Fire Mastery (Brute/Tanker)

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Overview

Pyre Mastery is one of the Ancillary Power Pools available to Brutes and Tankers.

You have Mastery over Fire and Flame to blast your foes and control your foes.

Power Table

The following table shows which powers are available and at what level:

Power Level Effect
Ring of Fire 35 Ranged, Moderate DoT(Fire), Foe Immobilize
Char 35 Ranged, Minor DoT(Fire), Foe Hold
Fire Blast 38 Ranged, Moderate DMG(Fire)
Melt Armor 41 Ranged (Targeted AoE), Foe -DEF(All), -Res(All)
Fire Ball 44 Ranged (Targeted AoE), Moderate DMG(Fire/Smash)

Powers

The following are powers in the Pyre Mastery powerset.

PyreMastery Soot.png Char

Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot. The target will take some fire damage from char, but the damage is very trivial.

Damage Minor Damage over Time(Fire)
Recharge Moderate
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon tanker.png 35 (Tanker)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Universal Damage

FireBlast FireBall.png Fire Ball

Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze. You must be level 44 and have two other Pyre Mastery Powers before selecting this power.

Damage Moderate(Fire/Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 44 (Brute)
Archetypeicon tanker.png 44 (Tanker)
Effects Ranged (Targeted Area of Effect)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

FireBlast FireBlast.png Fire Blast

Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage. You must be level 38 and have Ring of Fire or Char before selecting this power.

Damage Moderate(Fire)
Recharge Fast
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon tanker.png 38 (Tanker)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

PyreMastery MeltArmor.png Melt Armor

The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 41 and have Ring of Fire or Char before selecting this power.

Recharge Long
Minimum Level V archetypeicon brute.png 41 (Brute)
Archetypeicon tanker.png 41 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe -Defense(All), -Resistance(All)
Enhancements Enhance Accuracy
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense Debuff
Accurate Defense Debuff

PyreMastery RingofFire.png Ring of Fire

Immobilizes your target in a Ring of Fire. Deals some damage over time. Useful for keeping villains at bay.

Damage Moderate Damage over Time(Fire)
Recharge Fast
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon tanker.png 35 (Tanker)
Effects Ranged
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Universal Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 3.
  • This set was made available to Brutes in Issue 18
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.

See Also

External Links