Fire Mastery

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Overview

Fire Mastery is one of the Ancillary Power Pools available to Controllers, Dominators and Sentinels.

You have mastery over fire to blast your foes and to add some much needed armor and defense.

Power Tables

The following tables show which powers are available and at what level:

Controller

Power Level Effect
Fire Blast 35 Ranged, Moderate DMG(Fire)
Fire Ball 35 Ranged (Targeted AoE), Moderate DMG(Fire/Smash)
Fire Shield 38 Toggle: Self +Res(Smash, Lethal, Fire, Cold)
Rise of the Phoenix 41 Self Rez, Special
Consume 44 PBAoE, Minor DMG(Fire), Self +End

Dominator

Power Level Effect
Rain of Fire 35 Ranged (Location AoE), Minor DoT(Fire), -SPD
Fire Ball 35 Ranged (Targeted AoE), Moderate DMG(Fire/Smash)
Fire Shield 38 Toggle: Self +Res(Smash, Lethal, Fire, Cold)
Rise of the Phoenix 41 Self Rez, Special
Melt Armor 44 Ranged (Targeted AoE), Foe -DEF(All), -Res(All)

Sentinel

Power Level Effect
Fire Cages 35 Ranged (Targeted AoE), Minor DoT(Fire), Foe Immobilize, -Fly
Cremate 35 Melee, High DMG(Fire/Smash)
Char 38 Ranged, Minor DoT(Fire), Foe Hold
Fire Sword Circle 41 PBAoE, Moderate DMG(Fire/Lethal)
Warmth 44 PBAoE, Team Heal

Powers

The following are powers in the Fire Mastery powerset.

FireTrap Hold.png Char

Incapacitates a distant foe by Charring them with smoldering soot and cinders. The target is left helpless, choking on the soot. The target will take some damage from Char, but the damage is very trivial.

Damage Minor Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 38 (Sentinel)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds

FireMastery Consume.png Consume

You can drain body heat from all nearby foes in order to replenish your own endurance. The more foes affected, the more endurance is gained. Foes suffer minimal fire damage. You must be level 44 and have two other Fire Mastery Powers before selecting this power.

Damage Minor(Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 44 (Controller)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification
Universal Damage

FireTrap Punch.png Cremate

A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire.

Damage High (Fire/Smashing)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 35 (Sentinel)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage

FireBlast FireBall.png Fire Ball

Hurls an exploding fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze.

Damage Moderate(Fire/Smashing)
Recharge Slow
Minimum Level Archetypeicon controller.png 35 (Controller)
V archetypeicon dominator.png 35 (Dominator)
Effects Ranged (Targeted Area of Effect)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

FireBlast FireBlast.png Fire Blast

Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than flares, but more damage.

Damage Moderate (Fire)
Recharge Fast
Minimum Level Archetypeicon controller.png 35 (Controller)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

FireTrap FireCage.png Fire Cages

Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.

Damage Minor Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 35 (Sentinel)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize

FireMastery FlamingShield.png Fire Shield

While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire Shield also provides minimal resistance to cold damage. You must be level 38 and have Fire Blast (Rain of Fire for Dominators) or Fire Ball before selecting this power.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 38 (Controller)
V archetypeicon dominator.png 38 (Dominator)
Effects Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

FireTrap PBAoE.png Fire Sword Circle

Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.

Damage Moderate (Fire/Lethal)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 41 (Sentinel)
Effects Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage

PyreMastery MeltArmor.png Melt Armor

The searing heat from this power is enough to melt the armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 44 and have two other Fire Mastery Powers before selecting this power.

Recharge Long
Minimum Level V archetypeicon dominator.png 44 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe -Defense(All), -Resistance(All)
Enhancements Enhance Accuracy
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense Debuff
Accurate Defense Debuff

FireBlast RainOfFire.png Rain of Fire

Summons a Rain of Fire over a targeted location, burning foes and reducing their movement speed within a large area.

Damage Minor Damage over Time(Fire)
Recharge Long
Minimum Level V archetypeicon dominator.png 35 (Dominator)
Effects Ranged (Location Area of Effect)
Foe -Speed
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

FireMastery RiseofthePhoenix.png Rise of the Phoenix

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time and protected from XP Debt for 20 seconds. You must be level 41 and have Fire Blast (Rain of Fire for Dominators) or Fire Ball before selecting this power.

Damage Extreme Damage over Time(Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 41 (Controller)
V archetypeicon dominator.png 41 (Dominator)
Effects Self Resurrect, Special
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Endurance Modification
Healing/Absorb
Stuns
Universal Damage

FireTrap Heal.png Warmth

You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.

Recharge Slow
Minimum Level Archetypeicon sentinel.png 44 (Sentinel)
Effects Point Blank Area of Effect
Team Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 3.
  • Rise of the Phoenix was added to this set in Issue 16.
  • This set was made available to Dominators in Issue 18.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • This set was included with the release of Sentinels in Issue 25.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.

See Also

External Links