Talk:Dual Blades
NOTE
Do not update the article with the tables below until I11 goes live. Thank you. --Konoko
Power Tables
Greydog made a suggestion below, and I've added it to the power tables to see how it looks. While keeping Pythe's original combo tables might be redundant, some players might be able to understand the combos better in that format, myself included. My vote is to keep both. --Konoko 18:36, 1 November 2007 (EDT)
- Hm... they just don't seem wordy enough. Added words. --Konoko
- Your ideas intrigue me, and I would like to subscribe to your newsletter...--GreyDog 20:44, 31 October 2007 (EDT)
- I'll second that, I like this one. The only thing we're missing is what the effect of each combo is. That, I figure, could easily be summed up where the current table exists with a simpler table or bulleted list. -Pythe 11:19, 5 November 2007 (EST)
- The Combo effects are relatively short, eg. "+Damage", what about an extra row under the header with that information? -Doctor Magus 12:18, 19 November 2007 (EST)
Scrapper (original table)
Power | Level | Effect |
---|---|---|
Nimble Slash | 1 | Melee, Minor Damage (Lethal). |
Power Slice | 1 | Melee, Moderate Damage(Lethal). |
Ablating Strike | 2 | Melee, Moderate Damage (Lethal), Foe -Defense. |
Typhoon's Edge | 6 | Point Blank Area of Effect Melee, Moderate Damage (Lethal). |
Blinding Feint | 8 | Melee, Moderate Damage (Lethal) Self +Damage +Accuracy. |
Confront | 12 | Ranged, Foe Taunt |
Vengeful Slice | 18 | Melee, Moderate Damage(Lethal), Foe Knockdown. |
Sweeping Strike | 26 | Melee (Cone), Superior Damage (Lethal). |
One Thousand Cuts | 32 | Melee (Cone), Superior Damage (Lethal). |
Scrapper (with combos)
Power | Level | Effect | Weaken {{{Effect1}}} |
Empower {{{Effect2}}} |
Attack Vitals {{{Effect3}}} |
Sweep {{{Effect4}}} |
---|---|---|---|---|---|---|
Nimble Slash | 1 | Melee, Minor Damage (Lethal). | 1 | 1 | ||
Power Slice | 1 | Melee, Moderate Damage(Lethal). | 2 | |||
Ablating Strike | 2 | Melee, Moderate Damage (Lethal), Foe -Defense. | 2 | 2 | 1 | |
Typhoon's Edge | 6 | Point Blank Area of Effect Melee, Moderate Damage (Lethal). | 3 | 3 | ||
Blinding Feint | 8 | Melee, Moderate Damage (Lethal) Self +Damage +Accuracy. | 3 | |||
Confront | 12 | Ranged, Foe Taunt | ||||
Vengeful Slice | 18 | Melee, Moderate Damage(Lethal), Foe Knockdown. | 3 | |||
Sweeping Strike | 26 | Melee (Cone), Superior Damage (Lethal). | 2 | |||
One Thousand Cuts | 32 | Melee (Cone), Superior Damage (Lethal). | 1 |
Scrapper (alternate text)
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +Acc |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown |
---|---|---|---|---|---|---|
Nimble Slash | 1 | Melee, Minor Damage (Lethal). | Begin | Begin | ||
Power Slice | 1 | Melee, Moderate Damage(Lethal). | Continue | |||
Ablating Strike | 2 | Melee, Moderate Damage (Lethal), Foe -Defense. | Continue | Continue | Begin | |
Typhoon's Edge | 6 | Point Blank Area of Effect Melee, Moderate Damage (Lethal). | Finish | Finish | ||
Blinding Feint | 8 | Melee, Moderate Damage (Lethal) Self +Damage +Accuracy. | Finish | |||
Confront | 12 | Ranged, Foe Taunt | ||||
Vengeful Slice | 18 | Melee, Moderate Damage(Lethal), Foe Knockdown. | Finish | |||
Sweeping Strike | 26 | Melee (Cone), Superior Damage (Lethal). | Continue | |||
One Thousand Cuts | 32 | Melee (Cone), Superior Damage (Lethal). | Begin |
GreyDog's out-of-his-gourd idea
This is a tricky concept to get across. Personally, I find the Power Name/Icon confusing, in isolation. They only way I really get a sense of a power is seeing it in the context of the whole powerset. So, an ideal chart for me would look something like this... --Greydog
Powers | Weaken | Empower | Attack Vitals | Sweep |
Nimble Slash | 1 | 1 | ||
Power Slice | 2 | |||
Ablating Strike | 2 | 2 | 1 | |
Typhoon's Edge | 3 | 3 | ||
Blinding Feint | 3 | |||
Confront | ||||
Vengeful Slice | 2 | |||
Sweeping Strike | 3 | |||
One Thousand Cuts | 1 |
I could be out of my gourd, however. Feel free to ignore my comment if I'm in the minority.--GreyDog 17:19, 31 October 2007 (EDT)
- No no no, nothing is ignored if it gives someone a ridiculously brilliant idea. Observe: The Power Table section is supposed to give a concise yet meaningful list of powers. Your table could be tacked on to the end of each power table. --Konoko 20:02, 31 October 2007 (EDT)
Alternate presentation
Combined Combo Table
This seems reasonable, if hard to read. Perhaps seperate each combo into its own table? Or color each main rows alternately? -Pythe
Still hard to read with colors. Comments? -Pythe
- While I like icons, I'd rather have the names there, but Tanker/Scrapper/Brute is a little too wide. --Konoko 20:12, 31 October 2007 (EDT)
Separate tables
I used class="wikitable" to get the general table formatting (thin borders, grey backgrounds on headers). Comments? Suggestions? --Konoko 02:00, 30 October 2007 (EDT)
Looks much better like this. I'm still questioning my use of colors in the tables. At the very least they ought to be changed to a paler hue, like the blue in the nav bar. Now to add a little more detail to the combo effects! -Pythe 14:42, 31 October 2007 (EDT)
I'm thinking about combining the combo attack tables... I'll throw an idea at the bottom here, after I sketch it out here... -Pythe 15:13, 31 October 2007 (EDT)
Brute, Tanker, Scrapper
Stalker
Error in combo for Stalker?
I am running a DB/Willpower Stalker currently and am noticing that the Attack Vitals combo is Power Slice, Nimble Slash, and Vengeful Slice, while listed here as beginning with Ablating Strike. --??
- O RLY? No wonder my Attack Vitals combo doesn't work. I'd have figured this out if I hadn't wasted all my vetspecs. Fix it (or I will someday) --Konoko
- Ok, fixed... Shall I do the main page? --Omnedon 02:23, 20 November 2007 (EST)
- Not yet, leave the article as it is for now. I'm still fleshing out the other tables. Keep this table up-to-date though, then we can update the article all at once when I11 goes live. --Konoko 21:30, 20 November 2007 (EST)
- Ok, fixed... Shall I do the main page? --Omnedon 02:23, 20 November 2007 (EST)
Combo terms
We need to make sure the same term is used every time that a term is used. Discuss! --Konoko 21:44, 20 November 2007 (EST)
Term | Alt | Meaning |
---|---|---|
Open | Begin, start | Power that open/begins/is-the-start of a combo |
Continue | Bridge | Power that continues a combo |
Finish | End | Power that ends/completes a combo |
orange circle | duck l'orange | Indicator that appears on a power (in the power tray) to indicate which power is next in a combo. |