Auras

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Overview

Auras are a costume option that can be unlocked at level 30. Heroes can unlock them through a mission given by the City Representative. Villains can unlock them through a mission given by Kalinda or Matthew Burke. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a Tailor to add, change, or remove an Aura from his or her costume slots. This costs Inf.

All of these auras may also be selected as combat auras, which are aura options that only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack.

Available Auras and Body Locations

Aura Hair Eyes Head Torso Fists Feet Body Fists<br\>& Hair Fists<br\>& Eyes Fists<br\>& Head Fists<br\>& Feet Eyes<br\>& Body
Electricity X X X X X
Fiery X X X X X X X X
Flies3 X
Gaseous2 X X X X X X X X
Glow X X X X X X
Glowing Aura X X X X
Rocky Crumble1 X X X X
Sparkles1 X X X X X X X
Smoky2 X X X X
Smoldering2 X X X X X X X X
Starburst Glow X X X X X X X
Tendrils X X X X X X X X X X X
Vaporous2 X X X X X


1 This Aura is available in both a light and a heavy version.

2 This Aura's effects drift behind the character when he or she moves.

3 This Aura is only available in one version, called "Flies", that's heaviest around the torso.

Cyborg Combat Auras

Combat Auras were first introduced with Super Booster I: Cyborg. Unlike standard auras, these combat auras are available at character creation for any account that purchased Super Booster 1: Cyborg.

The Super Booster Combat Auras and standards Auras cannot be used in combination.

Aura Hair Eyes Head Torso Fists Feet Body
Targeting Optics1 X
Targeting Optics: Left1 X
Targeting Optics: Right1 X
A.C.C.A.H.U.D.1 X

1 This Aura is unlocked through Super Booster I: Cyborg