Temporary Powers
Overview
Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. Some temporary powers may fall into more than one category; for example, powers that run out when either a specific action is accomplished or a certain amount of time, whichever is sooner.
Powers
The following are temporary powers obtainable in City of Heroes and City of Villains.
Blackwand
This is the Blackwand, a foul magical artifact created by the Archmage Tarixus. This black metal wand feels cold in your hand, and glows with dark arcane energies. The Blackwand may be used 10 times before it is exhausted.
To obtain this temporary power, complete Forge the Blackwand mission assigned by Archmage Tarixus.
Duration: Ten uses Effects: Ranged High Damage (Negative)
Extinguisher
The Fire Fighter 3000, developed by Positron, uses a potassium bicarbonate powder to smother flames. It has 15 charges.
To obtain this temporary power, visit the fire chief standing next to a burning building in Steel Canyon.
Duration: Fifteen uses Effects: Fire Extinguisher (Special)
Flashbang Grenades
These military issue non-lethal grenades explode with a concussive force that leaves all affected targets very vulnerable. Their Accuracy and Defense will be severely reduced. You have 6 grenades.
Duration: Six uses Damage: Minor Effects: Ranged (Targeted AoE) Foe -Accuracy, -Defense
Holiday Rocket Pack
This jet pack allows you to fly for a short period. If you attack a target while this pack is on, your flight speed will be temporarily reduced to Hover speed. This Rocket Pack will last for 30 days.
This power is awarded with the Longbow Reservist Badge for the winter holiday season of 2005.
Duration: Thirty days from time of issue Effects: Toggle: Self Fly
Hyper Stealth
You blend into your environment and can only be seen at very close range. Even if discovered, you are hard to see and have a bonus to Defense to melee and ranged attacks. If, however, you attack while using this power, you will be discovered and will lose your Stealth and some of your Defense bonus. While Stealthy, your movement is Slowed. Hyper Stealth has a total of 30 minutes usage time.
To obtain this temporary power, complete the Patrol Bloody Bay mission.
Duration: Thirty minutes of usage Effects: Toggle: Self Stealth Self +Defense, -Speed
Loa Bone
You have received this magic wand as a reward from Mr. Bocor for your assistance. It has the power to summon undead minions to serve you. It may be used 5 times before its magical energies are exhausted.
To obtain this temporary power, complete Retrieve Nictus from Council mission assigned by Mr. Bocor.
Duration: Thirty minutes of usage Effects: Summon Zombie
Nictus Absorption
This is a power granted by the Nictus inhabiting your body, giving you a certain degree of damage resistance. This power lasts 2 hours.
To obtain this temporary power, complete Retrieve Nictus from Council mission assigned by Dr. Shelly Percey.
Duration: Two hours Effects: Auto: Self +Resistance (Energy, Negative)
Nictus Gravitic Emanation
This is a power granted by the Nictus inhabiting your body, allowing you to emit a cone attack on your enemies. This power lasts two hours.
To obtain this temporary power, complete Retrieve Nictus from Council mission assigned by Dr. Shelly Percey.
Duration: Two hours Damage: Minor Effects: Ranged (Cone) Minor DMG (Negative) Foe Disorient Foe Knockback Foe -Recharge, -Speed
Nictus Shadow Step
This is a power granted by the Nictus inhabiting your body, allowing you to teleport short distances. This power lasts two hours.
To obtain this temporary power, complete Retrieve Nictus from Council mission assigned by Dr. Shelly Percey.
Duration: Two hours Effects: Ranged (Location) Self Teleport
Plasmatic Taser
This non-lethal plasma device is more effective than a normal stun blaster. It unleashes a cone of energy that knocks foes back. The Plasmatic Taser has 45 charges.
To obtain this temporary power, accept the Find out the Plans of the Lost mission assigned by Fareed Abdullah.
Duration: Forty-five uses Effects: Cone Energy/Smashing Damage Knockback
Snowball
Can be used on friend and foe alike. Although there are no lasting effects when these frozen missiles are hurled, who doesn't love throwing a snowball? Snowballs should last 12 days. Happy Holidays!
This temporary power was granted by defeating members of the Winter Horde during the Winter Event 2004 and when opening a few rare gifts spread around Paragon City and the Rogue Isles during the Winter Event 2005.
Duration: Twelve Days Effects: Ranged Special
Soul Essence
This essence was taken from a Circle of Thorns altar, revitalizing you. This power lasts for 15 minutes.
To obtain this temporary power, complete Offer Akarist's Soul mission assigned by Archmage Tarixus.
Duration: Fifteen real-time minutes Effects: Self +Recovery
Spirit Potion
Within this gourd carved with various runes is an acrid-smelling concoction which allows an imbiber to become a spirit for a short period of time. The imbiber cannot attack or be attacked while in spirit form. There are 3 doses in the flask, lasting 60 seconds each.
To obtain this temporary power, complete Deliver Puzzle Box mission assigned by Archmage Tarixus.
Duration: Three uses, sixty seconds per use Effects: Toggle: Self Intangible
Summoning Amulet
This is a gold amulet with various mystic symbols etched in silver. After saving his life from his former Hellion allies, Billie gives you this amulet that was the source of all the contention. It allows you to summon a Fire Imp for a short duration. This may be done 5 times before it is exhausted.
To obtain this temporary power, complete Defeat 3K Kelvin and guards mission assigned by Billie Heck.
Duration: Five uses Effects: Summon Fire Imp