherwise known as Praetorian Earth. It's a dimension ruled by brutal supervillains who seem intent on claiming our world for their own. Portal scientists have done a lot of research into the Praetorian dimension, and they believe they've identified weaknesses for each of the Praetorian supervillains. I'm about to send you on some of the most critical missions you'll ever carry out. You've got to battle this new threat at it's source: Praetorian Earth.

The dangers you face on that world will be monstrous. I'd recommend always bringing a few friends along for backup.

Your first task is to prevent the villain Infernal from summoning more demons to bind within his spectral armor. I need you to get to Infernal's lair and destroy his summoning altar.

Mission Objective(s)

The shadows that flit across the cavern walls seem somehow substantial.

  • Defeat Infernal & his guards
    • Destroy the summoning portal

You defeated Infernal and destroyed his summoning altar.

Praetorians

Notable NPCs

Debriefing

I think they've sent me the right hero for this job, Character. In one mighty effort, you crippled the armies of Infernal, one of the biggest threats the Praetorians have to offer. I've got many more jobs like this for you, and not one of them is going to be easy. But I'm beginning to believe that you'll see them through to the finish.

Run a patrol for Praetorian activity

Briefing

Ever since the Praetorians first set eyes on our dimension, they've wanted it for their own. It's only through the constant vigilance of heroes like yourself that Peregrine Island, the heart of Portal Corporation, is kept safe. If the Praetorians manage to take over Portal, we'll have no defense against their dimensional incursions. I'd like you to run a sweep through Peregrine Island and make sure there's no Praetorian activity going on.

Mission Acceptance

If you see anything, and I mean anything, we need to know about it.

Mission Objective(s)

  • Patrol, watch for Praetorians
    • Visit 5 locations

Debriefing

Thanks for doing your part to keep Peregrine Island safe. Make no mistake about it, if the Praetorians ever manage to mount an invasion, Peregrine Island will be ground zero. It's up to heroes like you to make sure they can't get a foothold on the area.

Shut down Black Swan's portal to the Shadow World

Briefing

The Praetorian Black Swan gains her powers from her dimension of origin, some sort of Shadow World. No one at Portal Corporation has yet been able to determine which dimension Black Swan comes from, but we know that that's where she finds her shadow soldiers. If you could shut down Black Swan's portal to Shadow World, you could prevent her army from growing any larger. Maybe you could even cut off her own power supply!

The location of this Shadow World is a mystery Portal Corporation has been trying to plumb for some time.

Mission Objective(s)

  • Defeat Black Swan & her guards
    • Destroy the portal

Notable NPCs

Debriefing

We still haven't located Black Swan's Shadow World, but at least we've cut off her access to it for the time being. Good work, Character. I'm glad I've got you with me in the fight against the Praetorians.

Disrupt Nightstar's ritual

Briefing

Are you familiar with the Praetorian villain who calls herself Nightstar? I've heard some strange things about her. She's an intelligent robot, like Siege, but the difference is that she seems to be a little bit crazy. She believes that her power comes from a galaxy contained within her robotic armor. Every month, she goes out under the night sky to commune with the stars. If you could disrupt her ritual, her minions might start to doubt her. Even more importantly, she might start to doubt herself.

You'll want to check the rooftops for Nightstar and her minions. That's where they can usually be found.

Mission Objective(s)

The night sky lends a strange peacefulness to Praetorian Earth.

  • Disrupt the ritual
    • Defeat Nightstar & her guards

You defeated Nightstar.

Notable NPCs

Unconfirmed: Spending time in this zone earns the Shrouded Badge.

Badge

This otherworld has been overshadowed by corrupting magic.


A trip back to Paragon City confirmed it: You're the shady type of person other people are right to be afraid of.

Debriefing

So, Nightstar really believes that she possesses the power of a galaxy. Well, I guess for all I know, it could be true. After all, there are more things in Paragon City than are dreamt of in your philosophy, Character. True or not, Nightstar will be licking her wounds for a time. You've weakened a big threat, my friend; you should be proud.

Shut down Siege's factory

This is exciting, Character. We've got a lead on one of Siege's primary production facilities, the factories where he produces all his android minions. If you could get to Praetorian Earth and shut down Siege's factory, you'll be taking a lot of the bite out of his army. It won't be easy, Character. But I believe that if anyone can manage this, it's you.

My sources have informed me that the facility has several power generators you'll need to disable.

Mission Objective(s)

Siege's massive factory spouts great gouts of black smoke into the air.

  • Defeat Siege & his guards
    • Seek clues, 7 generators to destroy

You disabled Siege's factory and found some android parts.

Notable NPCs

Clue
Andoid Parts

You recovered these android parts from Siege's production facility on Praetorian Earth. They should help the scientists of your world figure out how to best combat Siege's legions.

Debriefing

You've put a serious crimp in Siege's production. Even better, these android parts you found should give us a good idea of how to best battle Siege's android dopplegangers. Citadel's been cooperating with us in our analyses of the androids, but there are still a few enigmas we can't crack. Maybe now that'll change.

Stop Mother Mayhem

Briefing

On our world, Sister Psyche's one of the nicest women I know. But on Praetorian Earth, her alter-ego is known as Mother Mayhem. Rather than use her psychic powers for good, Mother Mayhem uses them to drive people insane! She triggers the rage center in their brains, turning them into deranged killing machines. I've got an urgent report from Portal Corporation; Mother Mayhem and a slew of her 'patients' have just beamed into a downtown area called Waxahachie Park. You've got to get over there and stop Mother Mayhem! Otherwise, the Waxahachie occupants may wind up dead! You only have 2 hours to deal with the situation.

You'll need to take the Light Rail to get to Waxahachie Park. Remember, Mother Mayhem's minions are really just victims of her evil mind-control. Stop them, but don't do them harm.

Mission Objective(s)

  • Defeat all villains in area

Note: Although the description says it is time-limited, this mission is actually open-ended, and can be farmed.

Notable NPCs

Praetorians

Debriefing

The police rounded up Mother Mayhem's minions and took them to the asylum. The doctors there hope that after a few weeks away form Mother Mayhem's influence, those poor people may start to regain their sanity. I'd say you did a good thing not just for Paragon City, but for the oppressed people of Praetorian Earth as well.

Note Despite the briefing this mission is not currently timed.

Go to Shadowhunter's lair and consecrate the bones

Briefing

Portal Corporation has located the stronghold of the Praetorian villain called Shadowhunter. It's a wooded thicket, where the bones of Shadowhunter's victims are kept, unburied and unconsecrated. Shadowhunter and his wolves draw their power from those bones, and from the restless spirits tied to them. If you could go to Shadowhunter's lair and consecrate the bones, you'll free the spirits of his victims. each spirit you free will weaken Shadowhunter and his minions.

There's a catch, though. If you don't manage to complete your mission quickly, Shadowhunter's wolves may get a chance to hide them. Then we'll never break his power. You only have 1 hour.

This may be a tactical strike, but it's also a mission of mercy. You'll be freeing many trapped and miserable spirits.

Here's a bottle of holy water. Use it sparingly, Character; from what I understand, Shadowhunter has many victims.

Clue
Holy Water

This flask of water has been blessed by Father Hanrahan, one of Paragon City's many priests. By sprinkling it over the bones of Shadowhunter's victims, you can weaken the villain's power.

Mission Objective(s)

  • Defeat Shadowhunter & his wolves - 1:00:00
    • 15 bones to consecrate

You defeated Shadowhunter and consecrated the bones of his victims.

Praetorians

Notable NPCs

Good work, Character. It'll take Shadowhunter a long time to recoup the power you took from him. I suspect we won't be hearing from him for a while!

Stop the battle between Malaise and the Rikti

Briefing

The Rikti and the Praetorians may have the same goals in mind, but that doesn't make them friends. On the contrary. The Praetorians want to conquer Earth for themselves, so they're as interested in beating back the Rikti as we are. One of the Praetorians has cooked up an ingenious scheme for weakening the Rikti; Malaise plans to use some sort of drug to revert the converted Lost back to a more human state. He hopes to pit them against their Rikti masters and create chaos in the Rikti ranks.

As we speak, Malaise's forces are moving in on a Rikti base in the sewers. I need you to get to the sewers and stop the battle. Damage to the sewer system is a real health hazard, and there's also the risk that Malaise will reinforce his army with the converted Lost.

Malaise has the power to inflict his madness on others; most of his minions are deranged and unstable, just like the Lost themselves. In fact, if he manages to revert some of the Rikti converts to their Lost state, they should fit right into his army.

Mission Objective(s)

The gibbering voices of Malaise's crazed minions bounce eerily off the sewer walls.

  • Defeat all villains in sewer
    • 4 drug stashes to confiscate

You stopped the battle in the sewers.

Rikti
Praetorians

Notable NPCs

Clue
Mutagenic drugs

Malaise planned to use these drugs to reverse the mutations of the Lost who have become full-fledged Rikti. By converting these people back into the Lost, malaise hoped to cause chaos within the Rikti ranks and perhaps create new soldiers to swell his army.

Debriefing

It's disturbing how twisted Malaise's minions really are. I can't help but feel sorry for them; after all, they were ordinary people until Malaise got his hooks into them. At least you prevented him from converting the Rikti into more followers for his cause.

Take down Chimera's training facility

Briefing

We've locked the primary facility where Chimera trains his ninja assassins. I'd like you to get in there and take down that training facility. You'd wipe out a good portion of Chimera's troops, while making it harder for him to train others. That's what I'd call a big coup.

Chimera's ninjas are stealthy and smart. You'll have to be the same if you want to succeed.

Mission Objective(s)

Chimera's training facility is hidden away in this forgotten graveyard.

  • Defeat Chimera & his guards

You defeated Chimera.

Notable NPCs

Note: Chimera is always located on the central plateau, and he is one of the weaker AVs in the game. This mission can be completed in about 5 minutes by jumping there directly and skipping the mobs.

Debriefing

That ninja camp you shut down was one of Praetorian Earth's best facilities for churning out smart, well-trained troops. With it gone, we can all breathe a little easier. I imagine Chimera's catching the brunt of Tyrant's temper right now; I know I wouldn't want to be him tonight!

Rescue spirits from Diabolique

Note: This mission is blank on RedTomax.com, so another source for the text is needed.

missing briefing

Mission Objective(s)

  • Rescue 3 spirits
    • Defeat Diabolique & her guards

Notable NPCs

Spending time in this zone earns the Shrouded Badge.

Badge

This otherworld has been overshadowed by corrupting magic.


A trip back to Paragon City confirmed it: You're the shady type of person other people are right to be afraid of.

missing debriefing

Trivia

  • Maria's grandson Chris Jenkins is featured on some of Paragon City's billboards.

External Links