Colleen Nelson

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Revision as of 17:29, 1 July 2006 by imported>Yakovlev (historical) (→‎Missions: added mission: protect the Paragon City Free Press)
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Overview

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Colleen Nelson is a hero contact in the The Cresent neighborhood of Brickstown Colleen Nelson is a Mutation origin contact. Her level range is 35-39.

Introductions

Contact Introduced By

New Contact(s)

Indigo is the code name for one half of the most successful team of super spies that our government has. She has dedicated herself to bringing down the Malta Group. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.

Indigo and her partner Crimson are very different personalities, but they make a deadly team.

Information

Assistant District Attorney

Up until very recently, Colleen Nelson was an extremely high paid attorney. She worked for Pinckney & Sons, a notorious law firm that occasionally defends the Council against charges of vandalism and sabotage. Colleen was right in the middle of one such case when she quit, accepting a job at the district attorney's office along with a severe salary cut. No one can get her to talk about the reasons behind her resignation, but in the months since, she's been whole-heartedly dedicated to taking on the Council. No single person has done more to damage the mysterious group, with the possible exception of Manticore, one of Colleen's closest associates.

Initial Contact

Store

  • Inspirations
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Mutation Single Origin Enhancements (200% base costs)
  • Level 40 Mutation Single Origin Enhancements (200% base costs)

Story Arc

Missions

Fight the Council whenever they appear

Briefing

The Council takes its battles with the city heroes personally, Hero, but it seems that they've decided to target you especially. With your reputation, they think that if they can prove they can defeat you, it will help them intimidate newer heroes and keep anyone from disrupting their operations. The only way to combat this operation is to fight the Council head-on wherever they appear.

Mission acceptance

The Council are ruthless enemies, Hero, but I have every confidence that you'll succeed agains them.

Mission Objective(s)

  • Defeat 40 Council

Debriefing

They say you can judge a person by their enemies, Hero. By that measure, you have demonstrated your heroism beyond any doubt.


Discourage folks from joining the Council

Briefing

The Council's propaganda seems to be having an effect on the people in Founders' Falls. I guess everyone needs someone to look up to and the Council's powers lets them take advantage of that. I'd like you to head over there and engage some Council soldiers in combat. People have a lot of respect for you in this town, Hero. You've got the power to discourage folks from joining the Council.

Mission acceptance

You've got to show Founders' Falls the Council's true colors.

Mission Objective(s)

  • Defeat 40 Council in Founders' Falls

Debriefing

Good work, Hero. With you on the streets, the folks in Founders' Falls will have someone worthwhile to look up to. They won't have to waste their admiration on the Council.


Prevent reanimation of fallen leaders

Briefing

It seems the Council has decided to try their hand at magic. They've managed to recover the bodies of several deceased Council leaders, and they're going to try to reanimate them! That's a dangerous proposition, to say nothing of disgusting. I need you to prevent the Council from reaniming their fallen leaders. You'll have to hurry. The ceremony could take as little as 90 minutes.

Mission acceptance

I'm counting on you to stop this, Hero. The Council is bad enough as it is!

Mission Objective(s)

  • Defeat all villains in base (90 minutes to do it)
  • Objective 2

Debriefing

Job well done, Hero. I guess it's true that the Council will go to any lenghts to gain any measure of power. Their roots date all the way back to the 1940s, and, let me tell you, they've spawned some frightening characters during that time.


Rescue the district attorney from the Council

Briefing

Hero, I need you to rescue the district attorney from the Council! They're at his office right now, tearing it to pieces! You'll have to move quickly if you want to save the people inside! You'll only have 90 minutes to stop the Council!

Mission acceptance

District attorney Hansen has put a lot of Council soldiers behind bars; this raid could be their attempt at revenge.

Mission Objective(s)

  • Defeat all villains in office (90 minutes to do it)
  • 5 people to rescue

Clue: The district attorney's history

When you rescued him, district attorney Hansen told you:

"Last week I was handed a case involving a soldier who had left the Council. But it was obvious that the evidence was trumped up, and I dropped the case. That's when the Council came after me. They told me if I didn't prosecute, I'd be sorry. Thanks, Hero. If it weren't for you, I don't think I would have made it out of here alive."

Debriefing

Good work, Hero. Hansen and his assistants are safe and the Council has learned they can't push the law around in this town.


Protect the Paragon City Free Press

Briefing

Did you read the article about the Council in yesterday's Paragon City Free Press? Not too flattering. It brought up a number of incidents the Council would rather keep in the past, and even hinted at a former connection to a mysterious group called Arachnos. I'd like you to protect the Free Press' office from the Council violence. Please hurry. It's up to you to keep those presses rolling. You'll have only 60 minutes to stop the Council.

Mission acceptance

It takes brave reporters to stand up to the Council's harassement. Take good care of their office, Hero.

You hear some Council soldiers joking in the next room. From what they say, it's clear that this office has been bobby trapped!

Mission Objective(s)

  • Defeat all agents in office (60 minutes to do it)
  • 5 booby traps to disarm

Debriefing

Good work, Hero. If you hadn't been there, those reporters would have suffered some nasty surprises the next time they showed up for work. I hope this experience won't deter them from saying what needs to be said.

The Council cares a lot about their reputation, Hero, even more than the villain group they overthrew. The Council relies on a certain mystique to keep people in fear of them. If we can tear apart that fear, perhaps we can tear apart the Council itself.


Mission name

Briefing

Mission acceptance

Mission Objective(s)

Clue:

Debriefing

External Links