Costume Colors/Palette
The standard color palette defines the colors available for use in the costume editor for character costumes (except for skin tones).
Colors
User:Sekoia/Sandbox/ColorHeader | User:Sekoia/Sandbox/ColorHeader | User:Sekoia/Sandbox/ColorHeader | User:Sekoia/Sandbox/ColorHeader |
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User:Sekoia/Sandbox/ColorHeader | User:Sekoia/Sandbox/ColorHeader | User:Sekoia/Sandbox/ColorHeader | User:Sekoia/Sandbox/ColorHeader |
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User:Sekoia/Sandbox/ColorHeader | User:Sekoia/Sandbox/ColorHeader | User:Sekoia/Sandbox/ColorHeader | User:Sekoia/Sandbox/ColorHeader |
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User:Sekoia/Sandbox/ColorHeader | User:Sekoia/Sandbox/ColorHeader | User:Sekoia/Sandbox/ColorHeader | User:Sekoia/Sandbox/ColorHeader |
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Individual color names are from File:Colorchartall0sz.jpg.
Notes
First row are all grays, equally spaced between black and white (at 11% intervals). The rest of the table is laid out based on HSV values. Each row is a single hue; the hues start at red in the second row, then move through yellow, green, cyan, blue, and magenta as the rows progress. The hues are spread out in approximate 20° intervals, though some rows deviate slightly from the pattern (approximately hues are noted in the table). The first seven columns show this hue with full saturation, with the value ranging from a very low value (~0.12) on the left to a very high value (~1) on the right. The last three columns show the hue approximately half saturated (~0.48); the values decrease from left to right (typically ~.95, ~.75, ~.38).
For reference, here are the pure hue points: 0° = red; 60° = yellow; 120° = green; 180° = cyan; 240° = blue; 300° = magenta.