Colleen Nelson

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Revision as of 16:38, 1 July 2006 by imported>Yakovlev (historical) (→‎Missions: added mission: prevent reanimations)
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Overview

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Colleen Nelson is a hero contact in the The Cresent neighborhood of Brickstown Colleen Nelson is a Mutation origin contact. Her level range is 35-39.

Introductions

Contact Introduced By

New Contact(s)

Indigo is the code name for one half of the most successful team of super spies that our government has. She has dedicated herself to bringing down the Malta Group. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.

Indigo and her partner Crimson are very different personalities, but they make a deadly team.

Information

Assistant District Attorney

Up until very recently, Colleen Nelson was an extremely high paid attorney. She worked for Pinckney & Sons, a notorious law firm that occasionally defends the Council against charges of vandalism and sabotage. Colleen was right in the middle of one such case when she quit, accepting a job at the district attorney's office along with a severe salary cut. No one can get her to talk about the reasons behind her resignation, but in the months since, she's been whole-heartedly dedicated to taking on the Council. No single person has done more to damage the mysterious group, with the possible exception of Manticore, one of Colleen's closest associates.

Initial Contact

Store

  • Inspirations
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Mutation Single Origin Enhancements (200% base costs)
  • Level 40 Mutation Single Origin Enhancements (200% base costs)

Story Arc

Missions

Fight the Council whenever they appear

Briefing

The Council takes its battles with the city heroes personally, Hero, but it seems that they've decided to target you especially. With your reputation, they think that if they can prove they can defeat you, it will help them intimidate newer heroes and keep anyone from disrupting their operations. The only way to combat this operation is to fight the Council head-on wherever they appear.

Mission acceptance

The Council are ruthless enemies, Hero, but I have every confidence that you'll succeed agains them.

Mission Objective(s)

  • Defeat 40 Council

Debriefing

They say you can judge a person by their enemies, Hero. By that measure, you have demonstrated your heroism beyond any doubt.


Prevent reanimations of fallen leaders

Briefing

It seems the Council has decided to try their hand at magic. They've managed to recover the bodies of several deceased Council leaders, and they're going to try to reanimate them! That's a dangerous proposition, to say nothing of disgusting. I need you to prevent the Council from reaniming their fallen leaders. You'll have to hurry. The ceremony could take as little as 90 minutes.

Mission acceptance

I'm counting on you to stop this, Hero. The Council is bad enough as it is!

Mission Objective(s)

  • Defeat all villains in base (90 minutes to do it)
  • Objective 2

Debriefing

Job well done, Hero. I guess it's true that the Council will go to any lenghts to gain any measure of power. Their roots date all the way back to the 1940s, and, let me tell you, they've spawned some frightening characters during that time.


Mission name

Briefing

Mission acceptance

Mission Objective(s)

Clue:

Debriefing

External Links