Nictus
Overview
Nictus are Kheldians that feed off life energy, killing Peacebringers and Warshades. Nictus use Shadow Cysts as a form of life support if no host is available. If the cyst is destroyed, the Nictus will die quickly.
Notes
Nictus will not spawn unless you are "flagged" for them. Kheldians are always flagged to have them spawn. Non-Kheldians who team with a Kheldian become flagged for them as well. A non-Kheldian who has been flagged to have Nictus spawn will continue to see them spawn until they log out, even if they are no longer teamed with a Kheldian.
The only exception to this is Cimerora, where they are assisting the Cimeroran Tratiors faction of enemies, and can appear in all door missions.
Villain types
All Nictus have incredibly high perception, and can see through most hides.
Minions
Lesser Unbound Nictus
These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.
Powers
Flight Self Fly
Nictus Entities can Fly.
Dark Nova Bolt Ranged, Light Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.
Resistance Res( E16 N16 )
Nictus entities are resistant to energy and negative energy damage.
Lesser Unbound Nictus summoned by a Shadow Cyst Crystal gain the following:
Disjoined Auto, Self Damage
If the Nictus entities leave the Safe Zone of the Shadow Crystal, they will start to die.
Birth Resistance Special: Summon Damage Resistance
When the Unbound Nictus first emerge from the Shadow Crystal, they are resistant to Disjoined illness for a brief time.
Lieutenants
Unbound Nictus
These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.
Powers
Flight Self Fly
Nictus Entities can Fly.
Dark Nova Blast Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Knockdown
Your attack and movement speed has been reduced by the Dark Nova Blast.
Dark Nova Emanation Ranged (Cone), Moderate Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Resistance Res( E20 N20 )
Nictus entities are resistant to energy and negative energy damage.
Unbound Nictus summoned by a Shadow Cyst Crystal gain the following:
Disjoined Auto, Self Damage
If the Nictus entities leave the Safe Zone of the Shadow Crystal, they will start to die.
Birth Resistance Special: Summon Damage Resistance
When the Unbound Nictus first emerge from the Shadow Crystal, they are resistant to Disjoined illness for a brief time.
Bosses
Greater Unbound Nictus
These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.
Powers
Flight Self Fly
Nictus Entities can Fly.
Dark Nova Blast Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Blast.
Dark Nova Emanation Ranged (Cone), Moderate Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Dark Nova Detonation Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Resistance Res( E20 N20 )
Nictus entities are resistant to energy and negative energy damage.
Greater Unbound Nictus summoned by a Shadow Cyst Crystal gain the following:
Disjoined Auto, Self Damage
If the Nictus entities leave the Safe Zone of the Shadow Crystal, they will start to die.
Birth Resistance Special: Summon Damage Resistance
When the Unbound Nictus first emerge from the Shadow Crystal, they are resistant to Disjoined illness for a brief time.
White Dwarf
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The White Dwarf form is patterned off of a race called the Kurukt that lived on the surface of a neutron star. The White Dwarf form retains the incredible physical resilience of the Kurukt, as well as the ability to channel energy into powerful melee attacks.
Powers
White Dwarf Strike Melee, Moderate Energy/Smash Damage, Foe -Defense, Knockdown
Your Defense has been reduced by the White Dwarf Strike.
White Dwarf Smite Melee, Heavy Energy/Smash Damage, Foe Disorient, -Defense, -Fly, Knockdown
You feel Disoriented. Your Defense and your ability to Fly has been reduced by the White Dwarf Smite.
White Dwarf Flare Point Blank Area of Effect, Moderate Energy Damage, Foe -Defense, Knockback
Your Defense has been reduced by the White Dwarf Flare.
White Dwarf Sublimation Self Heal
Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf form.
Dark Dwarf
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Dark Dwarf form is patterned off of a race called the Ruktur that lived on the surface of a pulsar. The Dark Dwarf form retains the incredible physical resilience of the Ruktur, as well as the ability to channel energy into powerful melee attacks.
Powers
Black Dwarf Strike Melee, Moderate Negative/Smash Damage, Foe -Recharge, -Speed, -Fly, Knockdown
Your attack and movement speed has been reduced by the Black Dwarf Strike.
Black Dwarf Smite Melee, Heavy Negative/Smash Damage, Foe Disorient, -Recharge, -Speed, -Fly, Knockdown
You feel Disoriented. Your ability to Fly and your attack and movement speed has been reduced by the Black Dwarf Smite.
Black Dwarf Drain Melee, Moderate Negative Damage, Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.
Black Dwarf Mire Point Blank Area of Effect, Moderate Negative Damage, Foe -Recharge, -Speed, Self +Damage, +ToHit
The Black Dwarf has Drained your life to buff it's strength. Your attack and movement speed has been reduced by the Mire.
Bright Nova
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Bright Nova form is patterned off of a race called the Mefnanim that lived in the energy-charged upper atmosphere of a gas giant planet. The Bright Nova form retains the ability fly and to shape and project energy bolts of incredible power.
Powers
Bright Nova Bolt Ranged, Light Energy Damage, Foe -Defense
Your Defense has been reduced by the Bright Nova Bolt.
Bright Nova Blast Ranged, Moderate Energy Damage, Foe -Defense, Knockback
Your Defense has been reduced by the Bright Nova Blast.
Bright Nova Scatter Ranged (Cone), Moderate Energy Damage, Foe -Defense
Your Defense has been reduced by the Bright Nova Proton Scatter.
Bright Nova Detonation Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe -Defense, Knockback
Your Defense has been reduced by the Bright Nova Detonation.
Dark Nova
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Dark Nova form is patterned off a race called the Hulnanim that lived in the lightless depths of a gas giant planet. The Dark Nova form retains the ability to fly and to shape and project Dark Energy bolts of incredible power.
Powers
Dark Nova Bolt Ranged, Light Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.
Dark Nova Blast Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Blast.
Dark Nova Emanation Ranged (Cone), Moderate Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Dark Nova Detonation Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Elite Bosses
Dark Dwarf Alpha
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Dark Dwarf form is patterned off of a race called the Ruktur that lived on the surface of a pulsar. The Dark Dwarf form retains the incredible physical resilience of the Ruktur, as well as the ability to channel energy into powerful melee attacks.
Levels: 50-54
Powers
Black Dwarf Step Ranged (Location), Self Teleport, +ToHit
You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage.
Black Dwarf Strike Melee, Moderate DMG(Negative/Smash/Special), Foe -Recharge, -Speed, -Fly, Knockdown
Your attack and movement speed has been reduced by the Black Dwarf Strike.
Black Dwarf Smite Melee, High DMG(Negative/Smash/Special), Foe Disorient, -Recharge, -Speed, -Fly, Knockdown
You feel Disoriented. Your ability to Fly and your attack and movement speed has been reduced by the Black Dwarf Smite.
Black Dwarf Drain Melee, Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.
Black Dwarf Mire PBAoE, Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Self +DMG, +ToHit
The Black Dwarf has Drained your life to buff it's strength. Your attack and movement speed has been reduced by the Mire.
Black Dwarf Antagonize Ranged (Targeted AoE), Foe Taunt, -Range
This power attracts the attention of a foe and all those around him. Use this to pull villains off of an ally in trouble. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets.
Orbiting Death Auto, PBAoE, Minor DoT(Negative/Special)
You surround yourself with orbiting particles and dark matter that will continually cause Negative Energy damage to any nearby foes.
Dark Nova Alpha
Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Dark Nova form is patterned off of a race called the Hulnanim that lived in the lightless depths of a gas giant planet. The Dark Nova form retains the ability to fly and to shape and project dark energy bolts of incredible power.
Levels: 50-54
Powers
Dark Nova Bolt Ranged, Light DMG(Negative), Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.
Dark Nova Bolt Ranged, Light DMG(Negative/Special), Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.
Dark Nova Blast Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Blast.
Dark Nova Blast Ranged, Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Blast.
Dark Nova Emanation Ranged (Cone), Moderate DMG(Negative), Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Dark Nova Emanation Ranged (Cone), Moderate DMG(Negative/Special), Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Dark Nova Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Dark Nova Detonation Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Assault Toggle, PBAoE, Team +DMG, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Hostless Nictus Aspect
There are few things more terrifying than watching a parasitic alien tear itself from its host, in a desperate attempt to intimidate and overwhelm an opponent. A Nictus doing so in your presence is a terrible omen - they have calculated their chances of survival, and determined that their best course of action is to disembody themselves and fight you in a pure dark energy form that mimics their late host. Should one get you in a paralytic hold, scream for help, or it may take you for its next host!
Levels: 35-54
Powers
Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed
Your attack and movement rate have been Slowed by an Ebon Eye.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
Gravimetric Snare Ranged, Moderate DoT(Negative/Smash), Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate has been Slowed by a Gravimetric Snare.
Essence Drain Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal
Arakhn has Drained your Essence to heal herself. You have lost some life and your attack and movement rate have been Slowed.
Dark Matter Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -Speed
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets attack and movement speed are slowed. Some foes may be knocked down.
Power Drain PBAoE Melee, Moderate DMG(Negative), Self +DMG, +ToHit
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.
Umbral Shield Toggle, Self Res( S50 L50 F50 C50 E50 N50 )
This Shield Protects Requiem from all damage types except Psionics.
Essence Imbuement Post Death Special: PBAoE, Foe +Recharge, +DMG, +Resist(Lethal, Negative)
When an unbound Nictus essence is dispersed, its remaining particles can scatter and will temporarily enhance the strength of those they attach to before fading away.
Nebulous Existence Auto, Self Immobilize, Res( E25 N25 ), Def( All-25 ), Immune(Heal, Taunt, Confuse, Fear, Hold, Disorient, Sleep, Knockback, Teleport)
The Nictus aspect is very hard to kill as it exists as a formless nebulous entity, but it cannot move.
Hostless Nictus Aspect (Hard Mode)
There are few things more terrifying than watching a parasitic alien tear itself from its host, in a desperate attempt to intimidate and overwhelm an opponent. A Nictus doing so in your presence is a terrible omen - they have calculated their chances of survival, and determined that their best course of action is to disembody themselves and fight you in a pure dark energy form that mimics their late host. Should one get you in a paralytic hold, scream for help, or it may take you for its next host!
Levels: 50-54
Powers
Begin Hijacking Start Possession: Autohit, Close, Foe Teleport, Hold (Can only target non-Peacebringer, non-Warshade players)
This Nictus was recently evicted from their previous host, are very upset about it, and looking for a new body to inhabit... Unfortunately it looks like your's is on the menu!
You are helpless as the Nictus attempts to hijack your body, it must be defeated by your allies quickly or you will be defeated and a powerful Nictus will take control of you and your powers!
Hijack Body Special Defeat: Toggle, Foe Hold, Untouchable
This Nictus was recently evicted from their previous host, are very upset about it, and looking for a new body to inhabit... Unfortunately it looks like your's is on the menu!
You are helpless as the Nictus attempts to hijack your body, it must be defeated by your allies quickly or you will be defeated and a powerful Nictus will take control of you and your powers!
Essence Corruption Special Countdown: Execute Complete Hijacking after 10 seconds
The hostless Nictus essence is trying to hijack your body!
- Complete Hijacking Complete Possession: Summon Nictus Doppelganger, Revoke Essence Imbuement, Revoke Wither
This Nictus was recently evicted from their previous host, are very upset about it, and looking for a new body to inhabit... Unfortunately it looks like your's is on the menu!
You are helpless as the Nictus attempts to hijack your body, it must be defeated by your allies quickly or you will be defeated and a powerful Nictus will take control of you and your powers!
Disjoined Impending Self-Death: Execute Wither after 45 seconds
Nictus will rapidly wither if they are not tethered to a host or Shadow Crystal.
If a hostless Nictus does not find a new host within 45 seconds they will die.
If a hostless Nictus does not find a new host within 45 seconds they will die.
Essence Imbuement Post Death Special: PBAoE, Foe +Recharge, +DMG, +Resist(Lethal, Negative)
When an unbound Nictus essence is dispersed, its remaining particles can scatter and will temporarily enhance the strength of those they attach to before fading away.
Nebulous Existence Auto, Self Immobilize, Res( E25 N25 ), Def( All-25 ), Immune(Heal, Taunt, Confuse, Fear, Hold, Disorient, Sleep, Knockback, Teleport)
The Nictus aspect is very hard to kill as it exists as a formless nebulous entity, but it cannot move.
Constitution Auto, Self Prot( Kb 100 ), +Range
You have extremely strong constitution and are immune to knockback and repel effects.
Named Enemies
Emerald Barrier Nova
This Dark Nova Nictus is channeling a dark energy shield onto Romulus making him invulnerable to damage in exchange for him fueling it with his life force!
You'll have to destroy all the nearby Barrier Novas to get to Romulus! This viridian-hue Nictus appears to be vulnerable to control attacks.
If you were to control this Nictus without defeating it, you could take advantage of it draining Romulus' regenerative capabilities without protecting him.
Levels: 50-54
Powers
Dark Nova Bolt Ranged, Light DMG(Negative/Special), Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.
Dark Nova Blast Ranged, Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Blast.
Dark Nova Emanation Ranged (Cone), Moderate DMG(Negative/Special), Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Dark Nova Detonation Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Emerald Nictus Barrier Special: Romulus Invulnerability, -Regeneration (while not Held, Confused, Terrorized, Slept, or Intangible)
This Dark Barrier Nova is projecting a barrier onto the Romulus, protecting him from all damage until it is defeated.
Romulus will however, regenerate slower while being shielded by the barrier.
Nictus Control Barrier Auto, Self Res( All1000 ), +Regeneration (while Held, Confused, Terrorized, Slept, or Intangible)
This Nictus Barrier increases regeneration but leaves the user vulnerable to control attacks!
Assault Toggle, PBAoE, Team +DMG, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Constitution Auto, Self Prot( Kb 100 ), +Range
You have extremely strong constitution and are immune to knockback and repel effects.
Ruby Barrier Nova
This Dark Nova Nictus is channeling a dark energy shield onto Romulus making him invulnerable to damage in exchange for him fueling it with his life force!
You'll have to destroy all the nearby Barrier Novas to get to Romulus! This crimson-hued Nictus appears to be more vulnerable to area attacks.
Levels: 50-54
Powers
Dark Nova Bolt Ranged, Light DMG(Negative/Special), Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.
Dark Nova Blast Ranged, Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Blast.
Dark Nova Emanation Ranged (Cone), Moderate DMG(Negative/Special), Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Dark Nova Detonation Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Ruby Nictus Barrier Special: Romulus Invulnerability, -Regeneration
This Dark Barrier Nova is projecting a barrier onto the Romulus, protecting him from all damage until it is defeated.
Romulus will however, regenerate slower while being shielded by the barrier.
Nictus Area Barrier Auto, Self Def( M33% R33% ), Prot( Ho 50 Im 50 St 50 Sl 50 Co 50 Fr 50 )
This Nictus Barrier protects the user from melee, ranged, and control attacks but leaves the vulnerable to area attacks!
Assault Toggle, PBAoE, Team +DMG, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Constitution Auto, Self Prot( Kb 100 ), +Range
You have extremely strong constitution and are immune to knockback and repel effects.
Sapphire Barrier Nova
This Dark Nova Nictus is channeling a dark energy shield onto Romulus making him invulnerable to damage in exchange for him fueling it with his life force!
You'll have to destroy all the nearby Barrier Novas to get to Romulus! This cobalt-hued Nictus appears to be more vulnerable ranged attacks.
Levels: 50-54
Powers
Dark Nova Bolt Ranged, Light DMG(Negative/Special), Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.
Dark Nova Blast Ranged, Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Blast.
Dark Nova Emanation Ranged (Cone), Moderate DMG(Negative/Special), Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Dark Nova Detonation Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Sapphire Nictus Barrier Special: Romulus Invulnerability, -Regeneration
This Dark Barrier Nova is projecting a barrier onto the Romulus, protecting him from all damage until it is defeated.
Romulus will however, regenerate slower while being shielded by the barrier.
Nictus Ranged Barrier Auto, Self Def( M33% A33% ), Prot( Ho 50 Im 50 St 50 Sl 50 Co 50 Fr 50 )
This Nictus Barrier protects the user from melee, area, and control attacks but leaves the vulnerable to ranged attacks!
Assault Toggle, PBAoE, Team +DMG, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Constitution Auto, Self Prot( Kb 100 ), +Range
You have extremely strong constitution and are immune to knockback and repel effects.
Topaz Barrier Nova
This Dark Nova Nictus is channeling a dark energy shield onto Romulus making him invulnerable to damage in exchange for him fueling it with his life force!
You'll have to destroy all the nearby Barrier Novas to get to Romulus! This amber-hued Nictus appears to be more vulnerable to melee attacks.
Levels: 50-54
Powers
Dark Nova Bolt Ranged, Light DMG(Negative/Special), Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.
Dark Nova Blast Ranged, Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Blast.
Dark Nova Emanation Ranged (Cone), Moderate DMG(Negative/Special), Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.
Dark Nova Detonation Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.
Topaz Nictus Barrier Special: Romulus Invulnerability, -Regeneration
This Dark Barrier Nova is projecting a barrier onto the Romulus, protecting him from all damage until it is defeated.
Romulus will however, regenerate slower while being shielded by the barrier.
Nictus Melee Barrier Auto, Self Def( R33% A33% ), Prot( Ho 50 Im 50 St 50 Sl 50 Co 50 Fr 50 )
This Nictus Barrier protects the user from area, ranged, and control attacks but leaves the vulnerable to melee attacks!
Assault Toggle, PBAoE, Team +DMG, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Constitution Auto, Self Prot( Kb 100 ), +Range
You have extremely strong constitution and are immune to knockback and repel effects.
Objects
Shadow Cyst Crystal
These unearthly crystals grow form a Shadow Seed, a hardened physical form created when several Nictus fuse together and solidify themselves. Shadow Cysts project a field that allows Nictus to survive for extended periods without a host even on a planet's surface. The Cysts also act like wormholes, allowing Nictus to travel instantly from one cyst to another, even across interstellar distances. If allowed to grow in the right conditions, a Shadow Cyst can flood a world with Nictus.
Powers
Portal Summon 2-6 Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.
No Attacks
Shadow Cysts do not have any hand-to-hand or ranged attacks at all
Safe Zone Special: Protection
Nictus Entities are safe, as long as they remain in this zone.
Expel Auto, Point Blank Area of Effect, Ally Repel
The Demons quickly leave the portal as they teleport through it.
Medium Explosion Post Death Special: Point Blank Area of Effect, Extreme Fire/Lethal Damage, Foe Disorient, Knockback
The explosion has left you Disoriented.
Resistance Auto, Self Immobilize, Res( E25 N25 ), Def( All-25 ), Res( Ho 1000% St 1000% Sl 1000% Co 1000% Fr 1000% Tn 1000% ), Resist(Heal)
Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.
Named bosses
- Brightshift (Bright Nova)
- Coldstar (Bright Nova)
- Fullalbedo (White Dwarf)
- Lightburner (Bright Nova)
- Moonbow (White Dwarf)