Memorization Badges

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Revision as of 13:18, 21 October 2008 by imported>Sekoia (historical) (small wording change, spelling)
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Overview

The formulas for crafting common Invention Origin Enhancements (IOs) can be memorized. Memorization awards badges and allows enhancements to be crafted at lower cost and without the need of a recipe. A worktable and salvage, however, are both still needed. Recipes for costumes and other types of enhancements, including Enhancement Sets, can't be memorized.

How to Memorize

For purposes of memorization the common IOs are divided into groups and the crafting, using a recipe, of any IO within that group counts toward the memorization of the whole group. A group consists of enhancements with a similar benefit (like Fly, Jump, Run, Range) and similar level (like 35 & 40 together). Each group has its own requirement for how many must be crafted at each level to complete the memorization of that group. Completing the memorization of a group awards a badge.

This table shows the 45 groups, including the name of its badge and the number of crafted enhancements needed at each level within the group to complete the memorization. For example the Arms Dealer Badge, in the Damage/Knockback category for levels 35 & 40, is obtained by crafting 11 IOs in that category at level 35 and 11 at level 40. The 11 can be all Damage, all Knockback, or a mix of both. If two different quantities are shown, such as 2 & 1 for the Decaying Badge in the first row, it doesn't matter whether 2 are crafted at the lower level and 1 at the higher, or 1 at the lower level and 2 at the higher.

A character's in-game badge list shows a progress bar toward earning each badge. If a character crafts an enhancement and the progress bar doesn't move then the character has completed all the crafting necessary at that level. Further progress requires crafting at the other level within the group.

Table of Memorization Badges and Crafting Count Requirements
Badge Category Recipe Levels
10 15 & 20 25 & 30 35 & 40 45 & 50
Defense Debuff, To Hit Debuff, Taunt, Confuse Declining
2
Decaying
2 & 1
Despoiler
2 & 2
Dismantler
3 & 2
Retrograde
4 & 3
Heal Medicator
7
Mender
5 & 4
Rebuilder
6 & 6
Revivifier
8 & 7
Reanimator
10 & 9
Defense Buff, Resist Damage Armorer
7
Guardian
5 & 4
Protector
6 & 6
Security
8 & 7
Defensive
10 & 9
Sleep, Snare, Hold, Stun, Immobilize, Fear Blinding
8
Beguiler
5 & 5
Charming
7 & 6
Charismatic
9 & 8
Mesmerizer
11 & 11
Endurance Modification, Endurance Reduction Energy Conservationist
9
Battery Powered
6 & 6
Nuclear Powered
8 & 7
Mystically Powered
10 & 9
Perpetual
12 & 12
Recharge Rate, Interrupt Time Trigger Man
10
Hired Gun
7 & 6
Hit-Man
9 & 8
Sniper
11 & 11
Sharpshooter
14 & 14
Accuracy, ToHit Buff Major
10
Lt. Colonel
7 & 6
Colonel
9 & 8
Major General
11 & 11
General
14 & 14
Damage, Knockback Munitionist
10
Weaponeer
7 & 6
Warhead
9 & 8
Arms Dealer
11 & 11
Lord of War
14 & 14
Run Speed, Fly Speed, Jump, Range Pilgrim
10
Vagabond
7 & 6
Wanderer
9 & 8
Walks the Earth
11 & 11
Nomad
14 & 14
Icon for all badges in that level: Badge crafter 1.png Badge crafter 2.png Badge crafter 3.png Badge crafter 4.png Badge crafter 5.png
Notes: +2 salvage storage +1 recipe storage


Benefits of Memorization

Earning a memorization badge for a group of common IO enhancements awards the character the ability to craft enhancements in that group for half the cost (Influence or Infamy) and without a recipe. Crafting must still be done at an Invention Worktable and still requires Invention Salvage.

Each badge earned at the 25 & 30 level grants the ability to carry two more items of salvage. Each badge earned at the 45 & 50 level grants the ability to carry one more recipe.

The memorization badges at level 40 and below, all of them, are part of the requirements for the Field Crafter Badge and its Portable Crafting Table accolade power.