Tobias Hansen
Overview
Tobias Hansen | |
---|---|
Vicar | |
Zone | Striga Isle |
Coordinates | (-2568, -32, 2384) |
Level Range | 25-29 |
Introduced By | Long Jack |
Introduces | Lars Hansen |
Enemy Groups | |
Tobias Hansen is a hero contact in the Bonny Morass neighborhood of Striga Isle at coordinates (-2568.5, -32, -2384). His level range is 25-29.
Introductions
Contact Introduced By
New Contact(s)
I'd like you to meet my brother, Lars Hansen. If you want someone with the inside dirt on the Council, that's him. He can get you access to science and mutation enhancements.
Lars is dedicated to his battle against the Council. Please keep him safe for me.
Information
Vicar
Tobias Hansen has been around Striga Island for quite some time, but you wouldn't know it to look at him. According to local legend, 'Old Toby' was already the vicar when the Family started setting up shop here in the 1920's. No one can explain the strange youth of Tobias and his twin brother, Lars, although many suspect it has something to do with the Council's genetic experimentation. One thing is certain: Tobias makes no bones about his desire to shut the Council down, once and for all. So far the Council hasn't struck back at Tobias, but it may only be a matter of time.
Prior to Introduction
I'm afraid I'm quite busy. Perhaps you should speak to Stephanie Peebles.
Initial Contact
Character, is it? I hear you've done a lot of good for our little island. I'm grateful, of course, but there is more to be done.
Not High Enough Level
I have something I'd like you to look into, but it could get dangerous. You should come back when you reach Security Level 25.
Greeting
- Are you ready to strike at the evil that surrounds us?
- Evil things are afoot.
- I have work for you.
Too Busy
You are overworked, young Character. I will not add to your load.
No More Missions
I have no more work for you, my friend. Perhaps your other contacts have something.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
My friend, you are a wonder. Perhaps these Enhancements will serve you well in your adventures. Please call upon me if you are ever in need.
- Inspirations (all)
- Level 25 Mutation/Science Dual Origin Enhancements (200% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (200% base costs)
Missing Store Unlock Dialogue
- Level 30 Science Single Origin Enhancements (150% base costs)
Story Arc
Souvenir
An old hand crafted whistle hangs from your wall, reminding you of the events you've come to know as the...
Return to Vampyr Mountain
Tobias Hansen looks like a teenager, but talks like a grandfather. He and his brother have long sought to take down the Council, you had no idea just 'how' long they had been trying to do this. You helped them put the hurt on the Council, rescued some kidnapped gentilities and destroyed a large number of the Vampyr Transformation Chambers.
Things got interesting when you met up with the witch Stephanie Peebles and you used her magic whistle to get you into Vampyr Mountain once again. Tobias wanted you to get an old heirloom of his. Turns out it was a journal from the 1940s, written by Tobias himself. He writes of the experiments performed by the Council on him and his brother. The pages had stains of tears and blood on them. As you read through it you find it impossible that anyone could survive, but somehow the Hansen brothers did.
Rescue the scientists from the Council
Briefing
The Council is up to some sick experiments up on that mountain, and I've learned that they're not alone. They've managed to kidnap several of Paragon City's best geneticists, and they're being forced to help with the Council's vampyr transformation process. Take it from me, we cannot leave these people in the Council's hands. You will have to rescue the scientists from the Council.
Mission Acceptance
The Council's vampyr process is impressive, but they're always looking to improve upon it. I don't want those scientists forced to help them along.
Unnecessary Solicitation
There are innocents in the hands of the Council! I'm counting on you to set them free.
Mission Objective(s)
This lab is kept dark, a nod to the vampyri's enhanced vision.
- Rescue scientists from vampyri
- 4 scientists to save
You rescued the scientists from the Council.
Enemies
Note: Council forces will consist almost entirely of Vampyri for this mission.
Notable NPCs
- Scientist x 4 (Non-escort Hostage)
- Archon Wylde
One of the scientists you rescued told you:
'They forced us to do the most terrible things! I don't think they would have ever let us go!'
Debriefing
I'm grateful, Character. Perhaps more grateful than you can imagine. You see, I have some personal experience with the Council. I don't talk about is much, but you've shown me why you're the kind of hero I can trust. Maybe I'll let you in on my secret before too long.
Destroy the vampyr lab
Briefing
Have you ever seen one of the labs where the vampyri are created? I have. The Council has built these massive transformation chambers, in which the vampyr candidates are grown into the super soldiers that terrorize Striga Isle. Now here's the good part: I've learned to location of one of these labs. I've been waiting years for a break like this! I need you to destroy that vampyr lab and every scrap of equipment inside.
Mission Acceptance
Those labs cost the Council millions. Take out this one, and you'll really kick them where it hurts.
Unnecessary Solicitation
needs data
Mission Objective(s)
A sibilant hiss hangs in the air: the product of a vampyr's mutated throat.
- Defeat base leader & his men
- 8 capsules to destroy
You have destroyed the vampyr transformation capsules.
Enemies
Note: Council forces will consist entirely of Vampyri for this mission.
Notable NPCs
- Transformation Chamber x 8 (Object)
- Archon Snyder (Council Equinox Archon)
Debriefing
Well done, my friend! The Council will no doubt be reeling from their losses today. This message you found troubles me, however; it seems the Council is working on some new and nefarious scheme. Together, we will have to get to the heart of it.
Retrieve Tobias' heirloom from Vampyr Mountain
Get spell from Stephanie Peebles
Briefing
I have need of your assistance. I have located an old heirloom of mine, but I cannot retrieve it alone. You see, it is within Vampyr Mountain. If you would do me this personal favor, I believe I can open up Striga's secrets for you. Will you retrieve my heirloom from Vampyr Mountain?
Mission Acceptance
First you should go to see the island witch, Stephanie Peebles. She cooked up a spell that may assist you.
Unnecessary Solicitation
needs data
Mission Objective(s)
- Get spell from Stephanie Peebles
The darkness that suffuses the war wolves makes them quite responsive to magic. This spell will allow you to summon a war wolf to fight at your side. The creature will not be willing, but it will do your bidding.
Temporary Power
Stephanie Peebles will give you the Warwolf Whistle temporary power.
Summon Warwolf
Stephanie Peebles has granted you the ability to call forth a might Warwolf to fight at your side. The Warwolf can be buffed and healed, but is an unwilling companion and will not follow you through doors or into new zones. You may summon five wolves, one at a time.
Retrieve Tobias' heirloom
Unnecessary Solicitation
needs data
Mission Objective(s)
The vampyri keep their caverns cold as a crypt.
- Retrieve Tobias' heirloom
You retrieved Tobias' journal!
Enemies
Note: Council forces will consist entirely of Vampyri for this mission.
Notable NPCs
- Archon Zyver (Council Equinox Archon)
This journal, written on rough, pulpy pages, catalogues the deeds of a pair of young adventurers called Lars and Tobias Hansen. In 1946, they investigated a strange Italian cabal known only as the Council. Unfortunately, they were discovered and fell prey to the Council's fledgeling experiments in human augmentation. As a result, they have not aged since that day.
Debriefing
I don't know how to thank you. There aren't a lot of people I allow to know about my past on Striga Isle; only those I trust, like my brother and yourself. You've proved that you're a true hero with the wherewithal to seek the truth no matter what you must face. I think you should meet my brother, Lars Hansen. If there's anyone who knows about secrets, it's him.
Missions
Clear out some of the Council agents in the Bonny Morass
Briefing
Do you see that mountain off in the distance, Character? People around these parts call it Vampyr Mountain. It's home to the Council's deadliest soldiers, the vampyri. They're genetically enhanced super soldiers, and they're more than a little scary. I'd like you to go out into the Bonny Morass and see if you can clear out some of the vampyri and their human companions. But be careful, Character. They are the deadliest of men.
Mission Acceptance
I know more about the vampyri than you might guess, Character. Stick with me and you'll learn a few things.
Unnecessary Solicitation
I'd like you to take out a few more Council agents.
Mission Objective(s)
- Combat Council in Bonny Morass
- Defeat 15 Council
You have defeated enough Council agents.
Enemies
Debriefing
I have to admit, Character, that was a test. I wanted to see whether you had the mettle for the tasks that lie ahead. I'm sure you realize that you passed with flying colors; there's not another hero I'd more readily trust with Striga's future.
Help Tobias reclaim Striga Isle
Briefing
Have you ventured deep into the Bonny Morass, Character? It can be a frightening place. The vampyri are firmly in control of Vampyr Mountain, and the Banished Pantheon roam the woods. It is a place not fit for man nor beast, but I'm going to send you there anyway. I have to. If we are ever to reclaim Striga Isle, we must push the monsters back into their holes!
Mission Acceptance
I believe in you, Character. I believe you have what it takes to drive the unholy from Striga Isle.
Unnecessary Solicitation
I'm counting on you to help me clear the Bonny Morass.
Mission Objective(s)
- Help reclaim Bonny Morass
- Defeat 15 Council and 15 Banished Pantheon
You have decreased the number of villains haunting the Bonny Morass.
Enemies
Debriefing
Thank you, hero. I know more about the monsters of this island than any other you will encounter. If you will continue to help me, there is a chance that you will learn more.
Rid the mausoleum of the Banished Pantheon
Briefing
Are you familiar with the reanimated monsters known as the Banished Pantheon? I certainly am. They've been digging up my churchyard, haunting the Morass, and generally making a nuisance of themselves. Yesterday I located a mausoleum full of the creatures. Will you rid the mausoleum of these dread creatures?
Mission Acceptance
There was a time when I would have gone with you, Character, but I'm afraid those days are behind me now.
Take with you these holy shotgun shells. They should help you defeat the Banished Pantheon.
Temporary Power
You will receive the Holy Shotgun Shells upon accepting the mission.
Ranged (Cone), Moderate Damage (Lethal), Special Damage vs. Banished Pantheon, Foe Knockback
Tobias Hansen gave you these holy shotgun shells to aid you in your efforts against the Banished Pantheon. These blessed shotgun shells do extra damage to Undead villains. Use them wisely, for you have only 75 shells.
Unnecessary Solicitation
That mausoleum is still crawling with the undead.
Mission Objective(s)
A low, sickening groan meets your ears.
- Defeat all zombies in mausoleum
- 3 people to save
You have cleared the mausoleum of the Banished Pantheon.
Enemies
Notable NPCs
- Victim x 3 (Non-escort Hostage)
- Totem (Banished Pantheon Totem) (Boss)
Debriefing
We're lucky, Character. I had no idea the Pantheon had got their hands on some human sacrifices! All I can say is, thank heaven you were there to stop their mad rituals.
Stop the Banished Pantheon from contacting the spirit world
Briefing
How much do you know about the Banished Pantheon, Character? Do you know that they are constantly seeking a connection to the spirit world? Well, they are. And according to my sources, they may have just succeeded. Someone's got to stop the Banished Pantheon from contacting the spirit world, Character. If not, the world we know may soon not be worth living in.
Mission Acceptance
The foul zombies have created a portal with which to contact the denizens of the spirit world. Destroy that portal, or we will all suffer the consequences.
Unnecessary Solicitation
The longer that portal remains open, the less likely it can ever be closed.
Mission Objective(s)
The shamans' guttural chanting is somehow painful to your ears
- Destroy portal to the spirit world
You have destroyed the portal to the spirit world.
Enemies
Notable NPCs
- Totem (Banished Pantheon Totem) (Boss)
- Portal (Object)
Debriefing
Thanks to you, I can sleep easy tonight. The things of the spirit world are not dangers to take lightly. No indeed. They are far more wicked and depraved than any champion of right can truly understand. I will need your help to fight them. And you will need mine.