Ninja Blade

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Revision as of 08:43, 10 August 2006 by imported>Alex Hopkinson (historical) (Typo correction)
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Overview

Ninja Blade is a Stalker primary power set derived from the Scrapper's Katana.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Sting of the Wasp 1 Melee, Moderate DMG (Lethal), Foe -Def
Gambler's Cut 1 Melee, Minor DMG (Lethal), Foe -Def
Flashing Steel 2 Melee(Cone), Moderate DMG (Lethal), Foe -Def
Assassin's Blade 6 Melee, Special DMG (Lethal)
Build Up 8 Self +DMG, +ACC
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Divine Avalanche 18 Melee, Minor DMG (Lethal), Self +DEF(Melee, Lethal)
Soaring Dragon 26 Melee, Superior DMG (Lethal), Foe Knockup
Golden Dragonfly 32 Melee, Extreme DMG (Lethal), Foe Knockback, -DEF

Powers

The following powers are in the Ninja Blade powerset.

Katana Hack.png Sting of the Wasp

You perform a standard attack you your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit. Damage: Moderate, Recharge: Fast

Damage:         Moderate
Recharge:       Fast
Minimum Level:  1 

Effects:        Melee
                Moderate DMG (Lethal)
                Foe -Def

Katana Slash.png Gambler's Cut

Katana WhirlingSword.png Flashing Steel

You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage. Damage: Moderate, Recharge: Moderate

Damage:         Moderate
Recharge:       Moderate
Minimum Level:  2 

Effects:        Melee(Cone)
       Moderate DMG(Lethal)            
       Foe -Def

Katana AssassinBlade.png Assassin's Blade

A signature Stalker attack. This attack does moderate lethal damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. Damage: Special, Recharge: Slow

Damage:         Special (Around Moderate + Moderate * 6)
Recharge:       Slow
Minimum Level:  6 

Effects:                Melee
       Special DMG (Lethal)

Katana BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy. Recharge: Long

Recharge:       Long
Minimum Level:  8

Effects:        Self +DMG, +ACC

Enhancements:   Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance ToHit Buffs
     

Katana Placate.png Placate

Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assasins Blade. However, if you attack a Placated Foe, he will be able to attack you back. Recharge: Long

Recharge:       Long
Minimum Level:  12 

Effects:        Ranged
                Foe Placate
                Self Stealth/Hide

Enhancements:   Enhance Range
                Enhance Recharge Speed

Katana Parry.png Divine Avalanche

If you didn't take Gambler's Cut, this will make a decent Brawl replacement at higher levels for filling the gaps in attack chains. Each swing grants a temporary, short-term bonus to Defense, making it much easier to avoid damage.

Katana Disembowel.png Soaring Dragon

You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit. Damage: Superior, Recharge, Moderate

Recharge:       Moderate
Minimum Level:  26

Effects:        Melee
       Superior DMG (Lethal)
       Foe Knockup

Sometimes a tiny bump in your attack chain as they may land just out of melee range, but the damage is worth it.

Katana HeadSplitter.png Golden Dragonfly

According to the description, a cone melee with relatively long range. Being Hidden doesn't guarantee a critical; instead, this always has a chance to deal a Critical Hit, Hidden or not.