Graphfps (Slash Command)

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Slash command

/graphfps number

Graph current framerate.

This command displays 1-4 running graphs updating in real time, showing the contribution that each component (mode) has to your total FPS (frames per second). Small spikes are always desirable over large ones. Green is good, red is bad.

Each Graph has numbers on it that show peaks and valleys in the graphs. Green numbers are lows, yellows are slowdowns, and red is when the client has to drop the framerate to keep the client from locking up. Shorter bars are best: this is the amount of time a component is contributing to the overall time used to calculate the final frame rate. The bar with the LONGEST bar and highest number is the biggest impact on the FPS total for that round compared to the other three graphs. The highest number being milliseconds of impact against the baseline FPS among all displayed graphs.

Single GraphFPS Modes:

 0 - Off
 1 = SWAP (your Hard Drive write speed)
 2 = GPU (your graphics card)
 4 = CPU (your processor)
 8 = SLI (Special - The graph will be still on non-SLI systems)

The single graph modes above are additive, meaning you can run 2 of the GraphFPS modes above in 2 different graphs simultaneously by adding the numbers together. For example, 1 (SWAP) + 2 (GPU) = 3 (SWAP/GPU) double graph. So you'd type /graphfps 3 to get that double graph.

Double GraphFPS Modes:

3 = SWAP/GPU (1+2)
5 = SWAP/CPU (1+4)
6 = GPU/CPU (2+4)
9 = SWAP/SLI (8+1)
10 = GPU/SLI (8+2)
12 = CPU/SLI (8+4)

Triple GraphFPS modes:

7 = SWAP/GPU/CPU (1+2+4)
11 = SWAP/GPU/SLI (8+2+1)
13 = SWAP/CPU/SLI (8+1+4)
14 = GPU/CPU/SLI (8+2+4)

SLI-Only Quad-Graph:

15 = SWAP/GPU/CPU/SLI (8+1+2+4)

Using a GraphFPS command with a number greater than 15 cancels the command.


Example

/graphfps 7


See Also


External Links