Spines
Overview
Spines is a standard power set that is a primary set for Scrappers, Brutes, and Stalkers, and a secondary set for Tankers.
"Spines protrude from your body and can deal damage in melee or at very short ranges. Spines are hollow and hold a neural toxin that deals additional Toxic damage and can slow or immobilize your enemies. The toxin is cumulative, and multiple hits will affect the target more strongly. Very few foes have resistance to Spine poison."
Power Tables
Brute/Tanker
The Spines power set is available as a primary set for Brutes and a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
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1 | 1 | Melee, Light DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
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1 | 2 | Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
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2 | 4 | PBAoE, Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
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6 | 10 | Self +DMG, +To-Hit |
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8 | 16 | Ranged, High DMG(Lethal), DoT(Toxic), Foe Immob, -Rech, -Fly |
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12 | 20 | Ranged (Targeted AoE), Foe Taunt |
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18 | 28 | Toggle: PBAoE, Minor DoT(Lethal), Foe -Rech, -SPD |
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26 | 35 | Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD, Knockback |
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32 | 38 | Ranged (Cone), Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Scrapper
The Spines power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Light DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
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1 | Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
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2 | PBAoE, Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
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6 | Self +DMG, +To-Hit |
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8 | Ranged, High DMG(Lethal), DoT(Toxic), Foe Immob, -Rech, -Fly |
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12 | Ranged, Foe Taunt |
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18 | Toggle: PBAoE, Minor DoT(Lethal), Foe -Rech, -SPD |
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26 | Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD, Knockback |
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32 | Ranged (Cone), Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Stalker
The Spines power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Minor DMG(Lethal), DoT(Toxic), Foe -Recharge, -SPD |
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1 | Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -Recharge, -SPD |
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2 | PBAoE, Moderate DMG(Lethal), DoT(Toxic), Foe -Recharge, -SPD |
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6 | Melee, Special DMG(Lethal) |
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8 | Self +DMG, +To-Hit |
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12 | Ranged, Foe Placate, Self Stealth/Hide |
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18 | Close, High DMG(Lethal), DoT(Toxic), Foe Immobilize, -Recharge, -SPD, -Fly |
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26 | Melee (Cone), High DMG(Lethal), Foe -Recharge, -SPD, Knockdown |
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32 | Close (Cone), Moderate DMG(Lethal), DoT(Toxic), Foe -Recharge, -SPD |
Powers
Assassin's Impaler
A signature Stalker Attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are hidden, this attack will do tremendous damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Impaler when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special (Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Melee |
Enhancements | ![]() |
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Set Categories | ![]() |
Barb Swipe
Shred your opponent with several quick Swipes from your Spines. Barb Swipe deals Light Lethal damage and a minor amount of additional Toxic damage over time and Slows affected foes.
Damage | Light(Lethal) |
Recharge | Very Fast |
Minimum Level | ![]() |
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Effects | Melee, Damage Over Time(Toxic) |
Foe -Recharge, -Speed | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | ![]() |
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Effects | Self +Damage, +To-Hit |
Enhancements | ![]() |
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Set Categories | ![]() |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged |
Foe Taunt | |
Enhancements | ![]() |
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Set Categories | ![]() |
Impale
You can throw a single large Spine at a targeted foe. This Spine does only moderate damage, but carries a large amount of the Spine toxin. A successful attack can completely Immobilize most foes, as well as Slowing them and dealing Toxic poison damage. Impale can also bring down flying entities.
Damage | High(Lethal) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Ranged, Damage over Time (Toxic) |
Foe Immobilize, -Recharge, -Fly | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Lunge
You can lunge forward, stabbing and poisoning a targeted foe with the large Spine on your arm. Lunge deals moderate damage. Spine poison deals additional Toxic damage and Slows affected foes.
Damage | Moderate(Lethal) |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Melee, Damage over Time(Toxic) |
Foe -Recharge, -Speed | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also hide you. This hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Impaler. However, if you attack a placated foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | ![]() |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | ![]() |
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Set Categories | None |
Quills
While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes.
Damage | Minor Damage over Time(Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Toggle: Point Blank Area of Effect |
Foe -Recharge, -Speed | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Ripper
You can unleash a spectacular slashing maneuver that attacks all villains in a wide arc in front of you. Ripper deals massive damage and poisons multiple targets. It can even knock foes down. Spine poison Slows affected targets and deals additional Toxic damage.
Damage | High(Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Melee (Cone), Damage over Time(Toxic) |
Foe -Recharge, -Speed, Knockdown | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Spine Burst
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.
Damage | Moderate(Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Point Blank Area of Effect, Damage over Time(Toxic) |
Foe -Recharge, -Speed | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | ![]() |
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Set Categories | ![]() |
Throw Spines
You can throw dozens of Spines in a wide cone in front of you, impaling foes caught within the range. Spine throwing deals moderate damage, and poisons any targets it hits. Spine poison deals additional Toxic damage and Slows affected foes.
Damage | Moderate(Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Cone), Damage over Time(Toxic) |
Foe -Recharge, -Speed | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Historical
- This set has been in the game for Scrappers since Issue 0.
- This set was included with the original release of Stalkers in Issue 6.
External Links
- Spines for Brutes at City of Data v2.0
- Spines for Scrappers at City of Data v2.0
- Spines for Stalkers at City of Data v2.0
- Spines for Tankers at City of Data v2.0