Trina Furst

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Revision as of 20:22, 9 April 2012 by imported>Servant 12 (historical) (→‎{{UL|Find the missing Attendants}})
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Overview

Trina Furst
Trina Furst.jpg
Zone First Ward
Coordinates (-2243, 83, -197)[Copy]
Level Range 20-29
Introduced By None
Introduces None
v  d  e

Trina Furst is a Praetorian contact in the Mercyview neighborhood of First Ward at coordinates (-2243, 83, -197)[Copy] . Her level range is 20-29. Trina Furst only offers missions to characters of heroic, vigilante or Resistance alignments.

Introductions

Contact Introduced By

  • None

Contact Introduces

  • None

Information

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

Missing Initial Contact Dialogue

Greeting

Missing At Least One Greeting Dialogue

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

Missing No More Missions Dialogue

Store

Missing Store Unlock Dialogue


Missions

Find the missing Attendants

Briefing

A fresh batch of exiles arrived in First Ward recently. I sent a troupe of my cohorts to retrieve them, but I've lost their signal. On all channels, including the psychic personascape that the Carnival uses regularly. I need you to find out what happened to both the exiles and those Attendants I sent after them. Also, find the source that's blocking our contact.

The Carnival can't afford to be isolated like this.


Mission Entry Text

A strange sensation hits you as you enter, a constant and strained keening of psychic power.


Recover emotional ordnance from the Shepherds

Briefing

The Shepherds have grown bold of late, going so far as to raid our random uplifting thought salvo caches that we hide in the Shadowed Paths. By twisting these micro-munition memetics into more dubious and fear-ridden forms, they can sow fear into the Last Worders and bolster their ranks thereby.

First Ward is too fragile for these doomsday cultists to run unchecked with emotion ordnance that they can barely control. I want you to find the Shepherd coven called The Questing Knights where you can, put down their cult leaders, and retrieve what they've taken from us. Otherwise, more newcomers to the Ward will just become more lost than they normally are.

Don't underestimate the Shepherds, [PC Name]'. The Vortex seemingly enhances what influence they do possess, and especially in times of anger or fear. For this reason alone, we cannot let them become more of a threat to the Ward.

Story Arc