Savage Melee

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This information is about unimplemented features that were confirmed via one or more methods, but might have changed significantly before being released.

Overview

Savage Melee is a primary power set for Scrappers, Brutes, and Stalkers, and a secondary power set for Tankers.

"Tear at your foes with deadly animalistic attacks that primarily inflict Lethal damage and cause additional damage over time. Savage Strike, Maiming Slash, Vicious Slash and Savage Leap all grant stacks of Blood Frenzy. Each stack of this buff grants a small damage buff and endurance cost discount. You may have up to 5 stacks of Blood Frenzy active at a time. Blood Frenzy can be maintained, or it can be consumed to empower Shred, Rending Flurry, Blood Thirst and Hemorrhage. Using one of these consumers while you have 5 stacks of Blood Frenzy offers an additional benefit to these powers, but will also leave you Exhausted for a short time. While Exhausted you cannot build Blood Frenzy."

Power Tables

Brute

The Savage Melee power set is a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Savage Strike 1 Melee, Minor DMG(Lethal), Foe Minor DoT(Lethal), Self +1 Blood Frenzy
Maiming Slash 1 Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Speed, +1 Blood Frenzy
Shred 2 Melee (Cone), Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Def(All), Self -Blood Frenzy +Special
Vicious Slash 6 Melee, High DMG(Lethal), Foe Minor DoT(Lethal), Knockdown, Self +2 Blood Frenzy
Rending Flurry 8 PBAoE, Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Blood Frenzy
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Blood Thirst 18 Self, +HP, +Health over Time, -Blood Frenzy
Hemorrhage 26 Melee, Light DMG(Lethal), Foe Special DoT(Lethal), -Blood Frenzy
Savage Leap 32 PBAoE, Superior DMG(Lethal), Foe Minor DoT(Lethal), +3 Blood Frenzy, Self Teleport

Scrapper

The Savage Melee power set is a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Maiming Slash 1 Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Speed, +1 Blood Frenzy
Savage Strike 1 Melee, Minor DMG(Lethal), Foe Minor DoT(Lethal), Self +1 Blood Frenzy
Shred 2 Melee (Cone), Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Def(All), Self -Blood Frenzy +Special
Blood Thirst 6 Self, +DMG, +To Hit, +Special, +5 Blood Frenzy
Vicious Slash 8 Melee, High DMG(Lethal), Foe Minor DoT(Lethal), Knockdown, Self +2 Blood Frenzy
Confront 12 Ranged, Foe Taunt
Rending Flurry 18 PBAoE, Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Blood Frenzy
Hemorrhage 26 Melee, Light DMG(Lethal), Foe Special DoT(Lethal), -Blood Frenzy
Savage Leap 32 PBAoE, Superior DMG(Lethal), Foe Minor DoT(Lethal), +3 Blood Frenzy, Self Teleport

Stalker

The Savage Melee power set is a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Savage Strike 1 Melee, Minor DMG(Lethal), Foe Minor DoT(Lethal), Self +1 Blood Frenzy
Maiming Slash 1 Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Speed, +1 Blood Frenzy
Shred 2 Melee (Cone), Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Def(All), Self -Blood Frenzy +Special
Assassin's Frenzy 6 Melee, Special DMG(Lethal), +Blood Frenzy
Build Up 8 Self +DMG, +To Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Blood Thirst 18 Self, +HP, +Health over Time, -Blood Frenzy
Hemorrhage 26 Melee, Light DMG(Lethal), Foe Special DoT(Lethal), -Blood Frenzy
Savage Leap 32 PBAoE, Superior DMG(Lethal), Foe Minor DoT(Lethal), +3 Blood Frenzy, Self Teleport

Tanker

The Savage Melee power set is a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Savage Strike 1 Melee, Minor DMG(Lethal), Foe Minor DoT(Lethal), -RES(All), Self +1 Blood Frenzy
Maiming Slash 2 Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Speed, +1 Blood Frenzy
Shred 4 Melee (Cone), Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Def(All), Self -Blood Frenzy +Special
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Vicious Slash 16 Melee, High DMG(Lethal), Foe Minor DoT(Lethal), Knockdown, Self +2 Blood Frenzy
Rending Flurry 20 PBAoE, Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Blood Frenzy
Blood Thirst 28 Self, +HP, +Health over Time, -Blood Frenzy
Hemorrhage 35 Melee, Light DMG(Lethal), Foe Special DoT(Lethal), -Blood Frenzy
Savage Leap 38 PBAoE, Superior DMG(Lethal), Foe Minor DoT(Lethal), +3 Blood Frenzy, Self Teleport

Powers

SavageMelee AssassinStrike.png Assassin's Frenzy

A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Frenzy will grant 2 stacks of Blood Frenzy if used while not hidden and will grant 3 stacks if hidden. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special (Lethal)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Self +Blood Frenzy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage

SavageMelee BloodThirst.png Blood Thirst

You focus for a moment and clear your head to take a moment to recover from your wounds. Blood Thirst will immediately heal you for a small amount and cause you to heal for a moderate amount of health over a short time seconds. Blood Thirst consumes all stacks of Blood Frenzy. This power's heal over time effect grows with each stack of Blood Frenzy. Using this power with 5 stacks of Blood Frenzy causes you to become Exhausted for a short time, but the duration of the heal over time effect is increased. While exhausted you cannot gain Blood Frenzy.

Recharge Very Long
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Self, +DMG, +To Hit, +Special, +5 Blood Frenzy
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories To Hit Buff

SavageMelee BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +DMG, +To Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

SavageMelee Confront.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Enhance Taunt Effectiveness

SavageMelee Hemorrhage.png Hemorrhage

You viciously tear at your foe causing a light amount of lethal damage. Additionally, the target will suffer from lethal damage over time. Hemorrhage consumes all stacks of Blood Frenzy. This power's damage over time effect will scale with the number of stacks of Blood Frenzy. Using this power with 5 stacks of Blood Frenzy causes you to become Exhausted for a short time, but the duration of Hemorrhage's damage over time effect is increased. While exhausted you cannot gain Blood Frenzy.

Damage Light (Lethal)
Special (Lethal Damage Over Time)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 35 (Tanker)
Effects Melee
Self -Blood Frenzy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories Melee Damage
Taunt (Brute and Tanker only)

SavageMelee MaimingSlash.png Maiming Slash

You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy.

Damage Moderate (Lethal)
Minor (Lethal Damage Over Time)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe -Speed
Self +1 Blood Frenzy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories Melee Damage
Slow Movement
Taunt (Brute and Tanker only)

SavageMelee Placate.png Placate

Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Claw. However, if you attack a Placated Foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Increase Attack Rate
Enhance Range
Set Categories None

SavageMelee RendingFlurry.png Rending Flurry

You wildly slash at nearby foes to deal moderate lethal damage and cause minor lethal damage over time. This power consumes all Blood Frenzy and will deal additional damage per stack of Blood Frenzy consumed. If you have 5 stacks of Blood Frenzy while activating this power, its radius is greatly increased, but causes you to become Exhausted for a short time. While exhausted you cannot gain Blood Frenzy.

Damage Moderate (Lethal)
Minor (Lethal Damage Over Time)
Recharge Long
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Point Blank Area of Effect
Self -Blood Frenzy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories Melee AoE Damage
Taunt (Brute and Tanker only)

SavageMelee SavageLeap.png Savage Leap

You throw yourself at your distant foes while slashing and tearing wildly dealing superior lethal damage and causing your foes to suffer from additional minor lethal damage over time. Savage Leap build 3 stacks of Blood Frenzy.

Damage Superior (Lethal)
Minor (Lethal Damage Over Time)
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon scrapper.png 32 (Scrapper)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Point Blank Area of Effect
Self +3 Blood Frenzy, Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories Melee AoE Damage
Taunt (Brute and Tanker only)

SavageMelee SavageStrike.png Savage Strike

You quickly tear at your foe dealing minor lethal damage and causing minor lethal damage over time. This power can bruise an enemy, making them more vulnerable to damage. Savage Strikes grants you 1 stack of Blood Frenzy.

Damage Minor (Lethal)
Minor (Lethal Damage Over Time)
Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe -RES(All) (Tanker only)
Self +1 Blood Frenzy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories Melee Damage
Taunt (Brute and Tanker only)

SavageMelee Shred.png Shred

You rapidly slash at your foes several times causing a moderate amount of damage to all enemies in front of you and reduce their defense. Shred also causes minor lethal damage over time. This power consumes all stacks of Blood Frenzy and will deal slightly more damage per stack. Additionally, Shred has a 20% chance to immediately recharge itself for each stack of Blood Frenzy. Using this power with 5 stacks of Blood Frenzy causes you to become Exhausted for a short time. While exhausted you cannot gain Blood Frenzy.

Damage Moderate (Lethal)
Minor (Lethal Damage Over Time)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee (Cone)
Foe -Def(All)
Self -Blood Frenzy, +Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories Melee AoE Damage
Accurate Defense Debuff
Defense Debuff
Taunt (Brute and Tanker only)

SavageMelee Taunt.png Taunt

Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Enhance Taunt Effectiveness

SavageMelee ViciousSlash.png Vicious Slash

You tear at your foe with both hands dealing high lethal damage and causing minor lethal damage over time. Foes struck by this attack have a high chance to be knocked down.

Damage High (Lethal)
Minor (Lethal Damage Over Time)
Recharge Moderate
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
Effects Melee
Foe Knockdown
Self +2 Blood Frenzy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories Melee Damage
Knockback
Taunt (Brute and Tanker only)

External Links