Rogue Isles Villains
Overview
The Rogue Isles Villains is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during Mayhem Missions or Safeguard Missions. During Mayhem Missions as part of a side mission, they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission.
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a side mission, they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.
During the Statesman Task Force, a full team of these villains can be found near the Thorn Tree.
Many of these villains can also be found alone or even in pairs talking among themselves in many of the Architect Entertainment buildings present in the Rogue Isles as non-aggressive NPCs.
Enemy types
Bosses
Comatorium
Main Article: Comatorium
A shut in for most of his life, Comatorium went crazy when his apartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.
Levels: 1-10
Powers
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Blood Thorn
Main Article: Blood Thorn
Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the earth completely.
Levels: 6-10
Powers
Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Burst PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.
Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.
Echidna
Main Article: Echidna
Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.
Levels: 11-20
Powers
Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Burst PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.
Impale Ranged, Moderate DMG(Lethal), Foe Immobilize, -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.
Ayame Higarashi
Main Article: Ayame Higarashi
Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even Silent Blade and Silver Mantis.
Levels: 20-25
Powers
Sting of the Wasp Melee, Moderate DMG(Lethal), Foe -Defense
You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit.
Gambler's Cut Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit.
Flashing Steel Melee (Cone), Moderate DMG(Lethal), Foe -Defense
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.
Divine Avalanche Melee, Light DMG(Lethal), Self Def( M20 ), Def( L20 )
You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
The caltrops are causing minor damage to you and slowing your running speed.
Ninja Reflexes Toggle, Self Def( M18.5 R18.5 A18.5 ), Resist(Defense Debuff), +Perception
Activating your Ninja Reflexes enables you to be more evasive to melee, range and area effect attacks. This will increase your Defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to Defense DeBuffs.
Double Tap
Main Article: Double Tap
A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.
Levels: 21-30
Powers
Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Slug Ranged, High DMG(Lethal), Foe Knockdown
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Flamethrower Ranged (Cone), Extreme DoT(Fire)
Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.
Force Field Generator Place Drone: PBAoE, Team Def( All10% ), Prot( Ho 6.92 Im 6.92 St 6.92 ), Res( Ho 69.2% Im 69.2% St 69.2% )
You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. The Done will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator.
Triage Beacon Place Beacon: PBAoE, Team +Regeneration
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.
Bad Penny
Main Article: Bad Penny
When a Circle of Thorns ritual in Perez Park accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.
Levels: 30-54
Powers
Charged Brawl Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Chain Induction Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.
Thunderous Blast Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Endurance, -Recovery
The Hero's Thunderous Blast has temporarily halted your Endurance Recovery.
Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Static Shield Toggle, Self Res( S35 L35 F35 C35 E35 N20 P35 ), Prot( Ho 10.38 St 10.38 Sl 10.38 ), Resist(Endurance Debuff, Recovery Debuff)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Burning Daemon
Main Article: Burning Daemon
There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.
Levels: 30-54
Powers
Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.
Cremate Melee, High DMG(Fire/Smash)
A slow but devastating attack. Cremate clobbers your foes with a massive 2 handed fiery smash that leaves your foe set on fire.
Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.
Fire Sword Circle PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.
Greater Fire Sword Melee (Targeted AoE), Extreme DMG(Fire), Light DoT(Fire)
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.
Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Consume PBAoE, Minor DMG(Fire), Self +Endurance, +Recovery, +MaxHP, Resist(Endurance Debuff)
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Fiery Embrace Self +DMG
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.
Plasma Shield Toggle, Self Res( S30 L30 F30 C10 E30 N30 ), Prot( Ho 10.38 Sl 10.38 )
While this power is active, you get a good resistance to Lethal, Smashing, Fire Cold, Energy and Negative Energy damage. Plasma Shield also gives your protection from Sleep and Hold effects.
Healing Flames Self Heal, Resist(Disorient, Toxic)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Comrade
Main Article: Comrade
A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.
Levels: 30-54
Powers
Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Slug Ranged, High DMG(Lethal), Foe Knockdown
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Flamethrower Ranged (Cone), Extreme DoT(Fire)
Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.
Ignite Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge
Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.
Force Field Generator Place Drone: PBAoE, Team Def( All10% ), Prot( Ho 6.92 Im 6.92 St 6.92 ), Res( Ho 69.2% Im 69.2% St 69.2% )
You can build a Force Field Generator Drone. The Drone will generate a Dispersion Bubble that gives all nearby allies increased Defense against all attacks including Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. The Done will follow you and can be buffed and healed or even destroyed like any friendly entity. However, the Drone is not a Henchman and cannot be given commands. You can only ever have one Force Field Generator.
Triage Beacon Place Beacon: PBAoE, Team +Regeneration
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.
Seeker Drones Summon Seekers: Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception
You create two Seeker Drones. These Seeker Drones will follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception and may even be Disoriented for a short while. You can only ever have Two Seeker Drones out at one time and they can be destroyed by your foes.
Contemptress
Main Article: Contemptress
Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.
Levels: 30-54
Powers
Sting of the Wasp Melee, Moderate DMG(Lethal), Foe -Defense
You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit.
Gambler's Cut Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit.
Flashing Steel Melee (Cone), Moderate DMG(Lethal), Foe -Defense
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.
Divine Avalanche Melee, Light DMG(Lethal), Self Def( M20 ), Def( L20 )
You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.
Soaring Dragon Melee, Superior DMG(Lethal), Foe Knockup, -Defense
You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit.
Golden Dragonfly Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -Defense
You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce their Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
The caltrops are causing minor damage to you and slowing your running speed.
Danger Sense Toggle, Self Def( M18.5 R18.5 A18.5 ), Res( P30 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Co 10.38 Fr 10.38 ), Resist(Defense Debuff), +Perception
Activating your Danger Sense enables you to be more evasive to melee, range and area effect attacks. This will increase your Defense versus melee as long as it is active. Danger Sense also grants you resistance to Disorient, Hold, Sleep, Immobilization, Confusion, Fear, and Defense DeBuffs as well as resistance to Psionic damage.
Kuji-In Sha Self Heal, +Resist(Toxic)
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while.
Kuji-In Retsu Self Def( M60 R60 A60 ), +Speed, +Recovery, Resist(Defense Debuff), +Jump
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Critical Mass
Main Article: Critical Mass
A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.
Levels: 30-54
Powers
Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Barrage from the Hero has Disoriented you.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack has Disoriented you.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.
Entropy Shield Toggle, Self Def( S20 L20 F20 C20 E20 N20 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), Resist(Defense Debuff)
Your Defense to Smashing, Lethal, Cold, Fire, Energy, and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense Debuffs and enemy Teleportation for as long as you can keep this toggle power active.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Dark Sabaoth
Main Article: Dark Sabaoth
A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.
Levels: 35-54
Powers
Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.
Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You have been set on fire by the Fire Blast.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You have been set on fire by the Fireball.
Fire Breath Ranged (Cone), High DoT(Fire)
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Rain of Fire Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge
Summons a Rain of Fire over a targeted location, burning foes within a large area.
Blaze Close, Extreme DMG(Fire), Light DoT(Fire)
A short range, but devastating flame attack.
Inferno PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.
Warmth PBAoE, Team Heal
You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Cauterize Ranged, Ally Heal
Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself.
Melt Armor Ranged (Targeted AoE), Foe -Resist(All), -Defense
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.
Dr. Eva Lone
Main Article: Dr. Eva Lone
Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.
Levels: 45-54
Powers
Charged Brawl Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Chain Induction Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
Lightning Clap PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.
Thunderous Blast Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Endurance, -Recovery
The Hero's Thunderous Blast has temporarily halted your Endurance Recovery.
Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Static Shield Toggle, Self Res( S35 L35 F35 C35 E35 N20 P35 ), Prot( Ho 10.38 St 10.38 Sl 10.38 ), Resist(Endurance Debuff, Recovery Debuff)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Power Surge Self Res( S70 L70 F70 C70 E80 N60 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), Resist(Endurance Debuff, Recovery Debuff), +Recovery, Delayed Special
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
- EM Pulse
- EM Pulse PBAoE, Foe Hold, -Regeneration, -Endurance, Special vs. Robots
You are held immobile by the EMP Pulse and your Regeneration Rate is reduced.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Fallen From Grace
Main Article: Fallen From Grace
Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by Arachnos, and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.
Levels: 30-54
Powers
Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.
Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You have been set on fire by the Fire Blast.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You have been set on fire by the Fireball.
Fire Breath Ranged (Cone), High DoT(Fire)
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Rain of Fire Ranged (Location AoE), Moderate DoT(Fire), Chance for Scourge
Summons a Rain of Fire over a targeted location, burning foes within a large area.
Blaze Close, Extreme DMG(Fire), Light DoT(Fire)
A short range, but devastating flame attack.
Inferno PBAoE, Extreme DMG(Fire/Smash), Superior DoT(Fire)
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.
Warmth PBAoE, Team Heal
You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Cauterize Ranged, Ally Heal
Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself.
Melt Armor Ranged (Targeted AoE), Foe -Resist(All), -Defense
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.
Giga Watts
Main Article: Giga Watts
Giga Watts is a cyborg, developed by a resident scientist in Cap au Diable. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join Arachnos, by any means necessary.
Powers
Lightning Blast Ranged, High Damage (Energy), Foe -Endurance
A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.
Charged Brawl Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Havoc Punch Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder (Melee, Cone, Energy) Foe -Accuracy
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Thunder Strike Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Chain Induction Melee, No Damage, Foe -Endurance, +Special
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..
Lightning Clap Point Blank Area of Effect, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Power Sink Point Blank Area of Effect, Self +Endurance, Foe -Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.
Charged Armor Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage.
Power Surge Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
EM Pulse (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration
You are held immobile by the EM Pulse and your regeneration rate is reduced.
Resistance Res( S25 L25 F25 C25 E25 N25 T25 )
Auto, Self
Hollow Point
Main Article: Hollow Point
Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.
Powers
Burst Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.
Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.
Buckshot Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate.
M30 Grenade (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback
The explosion from this M30 Grenade affects all within the blast and can knock them back.
Flamethrower (Ranged, Cone) Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.
Ignite Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.
Triage Beacon Place Beacon: Point Blank Area of Effect +Regen
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.
Force Field Generator Team: +Defense +Resistance (Hold, Immobilize, Disorient)
You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator.
Seeker Drones -Accuracy, -Damage, -Perception, Disorient
You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes.
Scourge Critical Damage
The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy.
Icecap
Main Article: Icecap
Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.
Powers
Ice Bolt Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed
Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage..
Ice Blast Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.
Frost Breath Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed
Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range.
Mangle
Main Article: Mangle
Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.
Powers:
Swipe (Melee, Lethal)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate.
Strike (Melee, Lethal)
You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage.
Slash (Melee, Lethal, Foe -Defense)
You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit.
Focus (Ranged, Lethal, Foe Knockback)
Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe.
Shockwave (Ranged, Cone, Lethal, Foe Knockback)
Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes.
Focused Fighting (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense.
Martial Gloom
Main Article: Martial Gloom
Once a force to be reckoned within the Freedom Corps organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.
Powers
Shurikens Ranged, Cone, Lethal
Three thrown daggers that can hit multiple targets.
Thunder Kick Melee, Minor Damage (Smash), Foe Disorient (Minor)
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
Storm Kick Melee, Moderate Damage (Smash)
You can unleash a roundhouse kick that pummels your foe for moderate damage.
Cobra Strike Melee, Minor Damage, Smash, Foe Disorient
This focused attack can severely Disorient most targets as well as deal some damage.
Misadventure
Main Article: Misadventure
Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.
Powers
Levitate Ranged, Moderate Damage, Smash
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Mass Hypnosis Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.
Total Domination Ranged, Area of Effect, Foe Hold
Tears at the mind of a target foe and those near them. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.
Terrify Ranged (Cone), Minor Damage (Psionic), Foe Fear
This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.
Psychic Scream Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge
This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Psychic Shockwave Point Blank Area of Effect, Foe Disorient, -Recharge
Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.
Resistance No Resistances
Misadventure does not have any special Resistances
Miss Thystle
Main Article: Miss Thystle
This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.
Powers
Hurl Ranged, Moderate Damage, smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.
Pyra
Main Article: Pyra
Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.
Powers
Fire Breath Ranged, Cone, Damage over Time (Fire)
The villain breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
Scorch Melee, Minor Damage (Fire), Damage over Time (Fire)
The villain's hands are engulfed in flames, igniting the target.
Fire Sword Melee, Lethal/Fire Damage, Damage over Time, Fire
The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time.
Cremate Melee, High Damage, Smash/Fire, Damage over Time, Fire
A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire.
Fire Shield Self +Resistance (Fire, Lethal, Smash, Cold)
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.
Pyrelord
Main Article: Pyrelord
Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.
Powers
Fire Breath Ranged, Cone, Damage over Time (Fire)
The villain breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
Scorch Melee, Minor Damage (Fire), Damage over Time (Fire)
The villain's hands are engulfed in flames, igniting the target.
Fire Sword Melee, Lethal/Fire Damage, Damage over Time, Fire
The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time.
Cremate Melee, High Damage, Smash/Fire, Damage over Time, Fire
A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire.
Incinerate Melee, High Damage over Time (Fire)
Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.
Greater Fire Sword Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)
Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.
Consume Point Blank Area of Effect, Self +Endurance
can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Plasma Shield Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)
While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.
Resistance Res( S25 L25 F25 C25 E25 N25 T25 )
Auto, Self
Sardonic
Main Article: Sardonic
Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.
Powers
Laser Beam Eyes (Ranged, Smash) Foe -Defense
Your Defenses have been reduced.
Power Blast Ranged, Moderate Damage (Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Barrage Melee, Minor Damage (Smash/Energy), Foe Disorient
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe.
Energy Punch Melee, Moderate Damage (Smash/Energy), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
Bone Smasher Melee, High Damage (Smash/Energy), Foe Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch.
Whirling Hands Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.
Total Focus Melee, Extreme Damage (Smash/Energy), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Entropy Shield Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)
Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.
Resistance Res( S25 L25 F25 C25 E25 N25 T25 )
Auto, Self
Savage Siren
Main Article: Savage Siren
Savage Siren once looked up to Paragon City's heroes, until the day of the Rikti War, when one of the heroes hurled a Rikti drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the Freedom Phalanx, and is seeking to join Arachnos to help in their conquest.
Powers
Levitate Ranged, Moderate Damage, Smash
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Terrify Ranged (Cone), Minor Damage (Psionic), Foe Fear
This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.
Mass Hypnosis Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.
Mind Probe Melee, Moderate Damage, Psionic, Foe -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.
Psychic Scream Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge
This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Drain Psyche Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery
You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long.
Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Shock Treatment
Main Article: Shock Treatment
A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!
Powers
Ball Lightning Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits.
Lightning Blast Ranged, High Damage (Energy), Foe -Endurance
A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.
Charged Brawl Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Havoc Punch Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder (Melee, Cone, Energy) Foe -Accuracy
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Thunder Strike Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Chain Induction Melee, No Damage, Foe -Endurance, +Special
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..
Lightning Clap Point Blank Area of Effect, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Power Sink Point Blank Area of Effect, Self +Endurance, Foe -Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.
Charged Armor Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage.
Power Surge Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
EM Pulse (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration
You are held immobile by the EM Pulse and your regeneration rate is reduced.
Silent Blade
Main Article: Silent Blade
Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.
Powers
Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.
Sting of the Wasp Melee, Moderate damage, Lethal, Foe -Defense
You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.
Gambler's Cut Melee, Minor damage, Lethal, Foe -Defense
You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.
Flashing Steel Melee (Cone), Moderate Damage (Lethal), Foe -Defense
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.
Divine Avalanche Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)
You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.
Soaring Dragon Melee, High damage, Lethal, Foe -Defense, Knockup
You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.
Golden Dragonfly Melee, Extreme Damage (Lethal), Foe Knockback, -Defense
You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.
Ninja Reflexes Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception
Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.
Danger Sense Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)
You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.
Caltrops Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.
Kuji-In Sha Self Heal, +Resistance (Toxic)
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.
Kuji-In Retsu Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.
Stardusk
Main Article: Stardusk
With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.
Powers
Neutrino Bolt (Ranged, Energy, Foe -Defense)
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.
X-Ray Beam (Ranged, Energy, Foe -Defense)
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense.
Electron Haze (Close, Cone, Energy, Foe -Defense, Knockback)
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.
Cosmic Burst (Close, Energy, Foe Disorient, -Defense)
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense.
Radiant Aura Point Blank Area of Effect, Ally Heal
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate.
Enervating Field (Anchor based Area of Effect, Foe -Damage, -Resistances)
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
Lingering Radiation Foe -Speed, -Recharge, -Regeneration
Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
Towering Inferno
Main Article: Towering Inferno
A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!
Powers
Breath of Fire (Ranged, Cone, Damage over Time, Fire)
This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range.
Cremate (Melee, Damage over Time, Fire)
A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire.
Fire Sword (Melee, Fire Damage over Time)
Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time..
Fire Shield Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.