Peacebringer (Enemy Group)

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Overview

This group consists of Sunstorm. Villains face him in the Take out Sunstorm mission from Abyss for levels 45-50.

Background

These Kheldians only merge with those who are willing and tend to choose members of law enforcement or other forces for justice in the world as their new hosts.

Enemy Types

Hero

Sunstorm

Sunstorm

Main Article: Sunstorm

Sunstorm is the Peacebringer created when the Kheldian Perihelion bonded with host PPD Sgt. Benjamin Carter. While he has no real rank over the rest of his kind, Sunstorm usually coordinates the activities of his fellow Peacebringers on Earth, mainly due to his great experience and wisdom.

Powers

LuminousBlast GleamingBlast.png Gleaming Blast Ranged, High Damage (Energy), Foe: -Defense, Knockback
A much more powerful, yet slower version of Gleaming Bolt. Gleaming Blast sends a focused blast of Kheldian energy at a foe that can knock them back and reduce their Defense.

LuminousBlast RadiantStrike.png Radiant Strike Melee, Superior Damage (Smash/Energy), Foe: -Defense, -Fly, Knockback
The Radiant Strike is a slow melee attack, but makes up for it with heavy damage. Radiant Strike releases Kheldian light on impact, which can knock back foes, bring down fliers, and reduce a target’s Defense.

LuminousBlast ProtonScatter.png Proton Scatter Ranged (Cone), Moderate Damage (Energy), Foe: -DefenseProton
Scatter sends bolts of Kheldian energy to multiple targets at once within a cone area in front of the caster. Proton Scatter deals moderate Energy damage to each affected target and reduces their Defense.

LuminousBlast LuminousDetonation.png Luminous Detonation Ranged (Targeted Area of Effect), Moderate Damage (Energy), Foe: -Defense, Knockback
You hurl a large blast of Kheldian light energy that violently explodes on impact, damaging all foes near the target, reducing their Defense. Some affected targets may get knocked back.

LuminousBlast IncandescentStrike.png Incandescent Strike Melee, Extreme Damage (Smash/Energy), Foe: Hold, -Defense, -Fly, Knockdown
Incandescent Strike is an absolutely devastating melee attack that focuses all of the Kheldian's energy and strength into a single massive blow. This slow but incredibly devastating attack can knock out most opponents, leaving them Held. Incandescent Strike can also bring down fliers, Knock Down foes, and reduce their Defense.

LuminousBlast Pulsar.png Pulsar Point Blank Area of Effect, Foe Disorient
Generates a brilliant pulse of Kheldian light around you that stuns nearby foes. Affected foes are Disoriented and unable to defend themselves.

LuminousBlast PhotonSeekers.png Photon Seekers Summon Drones: Ranged Special, High Damage
You manifest 3 spheres of light from your Kheldian essence. These spheres will follow you until they detect an enemy target. The Photon Seekers will then zero in on their targets and detonate on impact. The explosion is small but devastating and may affect multiple foes if they are near the target.

LuminousAura Incandescence.png Incandescence Auto: Self +Resistance (Energy, Negative Energy)
Kheldians have a natural mild resistance to Energy and Negative Energy damage. This is an auto power that is always on and costs no Endurance.

LuminousAura ShiningShield.png Shining Shield Toggle: Self: +Resistance(Smash, Lethal)
When you toggle on your Shining Shield, you create an energy barrier that grants you high resistance to Smashing and Lethal damage.

LuminousAura WhiteDwarf.png White Dwarf Toggle: Shapeshift, +Resistance(All but Psychic) +Status Protection +Endurance Recovery
Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in White Dwarf form. White Dwarf has awesome resistance to all damage except Psionics, as well as Controlling effects. White Dwarf form also has improved HP and Endurance recovery, but is limited to melee attacks.

LuminousAura Antagonize.png White Dwarf Antagonize Ranged (Targeted AoE), Foe Taunt
This power attracts the attention of a foe and all those around him. Use this to pull villains off of an ally in trouble. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets.
LuminousAura SolarFlare.png White Dwarf Flare PBAoE Melee, High Damage (Energy), Foe -Defense, Knockback
You channel the might of your Kheldian energy into the very earth itself. The ground erupts and cracks with luminous energy, blasting all nearby foes, knocking them back and reducing their defense. This power is only available while in White Dwarf form.
LuminousAura WhiteDwarfSmite.png White Dwarf Smite Melee, High Damage (Smashing/Energy), Foe -Defense, -Fly
White Dwarf Smite is a powerful melee attack that can that can often Disorient or Knock Down opponents. White Dwarf Smite can also bring down fliers, and reduce their defense. This power is only available while in White Dwarf form.
LuminousAura WhiteDwarfStrike.png White Dwarf Strike Melee, Moderate Damage (Smashing/Energy), Foe -Defense, Knockback
The White Dwarf Strike is a moderate melee attack that releases Kheldian light on impact, which can Knock Down foes and reduce a target's Defense. This power is only available while in White Dwarf form.

LuminousAura RestoreEssence.png Restore Essence Self Rez
Should you fall in battle, you can restore your essence and bring yourself from the brink of death. You will be restored with most of your Hit Points and half your Endurance and be protected from XP Debt for 90 seconds.

LuminousAura LightForm.png Light Form Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage except Psionics))
When you activate Light Form, you become pure Kheldian energy and are extremely resistant to most damage. You are also partially protected from some Disorient, Immobilization, Hold, Sleep, Knockback and Repel effects. Endurance recovery is also increased. Light Form costs little Endurance to activate, but when it wears off you are left exhausted, and drained of Hit Points and Endurance.

Leadership Defense.png Maneuvers (Toggle) Point Blank Area of Effect, Team +Defense
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.

Leadership Assault.png Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.

Leadership Tactics.png Tactics Point Blank Area of Effect, Team +Accuracy, +Perception. Resist: Confuse
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.

File:Luminousaura energyflight.png Energy Flight Self fly
Energy Flight allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced. Your Energy Flight speed increases with your Level.