Category talk:Custom Power Set Icons

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Revision as of 02:16, 10 July 2012 by imported>Blondeshell (historical) (→‎Icons)
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Icons

Blondeshell hit on what I feel is a great idea and added the various Paragon Market symbols to the Power Set articles that use them. How do folks feel about me (and other folks) creating custom icons for each of the power sets that are NOT purchasable via the store? (á là Custom Enemy Faction Icons)?

A blank example has been added already, I will attempt to use in-game screen shots and free images to composite appropriate symbology. Suggestions? Qualms? Reservations? Some other thing? User:Thirty7/Sig 14:24, 8 July 2012 (UTC)

I made Power Set Icon-Plant Control.png as an example, what do you think? User:Thirty7/Sig 14:44, 8 July 2012 (UTC)
I like. Perhaps a different border color to show the difference between a PMarket power set and a free-to-all power set? ~ User:Aggelakis/Sig1 20:58, 8 July 2012 (UTC)
I was thinking about this exact thing earlier today after I uploaded those newest market icons. My first thought was to simply pick a representative icon for the type of power set with the appropriate color scheme, but your idea would be a bit flashier. More time-consuming, yes, but more interesting, too. We could just alter the border to set these off as non-purchasable. One other thing we should do when adding these icons is to update the overviews to say these are "standard power sets", and also make sure "power set" is two words, for consistency. Blondeshell Sig.png talk / contribs 21:08, 8 July 2012 (UTC)
I have to agree with the different border. How about silver? And I have been persistent (trying to be) in making sure I use "power set" and not "powerset" when I have to use a term. If you want, I can upload the PSD version of this that I have so others can work on it too. Smilies cool.gif User:Thirty7/Sig 23:49, 8 July 2012 (UTC)
I'm wary of this. I don't like the mixing of official iconography with unofficial iconography because it has a high potential for confusion. And adding a different border isn't going to fix that. How is anyone supposed to know that one border means "purchasable" and the other means "we created this icon ourselves"? You'd have to explain that somewhere, but where would you explain it that people would find it? The risk of people thinking that the icon is from the game/market is very high; remember that we seek to convey official information, and anything that confuses official and unofficial imagery goes against that ideal. If the goal is to include something graphical that is representative of the power set, then I think you'd be much better off with screenshots. (Or perhaps use non-screenshot official illustrations where available.) I do think it's helpful to also include the Paragon Market icon where there is one (separate from the imagery to represent the powerset), but perhaps it'd be wise to actually label it as such rather than just including it without explanation. -- Sekoia 21:26, 9 July 2012 (UTC)
Is there something more that should be added to {{Power Set Icon}} that could accomplish this succinctly? I definitely see your point. User:Thirty7/Sig 00:28, 10 July 2012 (UTC)
Personally, I think it might be worth it to somehow indicate that the image is unofficial on the articles where they appear. It'd be somewhat unsightly, sure, but it should all but eliminate the potential for giving the wrong impression. --GuyPerfect 01:30, 10 July 2012 (UTC)
And it would be simpler/more intuitive to see the explanation in the article rather than having to click the image. I don't think the individual images need to have notes because they're already in a "Custom" category. I agree that using as much standard/official imagery as possible would be preferrable. Blondeshell Sig.png talk / contribs 02:16, 10 July 2012 (UTC)

Suggestions

As you might surmise, there are a lot of powersets power sets out there... does anyone have any great idea for symbols/pictures to use for some of the more difficult ones? I was thinking something like the classic Newton's Apple for gravity control... or is that just a bit too reaching on a conceptual level? Also, while Fire itself is any easy theme, how does one make sure to differentiate Blast, Armor, Melee, Manipulation and Assault from one another? User:Thirty7/Sig 09:23, 9 July 2012 (UTC)