Trina Furst
Overview
Trina Furst | |
---|---|
Zone | First Ward |
Coordinates | (-2243, 83, -197) |
Level Range | 20-29 |
Introduced By | None |
Introduces | None |
Trina Furst is a Praetorian contact in the Mercyview neighborhood of First Ward at coordinates (-2243, 83, -197) . Her level range is 20-29. Trina Furst only offers missions to characters of heroic, vigilante or Resistance alignments.
Introductions
Contact Introduced By
- None
Contact Introduces
- None
Information
Prior to Introduction
Missing Prior to Introduction Dialogue
Initial Contact
Missing Initial Contact Dialogue
Greeting
Missing At Least One Greeting Dialogue
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
Missing No More Missions Dialogue
Store
Missing Store Unlock Dialogue
Missions
Find the missing Attendants
Briefing
A fresh batch of exiles arrived in First Ward recently. I sent a troupe of my cohorts to retrieve them, but I've lost their signal. On all channels, including the psychic personascape that the Carnival uses regularly. I need you to find out what happened to both the exiles and those Attendants I sent after them. Also, find the source that's blocking our contact.
The Carnival can't afford to be isolated like this.
Mission Entry Text
A strange sensation hits you as you enter, a constant and strained keening of psychic power.
Recover emotional ordnance from the Shepherds
Briefing
The Shepherds have grown bold of late, going so far as to raid our random uplifting thought salvo caches that we hide in the Shadowed Paths. By twisting these micro-munition memetics into more dubious and fear-ridden forms, they can sow fear into the Last Worders and bolster their ranks thereby.
First Ward is too fragile for these doomsday cultists to run unchecked with emotion ordnance that they can barely control. I want you to find the Shepherd coven called The Questing Knights where you can, put down their cult leaders, and retrieve what they've taken from us. Otherwise, more newcomers to the Ward will just become more lost than they normally are.
Don't underestimate the Shepherds, [PC Name]'. The Vortex seemingly enhances what influence they do possess, and especially in times of anger or fear. For this reason alone, we cannot let them become more of a threat to the Ward.