Status Effect

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Revision as of 22:44, 27 February 2009 by imported>Aggelakis (historical) (→‎Status Effect Varieties: shift slow out of the list (not a TRUE status effect, but players commonly refer to it as such - actually a debuff))
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Overview

A Status Effect is an effect that causes the target to behave in particular way, generally to its own disadvantage. A status effect may be the principal purpose of a power, or it may be a chance or guaranteed secondary effect of a power intended to to something else.

How Status Effects Work

A power that inflicts a status effect will do so for the duration of the power. If the status effect is only a side effect of a damaging instant attack, the status effect will have a separate duration. The duration of a status effect can often be extended by enhancements to the power or by other means.

Each power also has a magnitude value associated with the status effect. The magnitude is compared to the status protection of target. If the magnitude exceeds the status protection against it, the target is affected by the status effect. Otherwise, the target is immune to the effect.

Status effects stack: if a target is affected by more than one power that inflicts the same status, the magnitudes of the separate powers are added together. If the resulting magnitude exceeds the protection against it, the target is affected by the status.

As each new power is applied or wears off, the resulting magnitude is recalculated, and the target is afflicted or freed of the status as appropriate.

Until Issue 13, many status effects forced toggles to shut off. Currently, most toggles no longer detoggle when affected by status effects.

Status Effect Varieties

Confuse
In PvE, confused critters attack other critters. In PvP, confused players attack a random nearby target (friend or foe).
Disorient (Stun)
Target is unable to use any powers, and is able to move only very slowly.
Fear (Terrorize)
Target will not attack unless attacked, and may run away.
Hold
Target is unable to move or use any powers.
Immobilize
Target may not move.
Knockback, Knockdown, Knockup
An instant effect. Target is thrown back, down, or up - depending on the power used - and must stand up before they can take any other action.
Sleep
Target is unable to move or use any powers. Ends early if target receives damage, is healed, or is knocked back, up, or down.
Taunt
Compels the target to focus attacks on the source of the taunt.
PvE: source of the taunt is moved up in the target's aggro list, most often causing the target to attack the source of the taunt effect.
PvP: turns target in the direction of the source, and prevents the target from attacking anyone else for the duration of the effect.
Placate
Compels the target to ignore the source of the placate effect.
PvE: source of the placate is removed from (and blocked from being added to) the target's aggro list for the duration of the effect.
PvP: target can not select the source of the placate effect for attacking for the duration of the effect.

While not actually a status effect, the debuff Slow (Snare) is often grouped with the rest. The target's movement speed is reduced. Movement speed includes run speed, jump speed, and fly speed. Not all powers affect all three. Often, the target's recharge rate is reduced as well.

Suppression

Does suppression exist in the new I13 PVP?