Bat'Zul

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Overview

The Bat'Zul are a villain group in City of Villains. Bat'Zul the Imprisoned, their leader, is an Archvillain at the end of the Virgil Tarikoss Strike Force.

Villain Types

Minions

Fire Imp

A minion is no match for a Hero of the same level. A single Hero should be able to defeat multiple Minions simultaneously.

Omen of Bat'Zul

These demons are the servitors of Bat'Zul, a powerful demon prince rumored to be trapped somewhere.

Powers

SonicBlast Medium.png Vicious Bite Melee, Moderate Damage(Lethal)
Your bite can cause serious damage to a target.

FireBlast Flare.png Fire Spit Ranged, Damage Over Time(Fire)
Bat'Zul's minions can spit a ball of fire at its enemies.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( F30 C-30 )
Bat'Zul's Minions are resistant to fire damage but vulnerable to cold.

Lieutenant

Harbinger of Bat'Zul

These demons are the servitors of Bat'Zul, a powerful demon prince rumored to be trapped somewhere.

Powers

SonicBlast Medium.png Vicious Bite Melee, Moderate Damage(Lethal)
Your bite can cause serious damage to a target.

FireBlast Flare.png Fire Spit Ranged, Damage Over Time(Fire)
Bat'Zul's minions can spit a ball of fire at its enemies.

FireTrap Soot.png Fire Phlegm Ranged, Foe Hold, Damage Over Time(Fire)
You are trapped within encasing fire. You are Held and are taking fire damage.

FireBlast ArcOfFire.png Fire Breath Ranged Cone, Damage Over Time(Fire)
Bat'Zul's minions can breath forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( F30 C-30 )
Bat'Zul's Minions are resistant to fire damage but vulnerable to cold.

Bosses

Herald of Bat'Zul

Herald of Bat'Zul

These demons are the servitors of Bat'Zul, a powerful demon prince rumored to be trapped somewhere.

Powers

SonicBlast Medium.png Vicious Bite Melee, Moderate Damage(Lethal)
Your bite can cause serious damage to a target.

FireBlast Flare.png Fire Spit Ranged, Damage Over Time(Fire)
Bat'Zul's minions can spit a ball of fire at its enemies.

FireTrap Soot.png Fire Phlegm Ranged, Foe Hold, Damage Over Time(Fire)
You are trapped within encasing fire. You are Held and are taking fire damage.

FireBlast ArcOfFire.png Fire Breath Ranged Cone, Damage Over Time(Fire)
Bat'Zul's minions can breath forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

Inherent Brawl.png Fire Smash (Only Levels 15 and up) Melee, Heavy Smash, Damage Over Time(Fire), Foe Knockback
Fire punch attack.

FieryFray TargetedLightMelee.png Scorch (Only Levels 15 and up) Melee, Damage Over Time(Fire)
The demon's hands are engulfed in flames, igniting the target.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( F30 C-30 )
Bat'Zul's Minions are resistant to fire damage but vulnerable to cold.

Archvillains

Bat'Zul the Imprisoned

Main Article: Bat'Zul the Imprisoned

Bat'Zul awaits

A demon-lord of the lowest planes of existence, Bat'Zul's immense power has been shackled beneath Cap au Diable for hundreds of years. Should he escape, he could turn all of the Rogue Isles into an inferno of destruction.