Circle of Thorns
Overview
The Circle of Thorns are a villain group in City of Heroes and City of Villains. In City of Heroes, the Circle is a powerful group that a hero will likely encounter during almost their entire career, and they are present in force in City of Villains as well.
Villain Types
Minions
Human Followers
Archer
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Crossbow Ranged, Lethal/Negative, Medium Damage, Foe Knockdown
The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.
Dagger Melee, Lethal
Wavy ritual blade.
Defender
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Hand Crossbow Ranged, 50% Lethal/50% Negative, Low Damage
Small rapid fire Handheld Crossbow.
Thorn Sword Melee, 75% Lethal/25% Negative, Foe Slow
The Thron Sword poisons its victims with negative energy to slow them.
Guard
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Hand Crossbow Ranged, Lethal/Negative, Low Damage
Small rapid fire Handheld Crossbow.
Sword Melee, Lethal
This wavey sword attack does medium damage and can reduce your foe's defense.
Guardian
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.
Guide
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Hand Crossbow Ranged, Lethal/Negative, Low Damage
Small rapid fire Handheld Crossbow.
Scimitar Melee, Lethal/Negative, High Damage
This deadly weapon has been enchanted to channel negative energy damage to its victims.
Thorn Wielder
The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.
Powers
Throwing Dagger Ranged, Lethal/Negative, Low Damage
Wavy ritual blade.
Greater Thorn Sword Melee, Lethal/Negative, Foe Slow
The Greater Thorn Sword poisons its victims with negative energy to slow them.
Possessed Scientist (Air)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.
Powers
Fly Self Flight
Air Thorn Casters have the inherent ability to fly with no endurance cost.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Lightning Bolt Ranged, Energy, Foe -Endurance
The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Charged Brawl (Melee) Foe -Recovery
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Possessed Scientist (Earth)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.
Powers
Hurl Boulder Ranged, Smash, Foe Knockback
The Possessed Scientist can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Stone Spears Ranged, Area of Effect, Lethal
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.
Stone Fist Melee, Smash, Foe Disorient
The Caster punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attack that may Disorient your opponent.
Rock Armor Self Toggle, +Resistances (Lethal, Smashing)
While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Caster.
Possessed Scientist (Fire)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Ring of Fire Ranged, Damage over Time (Fire), Foe Immobilize
Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.
Char Ranged, Foe Hold
Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.
Consume Ranged, Fire, Self +Endurance
The Caster can Consume some fuel from his nearby enemies to recover Endurance.
Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Possessed Scientist (Ice)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.
Powers
Ice Blast (Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate.
Chilblain Ranged, Low Cold Damage, Foe Immobilize
Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.
Ice Sword Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate.
Frozen Armor Self, +Defense (Smash, Lethal), +Resistance (Cold)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.
Thorn Caster (Air)
Air casters can harness the winds to give themselves the power of flight. They can also conjure up meteorological menaces from lightning bolts to snow storms.
Powers
Fly Self Flight
Air Thorn Casters have the inherent ability to fly with no endurance cost.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Thunder Clap Area of Effect Disorient
The Thorn Caster can call a tremendous Thunder Clap that that will Disorient most foes in a large area around the Thorn Caster for quite a while.
Snow Storm Toggle Area of Effect, Foe -Speed, -Recharge
While active, the chill of this Snow Storm can dramatically slow the attacks and movement speed of all foes near the caster.
Lightning Bolt Ranged, Energy, Foe -Endurance
The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Charged Brawl (Melee) Foe -Recovery
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Thorn Caster (Earth)
The Earth Caster's mastery over stone and sand makes them quite valuable in the underground city that the Circle of Thorns inhabits. But they can use their magic for more than digging tunnels and reparing walls. Under their control, the very ground beneath a hero's feet can become a deadly weapon.
Powers
Hurl Boulder Ranged, Smash, Foe Knockback
The Possessed Scientist can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Stone Spears Ranged, Area of Effect, Lethal
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.
Quicksand (Ranged, Area of Effect) Foe -Speed, -Fly, -Jump, -Defense
Your movement speed and Defense is reduced while you are in this Quicksand. You cannot jump or fly away while on the Quicksand.
Stone Prison (Ranged) Damage over Time (Smash), Foe Immobilize, -Defense, -Fly
You have been encased in a Stone Prison which is slowly crushing you! Your Defense is reduced and you cannot Move or Fly while encased.
Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Rock Armor Self Toggle, +Resistances (Lethal, Smashing)
While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Caster.
Thorn Caster (Fire)
Weaving magical effects from fire can be dangerous for the novice mage, but Fire Casters have perfected the art. They can conjure up fires to immolate or distract their enemies, and some can even draw on their foes´body heat to restore their own power
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Ring of Fire Ranged, Damage over Time (Fire), Foe Immobilize
Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.
Char Ranged, Foe Hold
Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.
Consume Ranged, Fire, Self +Endurance
The Caster can Consume some fuel from his nearby enemies to recover Endurance.
Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Thorn Caster (Ice)
The frigid magics of the Ice Casters take careful study to master. In the hands of these mages, ice becomes a deadly weapon, either shredding enemies with jagged blasts or freezing them in place and chilling them to their bones.
Powers
Ice Blast Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate.
Bitter Ice Blast Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.
Chilblain Ranged, Low Cold Damage, Foe Immobilize
Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.
Ice Sword Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate.
Frozen Armor Self, +Defense (Smash, Lethal), +Resistance (Cold)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.
Spirits
Spectral Daemon
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Invisibility Self, Invisibility
All Spectral Daemons have the inherent ability to turn invisible.
Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Siphon Life Psionic/Negative Energy Damage, Foe -Accuracy
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced.
Resistance Auto, Self +Resistances: Smash, Lethal, Negative. Resist: Immobilize
Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.
Spectral Follower
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Invisibility Self, Invisibility
All Spectral Daemons have the inherent ability to turn invisible.
Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Siphon Life Psionic/Negative Energy Damage, Foe -Accuracy
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced.
Resistance Auto, Self +Resistances: Smash, Lethal, Negative. Resist: Immobilize
Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.
Spectral Knight
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Invisibility Self, Invisibility
All Spectral Daemons have the inherent ability to turn invisible.
Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Siphon Life Psionic/Negative Energy Damage, -Accuracy
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced.
Resistance Auto, Self +Resistances: Smash, Lethal, Negative. Resist: Immobilize
Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.
Nerva Spectral Daemon
Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.
Powers
Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost.
Ethereal Self Invisible, Intangible
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.
Ice Bolt (Ranged) Foe -Recharge, -Speed
The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.
Freezing Touch Melee, 50% Cold/50% Negative Energy Damage, Foe -Speed
You have been slowed.
Siphon Life Psionic/Negative Energy Damage, Foe -Accuracy
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.
Resistance Auto, Self +Resistances: Smash, Lethal, Negative. Resist: Immobilize
Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.
Demons
Hordeling Lasher
From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.
Powers
Tongue Strike Ranged, Minor Damage (Smashing), Foe Knockback
You let forth a quick Tongue Strike damaging your target.
Vicious Bite Melee, Moderate Damage (Lethal)
Your bite can cause serious damage to a target.
Resistance Auto, Self, +Resistances: Cold
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.
Behemoth
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Scorch Melee, Fire, Damage over Time
The Behemoth hands are engulfed in flames, igniting the target.
Fire Smash Melee, Heavy Smash, Fire
Behemoth fire punch attack.
Invincibility Foe +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can.
Resistance Auto, Self, +Resistances: Fire
Behemoths are resistant to Fire Damage, but are vulnerable to Cold.
Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.
Lieutenants
Human Followers
Energy Mage
Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.
Powers
Thorn Staff (Ranged) Targeted Area of Effect (Energy), Foe -Endurance
The Thorn Staff can hurl an explosive ball of energy.
Brawl Melee, Smash
The Circle of Thorns High brawling attacks.
Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Force Mage
The High Mages of Force deal with the primal forces that move the universe. In their sunken city they are responsible for preventing cave ins by siphoning off the Earth´s seismic energy into useful pursuits. In battle, they can sap the very strength from a foe´s limb and add it to their own.
Powers
Crystal Staff (Ranged) Foe -Damage
The Crystal Staff has stolen your strength, reducing your damage.
Brawl Melee, Smash
The Circle of Thorns High brawling attacks.
Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Life Mage
Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon. They can suck the very life force out of their foes, weakening and eventually killing them.
Powers
Poison Staff Ranged, Toxic, +Self Hit Points
The Poison Staff can steal life.
Brawl Melee, Smash
The Circle of Thorns High brawling attacks.
Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Soul Mage
The High Mages of the Soul delve into the deepest reaches of the human spirit. They are largely responsible for the gathering and training of specters and other spirits. When forced into combat, they petrify their foes in a wave of inescapable self-contemplation that leaves them incapable of any action.
Powers
Darkness Staff Gloom Ranged, Negative, Damage over Time (Negative), Foe -Accuracy
The Darkness Staff can slowly drains a target of life and reduces the his chance to hit.
Darkness Staff (Ranged) Foe Hold
You have been petrified by the Darkness Staff.
Brawl Melee, Smash
The Circle of Thorns High brawling attacks.
Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Possessed Scientist (Dark)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
Powers
Gloom Ranged Negative, Damage over Time, Foe -Accuracy
Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time.
Chill of the Night Toggle Area of Effect (Negative), Foe -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.
Tenebrous Tentacles Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.
Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Twilight Grasp Ranged, Foe -Accuracy, -Damage, Team Heal
The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.
Possessed Scientist (Earth)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
Powers
Earthquake Location Area of Effect, Foe Knockdown
The Ruin Mage can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.
Fossilize Foe Hold, -Defense
You are fossilized and encasesed in solid stone. You are held and your defense is reduced.
Stone Prison Damage over Time (Smashing), Foe -Fly. Immobilize
You are being crushed in a Stone Prison. You are immobilized, taking damage over time, cannot fly and your defense is reduced.
Tremor Area of Effect (Smashing), Foe Knockback
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.
Fault Foe Disorient
You are disoriented.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Dispersion Bubble Team, Area of Effect, Toggle, +Resistance (Special)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except Psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.
Possessed Scientist (Gravity)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
Powers
Gravity Distortion (Ranged) Foe Hold
Gravity is Distorted around you and you are held.
Crush (Ranged) Damage over Time (Smashing), Foe Immobilize, -Fly
You are being crushed. You are immobilized, taking smashing damage over time, and cannot fly.
Siphon Power (Ranged, Self +Damage) Foe-Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.
Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Possessed Scientist (Psychic)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
Powers
Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Scramble Thoughts Foe Disorient
Your thoughts are scrambled, and you are Disoriented.
Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Spirits
Nerva Spectral Daemon Lord
Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.
Powers
Fly Self Flight
All Spectral Daemons have the inherent ability to fly with no endurance cost.
Invisibility
All Spectral Daemons have the inherent ability to turn invisible.
Ice Bolt Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed
Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast.
Freezing Touch Melee, 50% Cold/50% Negative Energy Damage, Foe -Speed
You have been slowed.
Siphon Life (Self +Hit Points) Foe -Speed
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.
Chill of the Night Toggle Area of Effect (Negative), Foe -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.
Midnight Grasp Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.
Spectral Daemon Lord
The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings
Powers
Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Chill of the Night Toggle Area of Effect (Negative), Foe -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.
Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Midnight Grasp Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.
Siphon Life Melee, Negative, (Self +Hit Points) Foe -Accuracy
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.
Resistance Auto, Self +Resistances: Smash, Lethal, Negative. Resist: Immobilize
Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.
Demons
Hordeling Berserker
From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.
Powers
Frost Sword Melee, Moderate Damage, Lethal/Cold
The Hordeling Berserker can summon an infernal sword that dealsmoderate lethal and cold damage.
Frozen Armor Self, +Defense (Smash, Lethal), +Resistance (Cold)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.
Berserker Rage Self Rez, Special
If you are defeated, you can come back with even greater vigor that will eventually cause you to burst in a blaze of glory.
Damage Buff Self +Damage
Hordeling Berserkers have increased damage during their Berserker Rage.
Resistance Auto, Self, +Resistances: Cold
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.
Hordeling Hurler
From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.
Powers
Ice Phlegm (Ranged) Foe -Recharge, -Speed
You have been frozen by Ice Phlegm. Your movement Speed and Recharge rate are reduced.
Frost Breath (Ranged, Cone) Damage over Time (Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.
Flailing Claws Melee, Minor Damage (Lethal)
A series of quick Swipes with your claws. Does minor damage, but has a very quick recharge rate.
Resistance Auto, Self, +Resistances: Cold
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.
Behemoth Master
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Fire Sword Melee, Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Scorch Melee, Fire, Damage over Time (Fire)
The Behemoth hands are engulfed in flames, igniting the target.
Fire Smash Melee, Heavy Smash, Fire
Behemoth fire punch attack.
Invincibility +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing its Defense and Accuracy. Get away if you can.
Resistance Auto, Self +Resistances: Fire
Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold.
Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.
Behemoth Overlord
The Behemoth Overlords are fortunately very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.
Powers
Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball (Ranged) Targeted Area of Effect, (Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath (Ranged) Cone, Fire, Damage over Time (Fire)
The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.
Fire Sword Melee, Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Swipe Melee, Heavy Lethal
Behemoth claw attacks.
Healing Flames Self Heal, +Resist: Disorient
The Behemoth can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while.
Resistance Auto, Self +Resistances: Fire
Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold.
Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.
Bosses
Agony Mage
There is no greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.
Powers
Gravity Distortion (Ranged) Foe Hold
Gravity is Distorted around you and you are held.
Crush (Ranged) Damage over Time (Smashing), Foe Immobilize, -Fly
You are being crushed. You are immobilized, taking smashing damage over time, and cannot fly.
Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Siphon Power (Ranged, Self +Damage) Foe-Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.
Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Absorb Pain Ally +Hit Points, Self -Hit Points
This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health.
Death Mage
The most powerful of all the Circle´s mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vecinity.
Powers
Gloom Ranged Negative, Damage over Time, Foe -Accuracy
Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time.
Chill of the Night Toggle Area of Effect (Negative), Foe -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.
Dark Pit Disorient
You have been disoriented within the Dark Pit.
Tenebrous Tentacles Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.
Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Twilight Grasp Ranged, Foe -Accuracy, -Damage, Team Heal
The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.
Madness Mage
The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all.
Powers
Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Scramble Thoughts Foe Disorient
Your thoughts are scrambled, and you are Disoriented.
Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Fortitude Ally, +Defense, +Damage, +Accuracy
Fortitude immensely enhaces a single targeted ally's accuracy, damage potential and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.
Ruin Mage
In ancient times, the Masters of Ruin could level whole cities with their powerful earthquaque magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.
Powers
Earthquake Location Area of Effect, Foe Knockdown
The Ruin Mage can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.
Fossilize Foe Hold, -Defense
You are fossilized and encasesed in solid stone. You are held and your defense is reduced.
Stone Prison Damage over Time (Smashing), Foe -Fly. Immobilize
You are being crushed in a Stone Prison. You are immobilized, taking damage over time, cannot fly and your defense is reduced.
Tremor Area of Effect (Smashing), Foe Knockback
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.
Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Dispersion Bubble Team, Area of Effect, Toggle, +Resistance (Special)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects.
Behemoth Lord
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
Powers
Fire Ball (Ranged) Targeted Area Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Sword Melee, Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Scorch Melee, Fire, Damage over Time (Fire)
The Behemoth hands are engulfed in flames, igniting the target.
Fire Smash Melee, Heavy Smash, Fire
Behemoth fire punch attack.
Invincibility +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing its Defense and Accuracy. Get away if you can.
Resistance Auto, Self +Resistances: Fire
Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold.
Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.
Behemoth Overlord
The Behemoth Overlords are -fortunately- very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.
Powers
Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball (Ranged) Targeted Area of Effect, (Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath (Ranged) Cone, Fire, Damage over Time (Fire)
The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.
Fire Sword Melee, Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Swipe Melee, Heavy Lethal
Behemoth claw attacks.
Healing Flames Self Heal, +Resist: Disorient
The Behemoth can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while.
Resistance Auto, Self +Resistances: Fire
Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold.
Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.
Hellfrost
The deepest bowels of the Pit births these monstrosities. Beware their Infernal Blades, for it is said they tear far more than just flesh. Some claim bits of their victims souls are shorn away as well.
Powers
Bitter Ice Blast Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.
Glacier Point Blank Area of Effect, Foe Hold, -Recharge, -Speed
You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground. Recharge: Very Long.
Ice Storm Ranged (Location Area of Effect), Minor Damage over Time (Cold), Foe -Recharge, -Speed
Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed. Damage: Minor(DoT), Recharge: Long.
Frost Breath (Ranged, Cone) Damage over Time, Cold, Foe -Recharge, -Speed
You are frozen by the frost breath. You are taking damage over time and your attack speed and movement speed are reduced.
Frost Sword Melee, Moderate damage. Lethal/Cold
The Hellstrike can summon an infernal sword that deals moderate Lethal and Cold damage.
Frozen Armor Self, +Defense (Smash, Lethal), +Resistance (Cold)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.
Succubus
Not every horror that emerges from the Inferno is hideous-at least on the outside. The Succubi appears as voluptuous women to lure foolish mortals to a long and painful doom.
Archvillains
Archus
Main Article: Archus
Despite your efforts, Archus has nearly completed his psychic network using the shards of Serafina's crystal. Stop him, or you could wind up as his pawn forever!
Powers
Baphomet
Main Article: Baphomet
The Baphomet is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire.
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath (Ranged) Cone, Damage over Time (Fire)
Baphomet breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
Flash Stomp (Melee, Point Blank) Area of Effect (Fire), Damage over Time (Fire), Foe Knockdown
Baphomet can stomp his hoof to blast all those around him in a shockwave of fire, igniting and kocking down nearby targets.
Greater Fire Sword (Melee) Damage over Time (Fire)
You have caught on fire after being hit by the Greater Fire Sword.
Healing Flames Self Heal, Resist: Disorient
Baphomet can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect Baphomet from Disorientation for a while.
Swipe Melee, Heavy Lethal/Fire
Baphomet claw attacks
Envoy of Shadows
Main Article: Envoy of Shadows
Unbound and unnamed, it has crossed the gulf of worlds on a bridge of greed and pain. The Envoy of Shadows is the ambassador of the Prince of Demons, here to offer the Circle of Thorns great power and dark alliances. Its consuming flames and cloak of darkness are manifestations of its endless evil.
Powers
Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath (Ranged) Cone, Damage over Time (Fire)
The Envoy of Shadows breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
Flash Stomp (Melee, Point Blank) Area of Effect (Fire), Damage over Time (Fire), Foe Knockdown
The Envoy of Shadows can stomp his hoof to blast all those around him in a shockwave of fire, igniting and kocking down nearby targets.
Greater Fire Sword (Melee) Damage over Time (Fire)
You have caught on fire after being hit by the Greater Fire Sword.
Shadow Toggle, (Point Blank) Area of Effect (Negative), Foe -Accuracy
The Envoy of Shadows is always surrounded by a chill of negative energy that reduces all nearby foes chance to hit while slowly dealing damage.
Healing Flames Self Heal, +Resist: Disorient
The Envoy of Shadows can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Envoy of Shadows from Disorientation for a while.
Lilitu
Main Article: Lilitu
The She-Devil ruled some a plane of Hell before being called forth by the Circle of Thorns. The sorcerers struck a deal with her, and Lilitu has come to earth with her infernal hordes. It is said the price for her service is the death of 666 heroes - including her own son, Infernal.
Powers
Giant Monsters
Caleb
Main Article: Caleb
The legendary Caleb. You'd thought he was just a rumor - a tale told to frighten children by cruel parents. Yet, here he is, brimming with infernal power and reeking of brimstone from the darkest depths of Hell.
Objects
Portal (boss)
The Circle of Thorns have opened this portal to another realm. Who knows what will come through. It must be destroyed!
Powers
No Ranged attacks No Ranged Attacks
Circle of Thorns' Portals don´t have any Ranged attacks at all
No Melee attacks No Hand to Hand
Circle of Thorns' Portals don´t have any Melee attacks at all
Immobile Self Immobilize
Circle of Thorns' Portals are Immobile
Resistance Auto, Self +Resistances: Lethal, Smashing
The portal is resistant to physical damage.
Portal Summon
Behemoth demons will continue to pour through this portal until it is destroyed
Magical Barrier (boss)
This magical barrier stands between you and freedom.
Powers
No Ranged attacks No Ranged Attacks
Circle of Thorns' Barriers don´t have any Ranged attacks at all
No Melee attacks No Hand to Hand
Circle of Thorns' Barriers don´t have any Melee attacks at all
Immobile Self Immobilize
Circle of Thorns' Barriers are Immobile
Dampening Field -Teleport
You are being affected by a magic Dampening Field. It seems unlikely you could teleport out of this prison cell.
Crystal (n. a.)
Crystal of Health
These Green Crystals seem to resonate with a strange power.
Powers
Hidden Spawn Untargetable
Crystals can not be targeted nor affected in any way.
No Ranged attacks No Ranged Attacks
Circle of Thorns' Crystals don´t have any Ranged attacks at all
No Melee attacks No Hand to Hand
Circle of Thorns' crystals don´t have any Melee attacks at all
Immobile Self Immobilize
Crystals are immobile.
Crystal of Health (Point Blank Area of Efect) +Regeneration
These Green Crystals seem to be increasing your Hit Point Regeneration.
Crystal of Vitality
These Blue Crystals seem to resonate with a strange power.
Powers
Hidden Spawn Untargetable
Crystals can not be targeted nor affected in any way.
No Ranged attacks No Ranged Attacks
Circle of Thorns' Crystals don´t have any Ranged attacks at all
No Melee attacks No Hand to Hand
Circle of Thorns' crystals don´t have any Melee attacks at all
Immobile Self Immobilize
Crystals are immobile.
Crystal of Vitality (Point Blank Area of Efect) +Recovery
These Blue Crystals seem to be increasing your Endurance Regeneration.
Crystal Of Pain
These Red Crystals seem to resonate with a strange power.
Powers
Hidden Spawn Untargetable
Crystals can not be targeted nor affected in any way.
No Ranged attacks No Ranged Attacks
Circle of Thorns' Crystals don´t have any Ranged attacks at all
No Melee attacks No Hand to Hand
Circle of Thorns' crystals don´t have any Melee attacks at all
Imobile Self Immobilize
Crystals are immobile.
Crystal of Pain (Point Blank Area of Efect) Damage over Time
These Red Crystals seem to eminate with deadly energy. It is draining your health. Get Away!
Named Enemies
- Alejas (Ruin Mage)
- Arales (Agony Mage)
- Clemalion
- Councilman Hicks (Death Mage)
- Darksis (Agony Mage)
- Dr. Archos (Agony Mage)
- Drejak (Madness Mage)
- Dretch
- Domi (Agony Mage, Succubus)
- Faculus (Death Mage)
- Galan (Agony Mage, Behemoth Overlord)
- Ganult (Soul Mage)
- Karn (Agony Mage)
- Karthist (Death Mage), Found on Disrupt Circle plans mission from Hardcase
- Librarian Engrat (Death Mage), Found on Interrogate a Circle Sorcerer mission from Johnny Sonata
- Librarian Mnemcanthraxus (Death Mage)
- Lucion (Madness Mage)
- Lysus (Madness Mage)
- Modesa (Succubus)
- Movian (Ruin Mage)
- Negotiator Rantusik (Death Mage)
- Orestes (Agony Mage, Behemoth Overlord)
- Pallenti (Madness Mage)
- Paralis (Succubus, Hellfrost)
- Polentes (Agony Mage)
- Portas (Ruin Mage)
- Regalion (Succubus, Hellfrost)
- Rollister
- Salizek the Guardian (Death Mage)
- Spell Breaker Hanuzeth (Agony Mage)
- Tarses (Madness Mage)
- Tarsis (Agony Mage)
- Terrigol (Madness Mage, First mission from Scratch)
- The Inquisitor (Death Mage)
- The Talon of Flame (Behemoth Master)
- Tomefinder Arhazen (Soul Mage)
- Tutor Solinar (Agony Mage)
- Tyoss (Death Mage)
- Veratzu (Behemoth Master)