Prisoners
This article is about the Brickstown enemy group. For the Breakout Villain tutorial enemy group, see Escaped Prisoner.
Overview
Prisoners that have escaped from Zigursky Correctional Facility. They can be found in the Dark Waters, Seven Gates, The Chasm, The Crescent and The Ziggurat neighbourhoods of Brickstown loitering, meeting with Crey employees and clashing with the Paragon Police Department. They have a level range of 30-38 and can be found in special spawns with an 'arch' superpowered boss prisoner.
Villain types
Minions
Prisoner
The Zigursky Prison or "Zig" as it's known on the street, houses the most dangerous criminals in Paragon City. Despite the Zig's advanced security systems, a few hardened criminals occasionally escape. With nothing but time on their hands, these cons stop at nothing to win their freedom.
Powers
Brawl Melee, Smash
When all else fails, use your own 2 fists.
Rock Ranged, Smash
Prisoners can pick up small rocks and throw them at their foes. Not much damage.
Prisoner
The Zigursky Prison or "Zig" as it's known on the street, houses the most dangerous criminals in Paragon City. Despite the Zig's advanced security systems, a few hardened criminals occasionally escape. With nothing but time on their hands, these cons stop at nothing to win their freedom.
Powers
Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.
Rock Ranged, Smash
Prisoners can pick up small rocks and throw them at their foes. Not much damage.
Prisoner
The Zigursky Prison or "Zig" as it's known on the street, houses the most dangerous criminals in Paragon City. Despite the Zig's advanced security systems, a few hardened criminals occasionally escape. With nothing but time on their hands, these cons stop at nothing to win their freedom.
Powers
Pipe Melee, Smash, Moderate Damage
Pick up a stick or a pipe and clobber your foes.
Rock Ranged, Smash
Prisoners can pick up small rocks and throw them at their foes. Not much damage.
Lieutenants
Named Lieutenant
Even prisoners have their hierachies. Some convicts rise to leadership because of their ruthlessness and their ferocity.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
No Melee attacks No Hand to Hand
This prisoner doesn´t have any Melee attacks at all
Bosses
Named Shotgun Boss
In some jailbreaks, the toughest of the prisoners manage to overpower the Zig's security guards and grab their weapons.
Powers
Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
This prisoner doesn´t have any Melee attacks at all
Named Submachine Gun Boss
In some jailbreaks, the toughest of the prisoners manage to overpower the Zig's security guards and grab their weapons.
Powers
Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
This prisoner doesn´t have any Melee attacks at all
Arches
Arches are superpowered boss prisoners that can be found in special spawns in the Ziggurat neighborhood of Brickstown. They can also be found in the Prison Break zone event.
Electric Melee Arch
The Zig is home to all kinds of prisoners. Many of them have their own super powers that are normally kept subdued. This prisoner is now out on the loose and able to use all of his abilities!
Powers
Energy Melee Arch
The Zig is home to all kinds of prisoners. Many of them have their own super powers that are normally kept subdued. This prisoner is now out on the loose and able to use all of his abilities!
Powers
Fire Melee Arch
The Zig is home to all kinds of prisoners. Many of them have their own super powers that are normally kept subdued. This prisoner is now out on the loose and able to use all of his abilities!
Powers
Fire Ranged Arch
The Zig is home to all kinds of prisoners. Many of them have their own super powers that are normally kept subdued. This prisoner is now out on the loose and able to use all of his abilities!
Powers
Psionic Ranged Arch
The Zig is home to all kinds of prisoners. Many of them have their own super powers that are normally kept subdued. This prisoner is now out on the loose and able to use all of his abilities!
Powers
Named Prisoners
Lieutenant
- Alex
- Ayrych
- Billy
- Bobby
- Brian
- Craig
- Doug
- EJ
- Frankie
- Jackie
- Jayce Kakaris
- Jeremy
- Jimmy
- Johnny
- Loco Yob
- Matt
- Mike
- Mizbhaven
- Paco
- Redd
- Sean
- Shannon
- Steve
- Tommy
- Tony
- Vito
Shotgun Boss
- Andy Smash-Hands
- Banjo
- Big Mel
- Bullet
- Chains
- Chris the Fist
- C.C.
- Deiter Kilo-meter
- Ellis
- Fingers
- Foot Stephens
- Garth
- Icepick
- Jeffy
- Jimbo
- Johnny B Bad
- Lefty
- Mad Mike
- Phil
- Rumbles
- Ryan McMean
- Scars
- Slick
- Trash
Submachine Gun Boss
- Beastly Keetsoth
- Big Al
- Bruce
- Caro
- Danny-24
- Davie
- Dee Nutz
- Ennerl
- Jack
- J.P. Mason
- Nails
- Needles
- Ninja Ray
- Smelly Mel
- Stevie Greene
- The Grub
- Tia
- Tommy Fontana
Named Arches
Electric Melee Arch
- Cordless Cord
- Electro-Ryan
- Zapping Jessie
Energy Melee Arch
- Bold Bryan
- Eerie Eric
- Light Leo
Fire Melee Arch
- Ben the Burninator
- Fiery Robby
- Jason the Toaster
Fire Ranged Arch
- Adding the Sun
- Burnin' Bill
- Raging Ross
Psionic Ranged Arch
- Cerebral Chris
- Don the Brain
- Mental Mike
Related Badges
Crey has authorized these men for your Arena teams.
You have made the Ziggurat a safer place by putting the escaped convicts back on the inside, where they belong.