Leviathan Mastery

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Overview

Arac Sigil Mako.png

Leviathan Mastery is one of the Patron Power Pools.

Captain Mako will embolden you with the knowledge of the Coralax and their mysterious powers over the seas.

Power Tables

The following table shows which powers are available and at what level:

Blaster

Power Level Effect
School of Sharks 35 Ranged (Cone), Moderate DoT(Negative), Foe Immobilize
Bile Spray 35 Ranged (Cone), Moderate DoT(Toxic)
Knockout Blow 41 Melee, Extreme DMG(Smash), Foe Hold
Shark Skin 41 Toggle: Self +Res(Smashing, Lethal, Cold)
Spirit Shark Jaws 44 Ranged, Moderate DoT(Lethal), Foe Hold, -Fly

Powers

The following are powers in the Leviathan Mastery powerset.

Arachnos Patron ConeSlow.png Arctic Breath

Sharks will eat anything, so their stomach acid must be powerful indeed. You can regurgitate this freezing acid and spew a corrosive spray of bile at a foe. Affected foes in the cone area will take cold damage over time, and have their damage resistance, Defense, movement rate, and recharge rate reduced. This ice will stick to foes, causing them to fall down occasionally. You must be level 41 and have Spirit Shark or School of Sharks before selecting this power.

Damage Minor Damage over Time (Cold)
Recharge Long
Minimum Level V archetypeicon arachnos soldier.png 41 (Arachnos Soldier)
V archetypeicon arachnos widow.png 41 (Arachnos Widow)
V archetypeicon brute.png 41 (Brute)
Archetypeicon sentinel.png 41 (Sentinel)
Archetypeicon tanker.png 41 (Tanker)
Effects Ranged (Cone)
Foe -Speed, -Recharge, Defense Debuff, -Res, Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff (except Sentinels)
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow (except Sentinels)
Set Categories Ranged AoE Damage
Defense Debuff
Accurate Defense Debuff
Knockback (Sentinels only)
Slow Movement

Arachnos Patron RangedConeModerateDmg.png Bile Spray

Sharks will eat anything, so their stomach acid must be powerful indeed. You can regurgitate this acid and spew a corrosive spray of bile at a foe. Affected foes in the cone area will take Toxic damage over time.

Damage Moderate Damage Over Time(Toxic)
Recharge Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged (Cone)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage

Arachnos Patron SelfBuffResistancePhysical.png Hibernate

When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage and Recover Endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall. You must be level 41 and have one of two Leviathan Mastery powers (see chart below) before selecting this power.

Controllers/Dominators: Water Spout or Bile Spray

Defenders/Corruptors: School of Sharks or Shark Skin

Scrappers/Stalkers: Spirit Shark or Water Spout

Recharge Long
Minimum Level Archetypeicon controller.png 41 (Controller)
V archetypeicon corruptor.png 41 (Corruptor)
Archetypeicon defender.png 41 (Defender)
V archetypeicon dominator.png 41 (Dominator)
Archetypeicon scrapper.png 41 (Scrapper)
V archetypeicon stalker.png 41 (Stalker)
Effects Toggle: Self +Regen, +Recovery, Invulnerable, Self Hold
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

Arachnos Patron KOBlow.png Knockout Blow

You can channel the massive strength of the Leviathan into a Knockout Blow. This punch does Superior damage, and has a great chance of Holding your target. You must be level 41 and have School of Sharks or Bile Spray before selecting this power.

Damage Extreme(Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Melee
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee Damage
Ranged AoE Damage
Holds
Knockback

Arachnos Patron ConeImmobilize.png School of Sharks

You can call forth a school of vicious Shark Spirits that will swim out in a cone formation and will encircle your foes, draining their spirit energy. The encircling Shark Spirits will immobilize most foes while they deal Negative Energy damage over time. Both you and the target must be near the ground for this power to activate.

Damage Moderate Damage Over Time(Negative)
Recharge Slow
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged (Cone)
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize

Arachnos Patron ResistBuff.png Shark Skin

The power of the Leviathan Mako has shown you seems to have no end. Shark Skin improves your Damage Resistance to Lethal, Smashing and Cold damage. You must be level 41 and have School of Sharks or Bile Spray before selecting this power.

Recharge Fast
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Toggle: Self +Resistance(Smashing, Lethal, Cold)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate
Set Categories Resist Damage

Arachnos Patron TargetedRangedHighDmg.png Spirit Shark

You are empowered with the Spirit of the Mako Shark. You can project this spirit to attack and maul your opponent. The Shark Spirit Energy will manifest and attack your foe, quickly dealing heavy (moderate for Scrappers/Stalkers) Lethal damage over time.

Damage Heavy Damage over Time(Lethal)
Scrappers/Stalkers: Moderate Damage over Time(Lethal)
Recharge Fast
Minimum Level V archetypeicon arachnos soldier.png 35 (Arachnos Soldier)
V archetypeicon arachnos widow.png 35 (Arachnos Widow)
V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
V archetypeicon stalker.png 35 (Stalker)
Archetypeicon tanker.png 35 (Tanker)
Effects Ranged
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback

Arachnos Patron TargetedHold.png Spirit Shark Jaws

You can summon a massive Spirit Shark that will attack your foe from below. The Shark will grip your foe with its massive jaws and attempt to Hold the target while he mauls it, dealing Lethal damage over time. Flying targets will likely be pulled to the ground. You must be level 44 and have two other Leviathan Mastery Powers before selecting this power.

Damage Moderate Damage over Time(Lethal)
Recharge Slow
Minimum Level Archetypeicon blaster.png 44 (Blaster)
Effects Ranged
Foe Hold, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds

Arachnos Patron SummonOnePet.png Summon Coralax

Captain Mako has shown you how to summon a Coralax Blue Hybrid (or Coralax Red Hybrid for Corruptors/Defenders) to do your bidding. The Coralax are humans who have been infected with living coral. Your access to this Hybrid is very limited. You can only summon it once every 15 minutes and it will leave after 4 minutes, or if you exit a zone or mission. You must be level 44 and have two other Leviathan Mastery Powers before selecting this power.

Damage Moderate(Lethal)
Corruptors/Defenders: Moderate(Psionic)
Recharge Extremely Long; Corruptors: Long
Minimum Level Archetypeicon controller.png 44 (Controller)
V archetypeicon corruptor.png 44 (Corruptor)
Archetypeicon defender.png 44 (Defender)
V archetypeicon dominator.png 44 (Dominator)
Archetypeicon sentinel.png 44 (Sentinel)
Effects Summon Hybrid: Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration (Corruptors/Defenders)
Enhance Knockback Distance (Corruptors/Defenders)
Enhance Range
Increase Attack Rate
Enhance Slow
Enhance Disorient Duration (except Sentinels)
Set Categories Pet Damage
Recharge Intensive Pets
Defense Debuff (except Corruptors/Defenders)
Knockback (except Sentinels)
ToHit Debuff (Corruptors/Defenders only)

Arachnos Patron SummonOnePet.png Summon Guardian

Captain Mako has shown you how to summon a Coralax Guardian Sentinel (Warder for (Scrappers/Stalkers) to do your bidding. These creatures are composed of living coral made from the sea-goddess Merulina. Your access to this Guardian is very limited. You can only summon it once every 15 minutes and it will leave after 4 minutes, or if you exit a zone or mission. You must be level 44 and have two other Leviathan Mastery Powers before selecting this power.

Damage Moderate(Smashing)
Recharge Extremely Long
Minimum Level V archetypeicon arachnos soldier.png 44 (Arachnos Soldier)
V archetypeicon arachnos widow.png 44 (Arachnos Widow)
V archetypeicon brute.png 44 (Brute)
Archetypeicon scrapper.png 44 (Scrapper)
V archetypeicon stalker.png 44 (Stalker)
Archetypeicon tanker.png 44 (Tanker)
Effects Summon Sentinel: Range
Summon Warder: Ranged (Scrappers/Stalkers)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration (Scrappers/Stalkers)
Enhance Immobilization Duration (Arachnos Soldiers/Arachnos Widows/Tankers)
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Pet Damage
Recharge Intensive Pets
Knockback

Arachnos Patron DropKnockback.png Water Spout

Conjures up a Water Spout at a targeted location. The Water Spout will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Water Spout is a menacing sight, and can even cause panic among your foes.

Damage Minor(Smashing)
Recharge Long
Minimum Level Archetypeicon controller.png 35 (Controller)
V archetypeicon dominator.png 35 (Dominator)
Archetypeicon scrapper.png 35 (Scrapper)
V archetypeicon stalker.png 35 (Stalker)
Effects Summon Water Spout: Point Blank Area of Effect
Foe Knockback, Fear, Disorient
Enhancements Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Defense Debuff
Knockback
Stuns

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

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