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One or two descriptions potentially displayed by a badge. Set by {{badge display}}. Queried by {{BadgeBox}}.
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Beneath the City Maintenance Facility lies the Maintenance & Treatment Chamber, where malfunctioning Clockwork are stored to prevent their errant code from infecting others of their kind. +
You've collected 10 classic costumes. +
You spent your free time mingling with both the heroes of Paragon City and the villains of the Rogue Isles in Pocket D earning yourself the Clubber Day Job. Logging out in Pocket D will earn you a bonus to your out of combat Recovery, when you log back in, for a short time. +
Praetor Berry's dizzying research speed accomplishes much, but tends to leave unfinished projects and prototypes in its wake. Some of those half-baked notions end up here. Occasionally, a few get up and walk away. +
A winter cold front has been forecast. +
You have withstood the oppressive influence of Mot, at great cost to your health and sanity and earning you the mark of the Cold Hand of Death. Logging out within Dark Astoria will increase your defense and resistance to cold and negative attacks for a short time after you log back in. +
You successfully iced Lady Winter's plans to freeze the Earth with her Arctic powers and snowy horde! +
These communications towers are critical for boosting signals with enough power to overcome Rikti jamming technology. +
You have traveled all over Paragon City for various day jobs during your free time earning the Commuter Day Job. Logging out in a Train Station will earn you a speed boost, when you log back in, for a short time. +, You miss the monorails of Paragon City, but in the Rogue Isles it would just be too impractical. +
The Mount Diable Tunnel, destroyed following a turf war gone explosive, connected Port Oakes to Cap au Diable. Much to the chagrin of many commuters, no effort has been made to rebuild it. +
The properties along Miller Street have been condemned and will be demolished and replaced with new attractions within a few years. +
It is no small thing to make the long perilous journey to the levels beneath the Behavioral Adjustment Facility. The route is filled with hostile PPD trained to shoot first and never ask questions. You have entered a realm that is the last many will see: Do you seek to free the condemned from their fate, or facilitate their demise? +
This junction was the first target of the Freakshow when they started their campaign of mayhem. Statesman and the rest of the Freedom Phalanx were able to stop their plan before it could be fulfilled. +
The Bell-Wave is the twin of the nearly destroyed Valor Bridge. Cynics say that the statue of the heroine at the end was built to inspire the bridge to be named after her, but the trend never took off. +
The statue of the heroine, "The Night Hammer" has been the focus of two controversies. The first was Night Hammer's disgust at how the statue turned out. The second was the "mysterious" disappearance of the architect who designed the statue. +
The Freedom Phalanx and WISDOM stopped a massive Banished Pantheon attack in this area. +
The stench of death clings to this forlorn cargo container. The Vahzilok are rumored to store corpses there for later use in their blasphemous experiments. It is difficult to argue what is more horrific: a cargo container stuffed with dead bodies, or one that is empty—indicating that the Vahizilok have a new crop of cadaverous servitors roaming the streets to do their dark bidding. +
The major highway that runs alongside this warehouse is frequently used by the "Dyne-addled" Supa-Trolls. +
As humanity has begun expanding its interests into extra-dimensional spaces, particularly the Shadow Shard, peculiar psychological disorders have begun to infect those spending a large amount of time away from their home dimension. New categories of mental illness have been coined to give shape to the odd manias and delusions creeping into the minds of the people staffing the outposts in Firebase Zulu, and you too have had strange thoughts emerging unbidden from your own psyche. Yet you continue to engage this strange place in a race against time: either you will stand triumphant against the Shadow Shard's many challenges, or you will succumb to the madness that has claimed lesser minds. +