Summer Blockbuster/Casino Heist
Overview
A vast fortune hides behind the doors of the Tyrant's Palace Casino. With the right plan and a smart crew, this job could set you up for life. The only things in your way are armed guards, a state-of-the-art security system, and an impenetrable vault. It's time for a no-holds-barred battle for fistfuls of cash! Form a crew with a hitter, a hacker, a grifter, and a thief. Each team member has a unique role and abilities that let you pull off the biggest job ever!
Enemies
Jimmy Crescendo (Archvillain)
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Powers
Envenom Ranged, -RES(Foe, All), -DEF(Foe, All), -Regen, -Heal
You poison your foe, reducing their resistance to and defense against all types of damage. Additionally, the target suffers from reduced effectiveness of healing and reduced regeneration.
Weaken Ranged, -DMG(Foe, All), -ToHit, -STR(Foe, Secondary Effects)
You poison your foe with a venom that significantly weakens their strength. The affected target's chance to hit and damage output are severely reduced. Additionally, the affected target's secondary power effects, including Heals, Defense Buffs, Endurance Drains, Stuns, Holds, Immobilizes, Knockbacks and more, are all weakened.
Lash Ranged (Close), High DMG(Fire), Minor DoT(Toxic), -RES(Foe, All), Chance for Knockdown(Foe)
You lash out at your foe with a whip of living hellfire, dealing fire damage and causing toxic damage over time. The target also suffers reduced resistance to all forms of damage and may be knocked down.
Whip Ranged (Close Cone), High DMG(Fire), Moderate DoT(Toxic), -RES(Foe, All), Chance for Knockdown(Foe)
You crack a whip of living hellfire in a cone in front of you, dealing fire damage and causing toxic damage over time to all those caught in the arc. The targets also suffer reduced resistance to all forms of damage and may be knocked down.
Corruption Ranged, Minor DMG(Fire), Minor DoT (Toxic), -RES(Foe, All)
You fire a bolt of living hellfire from a crack of your whip, corrupting your victim's living essence. The target suffers fire damage and toxic damage over time, along with a reduction in their resistance to all types of damage.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Mr. DuBois (Archvillain)
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Powers
Quick Strike Melee, Light DMG(Smash/Energy), Foe -DMG, 33% KD
A quick attack that sometimes knock foes down. Fast, but low damage. Damage: Low, Recharge: Fast
Focused Burst Ranged, High DMG(Smash/Energy), Knockdown
Projects a burst of focused power over a short distance. Focused Burst deals high damage and can possibly knock down your foe. Damage: High, Recharge: Moderate
Repulsing Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. Damage: Moderate, Recharge: Slow
Smashing Blow Melee, High DMG(Smash/Energy), Foe Disorient
Smashing Blow is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to stun than body blow. Damage: High, Recharge: Moderate
Body Blow Melee, Moderate DMG(Smash/Energy), +Stun
A much more powerful, yet slower version of Quick Strike. Body Blow is capable of stunning an opponent occasionally. Damage: Moderate, Recharge: Moderate
Dull Pain Self, +MaxHP
Using ancient techniques, you make yourself more resilient to pain, which takes the form of an increase in your maximum health.
Quick Recovery Self (Auto), +Recovery
You recover endurance faster than the average person.
Reconstruction Self, Heal, +RES(Toxic)
You concentrate for a few moments and heal yourself. This healing also leaves you briefly more resistant to toxic damage.
Fast Healing Self (Auto), +RES(-Regen), +Regen
You regenerate health faster than the average person and are more resistant to regeneration debuffs.
Moment of Glory Self,+RES(All except Psionic), +RES(Knock, Repel, Stun, Sleep, Immobilize, Hold), +DEF(All except Psionics), +Recovery
You gain resistance to and defense against all damage types except psionic, recover endurance more quickly, and are highly resistant to knocks, repels, sleeps, stuns, immobilizes, and holds.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Security System
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Powers
Laser Trap Auto, -Speed(Foe, All), -Fly(Foe), -Jump(Foe)
You ensnare any intruders which enter your grid.
Resistance Inherent
Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.
Sylvia Rexson (Archvillain)
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Powers
Thunder Kick Melee, Minor DMG(Smashing), Chance for Stun(Foe)
You perform a strong Thunder Kick which causes smashing damage and hits so hard it might briefly stun your target.
Crippling Axe Kick Melee, Moderate DMG(Smashing), Immobilize(Foe), -Speed(Foe), -Fly(Foe)
You perform a crippling kick which causes smashing damage, immobilizes the target and reduces their movement speed. If the target is flying, they are also brought to the ground.
Crane Kick Melee, High DMG(Smashing), Knockback
You perform a powerful kick that causes smashing damage and has a chance to knock your target back.
Shuriken Ranged, Minor DMG(Lethal), Minor DoT(Lethal)
You throw a shuriken at your target, causing lethal damage. The shuriken leaves a wound that causes additional lethal damage over time.
Storm Kick Melee, Moderate DMG(Smashing), Chance for Knockdown
You unleash a roundhouse kick that pummels your foe, causing smashing damage and potentially knocking your target down.
Quick Recovery Self (Auto), +Recovery
You recover endurance faster than the average person.
Fast Healing Self (Auto), +RES(-Regen), +Regen
You regenerate health faster than the average person and are more resistant to regeneration debuffs.
Mind Over Body Self (Auto), +RES (Smashing, Lethal, Psionic)
Your mind exerts exquisite control over your body, granting you additional resistance to smashing, lethal and psionic damage.
High Pain Tolerance Self (Auto), +RES (All), +MaxHP
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Heightened Senses Self (Auto), +DEF(Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +RES(-DEF), +Perception
You are more aware of your environment and its hazards. This increases your defense against all typed damage except psionic, improves your perception and makes you more resistant to defense debuffs.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Thugs
Muscle (Minion)
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Powers
Kick Melee, Moderate DMG(Smash), Foe Knockback
A modest kicking attack that has a small chance to knock opponents down.
Boxing Disorient
You have been Disoriented.
Automatic Pistol Ranged Lethal, Med Dam
Small caliber side arm.
Muscle (Lieutenant)
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Powers
Jab Disorient
You have been Disoriented.
Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Automatic Pistol Ranged Lethal, Med Dam
Small caliber side arm.
Shotgun (Minion)
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Powers
Shotgun Cone Lethal, Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Tommy Gun (Minion)
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Powers
Tommy Gun -DEF
Your defense has been reduced by the Tommy Gun.
Tommy Gun (Lieutenant)
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Powers
Burst -DEF
Your defense has been reduced by the Tommy Gun.
Full Auto DoT(Lethal)
You are taking Lethal Damage over Time from the Tommy Gun.