Gaining the Field Crafter Badge
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Field Crafter Badge |
Crafting required to gain Invention Badges
Any variety of Invention Origin recipe listed under the badge category works. For all badges except the level 10 group, you need to craft an equal number at each of the two levels. If the total is odd, the extra one may be of either level.
Badge Category | Recipe Levels | ||||
---|---|---|---|---|---|
10 | 15 & 20 | 25 & 30 | 35 & 40 | 45 & 50 | |
Defense Debuff, To Hit Debuff, Taunt, Confuse | Declining 2 |
Decaying 2 & 1 |
Despoiler 2 & 2 |
Dismantler 3 & 2 |
Retrograde 4 & 3 |
Heal | Medicator 7 |
Mender 5 & 4 |
Rebuilder 6 & 6 |
Revivifier 8 & 7 |
Reanimator 10 & 9 |
Defense Buff, Resist Damage | Armorer 7 |
Guardian 5 & 4 |
Protector 6 & 6 |
Security 8 & 7 |
Defensive 10 & 9 |
Sleep, Snare, Hold, Stun, Immobilize, Fear | Blinding 8 |
Beguiler 5 & 5 |
Charming 7 & 6 |
Charismatic 9 & 8 |
Mesmerizer 11 & 11 |
Endurance Modification, Endurance Reduction | Energy Conservationist 9 |
Battery Powered 6 & 6 |
Nuclear Powered 8 & 7 |
Mystically Powered 10 & 9 |
Perpetual 12 & 12 |
Recharge Rate, Interrupt Time | Trigger Man 10 |
Hired Gun 7 & 6 |
Hit-Man 9 & 8 |
Sniper 11 & 11 |
Sharpshooter 14 & 14 |
Accuracy, ToHit Buff | Major 10 |
Lt. Colonel 7 & 6 |
Colonel 9 & 8 |
Major General 11 & 11 |
General 14 & 14 |
Damage, Knockback | Munitionist 10 |
Weaponeer 7 & 6 |
Warhead 9 & 8 |
Arms Dealer 11 & 11 |
Lord of War 14 & 14 |
Run Speed, Fly Speed, Jump, Range | Pilgrim 10 |
Vagabond 7 & 6 |
Wanderer 9 & 8 |
Walks the Earth 11 & 11 |
Nomad 14 & 14 |
Icon for all badges in that level: | |||||
Notes: | +2 salvage storage | +1 recipe storage |
The Field Crafter Badge requires the first 4 badge levels in each category. This comes to 451 enhancements total. The minimum amount of Inf needed just to craft these enhancements is 11,804,000. Calculating the total needed to purchase the required salvage and recipes on the market is subject to too much variation.
This amount was calculated using:
- the least expensive crafting cost for each category (Taunt, Healing, Resist Damage, Fear, End Mod, Interrupt, To Hit Buff, Knockback, and Jump)
- the cost of the lower-level enhancement for each tier requiring an "additional enhancement of either level" (for example, nine level 35 enhancements and eight level 40).
However, Field Crafter also requires the Master Craftsman Badge (1000 craftings), so the memorization badges are not enough.
Completing the last memorization badge set (level 45 & 50) would add 203 enhancements (as well as bonus recipe slots). However, those are among the most expensive recipes in the game. The minimum Inf needed just to craft (again, not including market costs for salvage and recipes) the enhancements required for this tier is 38,842,000. The total minimum influence needed just to craft the enhancements required for all 45 memorization badges is 50,646,000.
Instead, it is generally easier to reach Master Craftsman by making Empowerments, which count toward crafting totals.
Salvage required for crafting enhancements
Crafting any level 40, 35 or 30 enhancement of any one type uses similar salvage; this is also true of level 25, 20, 15 and 10s as a group: each enhancement requires the same 2 or 3 pieces of salvage.
The table below uses these two groupings. For each group, it lists the amount of salvage required for crafting the enhancements described in the previous section. These numbers make the same assumptions, namely:
- crafting only lowest first four badge levels
- crafting the least expensive enhancements by crafting cost
- crafting the lower-level enhancement when an uneven number is required (as shown in the table, above)
- crafting exactly the quantities described above and totaling the salvage required to do so
Salvage | Count |
---|---|
Ancient Artifact | 32 |
Ancient Bone | 65 |
Boresight | 64 |
Brass | 64 |
Circuit Board | 60 |
Clockwork Winder | 64 |
Demonic Blood Sample | 77 |
Human Blood Sample | 76 |
Improvised Cybernetic | 102 |
Inanimate Carbon Rod | 32 |
Inert Gas | 56 |
Iron | 30 |
Luck Charm | 64 |
Masterwork Weapon | 53 |
Rune | 28 |
Runebound Armor | 76 |
Scientific Theory | 60 |
Simple Chemical | 90 |
Spell Ink | 37 |
Spell Scroll | 29 |
Spiritual Essence | 76 |
Stabilized Mutant Genome | 56 |