Talk:Status Effect

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Revision as of 22:46, 27 February 2009 by imported>Aggelakis (historical) (Slow/Knocks)
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True Status Effects

Should Knockback and Slow be on this list? I don't feel Slow should. In any case, if either of them stays on, the entries for other effects shouldn't say "All status effects work the same way." because neither KB nor Slows use the magnitude mechanics. Corebreach 11:32, 1 March 2007 (PST)

No, neither should. That said, they should all be linked to by the definition of 'Mitigation'. --Talen Lee
Technically, Knock* powers do use the magnitude system although it is slightly modified. I agree that Movement Snares and Recharge Slows should not be in this category since they do not use the magnitude system. On a related note, Taunt and Placate don;t use magnitudes either, but Untouchable and Affect Only Self (the two halves of Phase Shift powers) do use it. Weatherby Goode 22:30, 27 February 2009 (UTC)
Moved Slow out of the list. It's a debuff, but players often call it a Status Effect. Knocks have been referred to as status effects by the devs a couple times, so I'm leaving them there for the moment...more consensus is needed. -- Agge (talk) 22:46, 27 February 2009 (UTC)

Stay or go?

I was unable to find definitive descriptions for how any of these work, so I simply went by memory. Problematic varieties are: Slow, Knockback, and Taunt. I expect that the next editor can go through and cite things. --Jumping Jack 21:03, 25 October 2007 (EDT)