Banished Pantheon
Overview
The Banished Pantheon are a villain group in City of Heroes.
Villain Types
Minions
Chambers
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.
Desiccated Chamber
Powers
The Desiccated Chamber's powers seem to vary.
Musket Ranged, Lethal
Old style flint lock fire arm.
Tomahawk Melee, Lethal Damage, Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.
or
Lee-Enfield Rifle Ranged, Lethal, Med Damage, Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Melee 53% Smashing/47% Negative Energy Damage
Relentless but slow.
Dry Chamber
Powers
Lee-Enfield Rifle Ranged, Lethal, Medium Damage, Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Melee 53% Smashing/47% Negative Energy Damage
Relentless but slow.
Rotting Chamber
Husks
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.
Desiccated Husk
Powers
The Desiccated Husks powers seem to vary.
Musket Ranged, Lethal
Old style flint lock fire arm.
Tomahawk Melee, Lethal Damage, Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.
or
Lee-Enfield Rifle Ranged, Lethal, Medium Damage, Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Melee 53% Smashing/47% Negative Energy Damage
Relentless but slow.
Dry Husk
Powers
Wooden Club Melee, Smash, Medium Damage
Smash 'em in the head with this Wooden Club.
Musket Ranged, Lethal
Old style flint lock fire arm.
Rotting Husk
Lieutenants
Avalanche Shaman
To become an Avalanche Shaman, one must climb the highest mountains in the world to commune with the Pantheon's dread gods. Once these labors are completed, Avalanche Shamans can command the Earth itself. Their favorite trick is to trap their foes in deadly prisons of stone. They delight in hearing the cries of their victims as the stones grind together mercilessly.
Powers
Earthquake
All foes that pass through this Earthquake will be debuffed and may fall down.
Knife Melee Leathal, Low Damage
Basic stabbing and cutting blade.
Snow Storm -Speed, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.
Stone Prison Moderate Damage over Time (Smash), Immobilize, -Defense, -Fly
You have been encased in a Stone Prison which is slowly crushing you! Your Defense is reduced and you cannot Move or Fly while encased.
Tremor Area of Effect Smash, Knockback
A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.
Death Shaman
Death Shamans have done what few have dared. They have descended into the Underworld, and returned. After such an experience, these Shamans have power over life and death. They can drain the life from their victims or summon zombies to fight by their side.
Powers
Gloom High Damage over Time (Negative), -Accuracy
The Witch Doctor is slowly draining your life and reducing your Accuracy with his Gloom Attack.
Knife Melee Lethal, Low Damage
Basic stabbing and cutting blade.
Summon Husk
The Witch Doctor can summon a Husk to fight at his side.
Storm Shaman
The Storm Shamans have mastered the power of the tempest. Their summoned thunderstorms assail their foes with fiery bolts of lightning, while their windstorms make it difficult for their enemies to fight back.
Powers
Charged Bolts Ranged Energy, -Endurance
The Shaman can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Hurricane -Range, -Accuracy
The Witch Doctor's Hurricane has reduced your Range and Accuracy.
Lightning
Sends a large blast of electrical energy at a foe. Electric bolt deals good damage and also drains some Endurance.
Thunder Clap Stun
The Witch Doctor's Thunder Clap has left your Disoriented.
Bosses
Spirit of Death
One of the four types of Corrupt Spirits, the Spirits of Death take joy in anyone's demise, be they friend of foe. Once they've become focused on a victim, they become single-minded in their attacks and cannot be distracted. They will even destroy themselves if it means defeating their opponent of choice.
Powers
Fly
All Corrupt Spirits have the inherent ability to fly with no endurance cost.
Dark Blast -Accuracy
Your Accuracy has been reduced by a Dark Blast.
Spirit of Desire
One of the four types of Corrupt Spirits, the Spirits of Desire feed upon greed, avarice and the loss of control that comes with overwhelming need. They like to flood an area with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.
Powers
Fly
All Corrupt Spirits have the inherent ability to fly with no endurance cost.
Mental Blast Ranged psionic, -Recharge
The basic psionic attack does moderate damage and can greatly reduce a target´s attack speed.
Spirit of Pain
One of the four types of Corrupt Spirits, the Spirits of Pain delight in agony and misery. They particularly delight in the pain that they dish out by projecting blasts of pure destruction at their enemies.
Powers
Fly
All Corrupt Spirits have the inherent ability to fly with no endurance cost.
Power Blast Ranged energy/smash,Knockback
Power Blast sends a focused beam of energy at a foe that knock him back.
Spirit of Sorrow
One of the four types of Corrupt Spirits, the Spirits of Sorrow thrive on sadness and depression. Those spirits project blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.
Powers
Fly
All Corrupt Spirits have the inherent ability to fly with no endurance cost.
Neutron bomb Targeted Area of Effect energy, -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.
Totem
The Totems are avatars of the ancient gods of the Banished Pantheon. They are powerful, deadly foes who relish tearing heroes apart with their bare hands. They enjoy it so much that they ignore any attempts to disorient, dissuade or divert their focus.
Powers
Pummel Melee Smashing Damage, Disorient
The Totem has disoriented you.
Poison Spears Ranged Lethal Damage, DoT (Toxic)
Toxins from the Totems spears continue to poison you.
Giant Monsters
Adamastor
For centuries, Adamastor caused havoc and destruction to sailors off the coast of Africa. According to legend, he attacked the sea godess Thetis and was banished from the ocean forever. Miserable and bereft, Adamastor wandered the Dark Continent seeking mortal prey - until the Banished Pantheon found a use for him in Paragon City.
Powers
Dry Heave -Damage
Adamastor´s Dry Heave has weakened you and reduced your damage.
Foot Stomp Disorient
Adamastor has Disoriented you.
Named Bosses
- Archos (death shaman) (lieutenant)
- Guardian Spirit of Death (spirit of death)
- Guardian Spirit of Desire (spirit of desire)
- Guardian spirit of Pain (spirit of pain)
- Guardian spirit of Sorrow (spirit of sorrow)
- Guardian Totem (totem)
- T`Gaar (storm shaman) (lieutenant)
- That Which Seeks (totem)
- Totem of M´Teru (totem)
- Ventiir (spirit of pain)