Vladimir Zolner

From Homecoming Wiki
Revision as of 19:42, 11 November 2011 by imported>Aggelakis (historical) (→‎Missions: mission header fix)
Jump to navigation Jump to search

Overview

Vladimir Zolner
Vladimir Zolner.jpg
Ex-Spetsnaz
Zone Sharkhead Isle
Coordinates (-1064, -24, -389)[Copy]
Level Range 20-30
Introduced By None
Introduces None
Enemy Groups
v  d  e

Vladimir Zolner is a villain contact in the Port Recluse neighborhood of Sharkhead Isle at coordinates (-1064, -24, -389)[Copy] . His level range is 20-30. He is on a pier near the Ferry. Vladimir Zolner is the second contact in the villain-side Who Will Die Signature Story Arc available on the Paragon Market or free with subscription.


Merit Rewards: This activity awards 5 Reward Merits.

Introductions

Contact Introduced By

None; Vladimir Zolner is introduced by contact popup at the appropriate level.

Contact Introduces

None

Description

Ex-Spetsnaz

Vladimir Zolner was supposedly a former member of Vympel, a division of the Spetsnaz that specializes in counter-terrorist activities. People in the Isles say that he deserted the group in order to seek his own fortunes within the Isles. Some whisper that he may be placed here by the Vympel to keep tabs on Arachnos; others insist he is on the run from the group, claiming to have seen him engaged in several fire fights with his former allies.

Contact Unlocked

+++ Missing Information +++

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

Missing Initial Contact Dialogue

Greeting

Missing At Least One Greeting Dialogue

Too Busy

Missing Too Busy Dialogue

No More Missions

Missing No More Missions Dialogue

Content Not Purchased

You need to purchase the second episode of the first signature story arc, Who Will Die, or be a VIP in order to play this story arc.

Missions

Forever Bound

Souvenir

Vladimir Zolner gave you this card, which grants you full contact with a liaison within Russian Spetsnaz. He told you that you should ever need the help of the Spetsnaz, you will have it, as long as it is a covert operation. It reminds you of a job you called...

Forever Bound

It started when Vladimir Zolner approached you for help. He had been roughed up by a group of cultists called the Rulu-Shin and wanted revenge. Zolner revealed that they planned on robbing the Midnighter Club and stole information from Zolner on how to get inside. Zolner proposed that the two of you work together against the cultists; he would get the satisfaction of revenge and you would get a hefty bounty of artifacts out of the deal.

You agreed and went into the Midnighters Club during the Rulu-Shin assault. The cult had stolen a number of artifacts already, but you were able to make off with a few for yourself. You were also able to trick a man named Tommy Arcanus into revealing the location of other artifacts.

Zolner helped you locate the next gathering spot for the Rulu-Shin, which was the graveyard ain Sharkhead Isle. You disrupted the gathering and found more information about the group, specifically that they planned on feeding the artifacts to a monster, and that they were going to save the skull of Tommy Arcanus for something else.

You burst into the store that was being used as a front for the Rulu-Shin and defeated the monstrous creature they were feeding the artifacts to. You then tracked down a man known as the Zealous One, tracking him through several portals before ending up within the Abyss. You defeated the Zealous One and recovered the skull of Tommy Arcanus. Shortly thereafter, Numina appeaed, demanding her father back. You had the choice at that points, which was simply give Numina her father back, or bargain with her to make the whole ordeal worth it.

In the end, Numina had her father back, you recieved what you wished, and Zolner was satisifed with his revenge. Zolner revealed to you that the Spetsnaz was aware of the Rulu-Shin threat, and are planning to have Russia stom them and save the world, putting Russia back as a major super-power and embarrassing the Americans. He told you that when the time comes, Mother Russia will not forget how much you helped and will reward you well.

Of course, if you stopped the Rulu-Shin first, it would mean that you could recieve all the fame and fortune that comes with it. The whole prospect is something to consider, at the very least.

Part I: The Third Party

Briefing

Character. My name is Vladimir Zolner. I am contacting you on this day to develop working relationship. Allow me to explain, if you will.

I am known as man who has much information about going-ons in Rogue Isles. There is group that decided to come to me for informations regarding Midnighter Club, organization known for their magic experience. Group that came to me called themselves Rulu-Shin. They are cultists who seek destruction of world by releasing omnipotent entity called Rularuu.

I refused to give them information on how to enter Midnighter Club, so group destroyed my home and took information on how to get in there.

Now, you see why we are talking at this moment. I want to suggest you and I work together. Rulu-Shin intend to steal everything from Midnighters; I suggest you steal from Rulu-Shin and Midnighters. I get petty satisfaction and revenge, you get lots of magic artifacts. What you say?

Mission Acceptance

Excellent. I believe you and I will have excellent working relationship. Let me fill you in on important details.

As we speak, Rulu-Shin are mounting attack on Midnighter Club. Club normally is very difficult to enter, but Rulu-Shin use secret entrance located here in Sharkhead Isle to get in.

I will paint it out for you to use. Midnighter Club has special vault where they keep valuable artifacts. That will be where you can find Rulu-Shin. Most likely, they are trying to steal all artifacts and kill anyone they see.

You and I, not caring much about what happens to Midnighters, yes? Most important thing is to beat Rulu-Shin to proverbial punch. I suggest you get moving now before Rulu-Shin make off with everything.

Unnecessary Solicitation

+++ Missing Information +++

Mission Objective(s)

The sound of combat fills the old halls of the Midnighters Club. The Rulu-Shin attack is underway!

  • Rob the Midnighters before the Rulu-Shin
    • Steal whatever is left in the Midnighter's main room
    • Take care of the thieves inside the Midnighter vault
    • Investigate the remaining item

You were too late to steal much from the Midnighters, but you might have a lead as to where the Rulu-Shin are keeping their items.

Enemies

Rulu-Shin
Midnight Squad
Generic Heroes

Notable NPCs

Debriefing

Hrm, it seems Rulu-Shin are faster than I would have thought. That is fine, however. We have plenty to work with to find them.

I think you and I may have stumbled into what they call 'jackpot'. You spoke to mane named Tommy Arcanus, correct? He is father of heroine called Numina. It would appear Rulu-Shin have kidnapped him, along with several artifacts.

I do not know what they want with father of Numina, but I believe we can make this work to our advantage, yes? We track down Rulu-Shin, steal artifact back, then ransom skull to heroes! I do not care for much in the way of pay, myself; I merely wish to see Rulu-Shin plot stopped. All money will go to you, all personal satisfaction to me. Feel free to be satisfied yourself, however. Just know that I will do what it takes to help you fight Rulu-Shin and get one up over heroes in Paragon.

Part II: Believers

+++ Missing Information +++

Finale: Strike a Deal

+++ Missing Information +++

See Also