Teleportation

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Overview

Teleportation is one of the Power Pools available to all characters. It grants various travel abilities and teleportation combat abilities.

Players are able to pick Recall Friend, Teleport Foe, and Teleport starting from level 4 in any order without any prerequisite. Team Teleport and Long Range Teleport are level 14 power choices, and require two other Teleportation Powers before selection.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Recall Friend 4 Long Range: Teleport Teammate
Teleport Foe 4 Ranged, Teleport Foe
Teleport 4 Ranged (Location), Self Teleport
Team Teleport 14 Ranged (Location), Team Teleport
Long Range Teleport 14 Self (Single Target), Long Range Teleport

Powers

The following are powers in the Teleportation powerset.

File:Teleportation CombatTeleport.png Combat Teleport

You can teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. This power can be used up to 3 times in a row before it starts recharging. Note that Combat Teleport is unaffected by Range changed. Recharge: Fast.

Recharge 6 seconds
Minimum Level 4 (All Archetypes except Kheldians)
Effects Short Range Teleport
8% ToHit Bonus
Ranged Location
Enhancements Reduce Interrupt Time
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Teleport
Universal Travel

The range of this power is 100 feet.

File:Teleportation FoldSpace.png Fold Space

Fold Space teleports enemies from up to 100ft away into melee range of the caster. You must be at least level 14 and have two other Teleportation Powers before selecting Fold Space. Recharge: Very Long

Recharge 2 minutes
Minimum Level 14 (All Archetypes except Kheldians)
Effects Target AOE
Teleport Enemies (16 max)
Enhancements Reduce Endurance Cost
Increase Attack Rate

Teleportation GroupTeleport.png Team Teleport

You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.

Recharge None
Minimum Level 14 (All Archetypes except Kheldians)
Effects Ranged (Location)
Team Teleport
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Teleport
Universal Travel

Teleportation Teleport.png Teleport

You can teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance.

Recharge None
Minimum Level 4 (All Archetypes except Kheldians)
Effects Ranged (Location)
Self Teleport
Enhancements Reduce Endurance Cost
Enhance Range
Set Categories Teleport
Universal Travel

File:Teleportation TeleportTarget.png Teleport Target

You can teleport a single foe or ally directly next to yourself. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. Enemy players that are teleported will be temporarily out of phase, and cannot be targeted or damaged. This power can be interrupted.

Recharge 20 seconds
Minimum Level 4 (All Archetypes except Kheldians)
Effects Ranged (Location)
Teleport Foe
Enhancements Enhance Accuracy
Reduce Interrupt Time
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Teleport
Universal Travel

Historical

This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.

  • Issue 21 reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.

External Links

Teleportation Pool at City of Data v2.0