Talk:Super Reflexes
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Quickness and flight
To quote Castle regarding quickness and flight:
Well, since you asked, I looked it up. While the Magnitude Scale is the same... it uses a different lookup table, resulting in a lower bonus to Flight speed than Run speed. It's doubtful this will change.
Quickness, Flight, and Stalkers
For some reason, Stalker Quickness cannot be slotted with flight enhancements. This is noticed in this thread and is verified by City of Data. User:StarGeek/sig 23:34, 20 November 2006 (PST)
Regarding the merge of brute and scrapper table...
Scrapper/Brute powers at levels...
1: Focused Fighting/Focused Fighting
2: Focused Senses/Focused Senses
4: Agile/Agile
10: Practiced Brawler/Practiced Brawler
16: Dodge/Dodge
20: Quickness/Evasion
28: Lucky/Lucky
35: Evasion/Quickness
38: Elude/Elude
In short, due to the merged table, there may be confusion regarding what levels you get Evasion and Quickness at on Brutes. Sera404 05:17, 3 November 2008 (UTC)
- I'm jogging my memory to think of whether we have any examples of split tables that would allow us to address this in a single table, but the only one I've found so far is the Primary/Secondary table (used as an example in Willpower). Unless we've got a table to address that, these should probably be broken back into two tables. Easy oversight, though. --Eabrace 12:01, 3 November 2008 (UTC)
- Willpower's example has the powers of the same Teir in the same order. If we modify the headers we could enter levels with some form of alert letting viewers know the difference. My vote is to keep a single table if powers are the same but at different levels. But then we may need to revisit Force Field. --Konoko 17:27, 3 November 2008 (UTC)