Electricity Mastery (Blaster)

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Overview

You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense. Electrical Mastery is a Blaster Ancillary Powerset.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Static Discharge 35 Ranged (Cone), Moderate DMG(Energy), Foe -End
Shocking Bolt 35 Ranged, Minor DoT(Energy), Foe Hold, -End
Charged Armor 38 Toggle: Self +Res(Smash, Lethal, Energy)
Surge of Power 41 Self +Res(Special)
EM Pulse 44 PBAoE, Foe Disorient, -End, -Regen, Special vs. Robots, Self -Recovery

Powers

The following are powers in the Electrical Mastery power set.

Electrical Mastery Charged Armor.png Charged Armor

When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. You must be level 38 and have Static Discharge or Shocking Bolt before selecting this power.

Recharge Fast
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects Toggle: Self +Resistance(Smashing, Lethal, Energy)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Electrical Mastery EM Pulse.png EM Pulse

You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 44 and have two other Electrical Mastery Powers before selecting this power.

Damage High (Special vs. Robots)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 44 (Blaster)
Effects Point Blank Area of Effect
Foe Disorient, -Endurance, -Regeneration
Self -Recovery
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns
Endurance Modification

Electrical Mastery Shocking Bolt.png Shocking Bolt

Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains some endurance from the target over time. A portion of drained endurance may be returned to you.

Damage Minor Damage over Time(Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Holds
Universal Damage

Electrical Mastery Static Discharge.pngStatic Discharge

Discharges a cone of static electricity that deals damage and drains endurance from all affected foes in the area.

Damage Moderate(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged (Cone)
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Endurance Modification
Universal Damage

Electrical Mastery PowerSurge.png Surge of Power

When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics. However, expending all this energy will leave you exhausted, and drained of all Endurance. You must be level 41 and have Static Discharge or Shocking Bolt before selecting this power.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Self +Resistance(Special)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Endurance Modification

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 5.
  • Surge of Power was added to this set in Issue 13.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.

External Links