Talk:Inherent Powers
Conditioning
I don't believe, despite the description, that Conditioning actually gives an Endurance discount. Based on the Real Numbers from Test, they have a higher base Regeneration and Recovery rate but don't to my knowledge have any manner of Endurance discount on powers. I'm going to remove the reference to Vigilance because it doesn't work like that, but I'm going to refrain from any other changes until I can confirm for certain --Rantmo 20:45, 13 May 2008 (UTC)
Hey, cool! Thanks for following up on my work. I'm at work and couldn't get the exact text from the game, but the effect it references is that it's an End discount. Of course I haven't done any testing on this and the actual numbers are not available in either the Combat Numbers display (whatever it's really called) or on the new power info popups. Or at least that info wasn't available last night. I have to say that Conditioning feels more like Stamina that Vigilance, but again I don't have the actual numbers available. -- Colonel Kernel 22:28, 13 May 2008 (UTC)
Happy to provide the info, I've been on a spree here recently which dovetails nicely with my Test Server mini-spree. I've added the exact description text and listed the Real Number values that Conditioning sets Regen and Recovery Rates at. --Rantmo 06:09, 14 May 2008 (UTC)
Origin powers
Just to point out, there's already an Origin Powers article (which used to be part of the Temporary Powers list). --StarGeek 14:35, 3 July 2006 (PDT)
Axe vs. Sands
Just some basic testing I've done on them. The Brawl index number is based on what Brawl would do if there was a brawl temp power (see chart at Talk:Temporary_Powers#Removing_Brawl_index_numbers). The Power Data Scalar (PDS) is based upon iakona's Power Data Standardization v2.0 (Issue 7) thread.
Power | PDS | Brawl |
---|---|---|
Sands of Mu | 0.269 smashing *4 + 0.269 negative *4 =2.152 total |
0.75 smashing *4 + 0.75 negative *4 =6 total |
Ghost Slaying Axe | 1.32 smashing | 3.67 smashing |
The Sands of Mu does damage in a melee cone, and does more damage overall, recharges in abut 10-12 seconds, but has a longer animation. The Ghost slaying axe recharges in abut 10-12 seconds and does not do extra damage against ghosts (Croatoa ones) . It does work against Tsoo Ancestial Spirits, Banished Husks, Chambers and Adamastor, CoT spirit types, Shivans (only 60% of the special damage), and Spectral Pirates. It does not work against other Banished types (no surprise there), Council Vamps, and Vahzilok (no surprise to me, but there prob. will be some /bugging about that). User:StarGeek/sig 17:00, 8 November 2006 (PST)
More on Croatoa Ghosts
- Female Lost Soul - Additional damage
- Male Lost Soul - Additional damage
- Female Apparitions - Additional damage
- Male Apparitions - No additional damage
- Female Spirits - No additional damage
- Male Spirits - No additional damage
. User:StarGeek/sig 17:33, 8 November 2006 (PST)