Queue
Jump to navigation
Jump to search
Definition
- A click power or toggle that is queued has four red brackets surrounding it and will execute immediately upon being recharged or immediately upon completion of the power currently being activated.
- Will remain queued if the target is out of range or sight at time of activation.
- Will remain queued if the character does not have the required endurance to activate.
- Will activate when both of the above requirements are met.
- Will not queue if the power requires a target, and does not have one.
- Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one.
- Powexec abort (bound by default to "Esc") will unqueue a power.