Nerva Archipelago
- Trainers:
- Arbiter Frederick
- Trial / TF Contacts:
- Sparcetriel, Trepsarciel, Ractespriel
- Events:
- Caleb
- Exploration Badges:
- Watcher on the Knoll, Locked and Loaded, Nerva Wreck, Primal Instinct, Tree Hugger, Unethical Tourist, Blind Eye, Soother, Thrill Seeker
- Plaque Badges:
- Swashbuckler IV
- Day Jobs:
- Architect, Pain Specialist, Pilot, Monitor Duty, Crey Employee, Smuggler
- Enemies:
- 5th Column, Arachnos, Circle of Thorns, Coralax, Council, Crey, Devouring Earth, Family, Hellions, Legacy Chain, Longbow, Lost, Snakes, Spectral Pirates, Turrets, Wyvern
- Connecting Zones:
- Normal Rogue Isles zones, all TUNNEL System zones
- Transits:
- Rogue Isles Ferry, Black Helicopter Line, TUNNEL System
Overview
Nerva Archipelago is one of the city zones in City of Villains. One of the biggest zones villainside, Nerva Archipelago consists of a few large neighborhoods placed far apart. Crimson Cove is a series of smaller islands within the archipelago at the south end of the zone. Agincourt in the center-east boasts a large Longbow invasion force; Primeva to the northeast of Agincourt is a large, contested island, where many different enemy factions battle for control. Further northeast is Thorn Isle, where the Thorn Tree grows, Circle of Thorns flock, and magic gathers in strange ways.
The trainer for Nerva Archipelago is Arbiter Frederick, and the Brokers are both in Crimson Cove, Stella the Mouth in the southwest and Winston the Gent in the northeast.
History
(Copied from City of Villains Prima Offical Game Guide)
Those of an occult nature claim that Nerva Archipelago was a long-term stopover for the Mu in ages past. They built numerous structures on the island called Primeva to aid them in their magical rituals, then set out to destroy the Oranbegans in what is now Paragon City. Things didn’t go exactly as planned, and the Mu were wiped out by their foes’ demonic hordes.
With the Mu outpost destroyed, their structures and portals fell into disrepair and were eventually covered over by the verdant forest, where they have lain undisturbed for thousands of years. One or two of the old ruins were found by pirates, but the inhospitable terrain and the vicious things rumored to lurk within kept most at bay.
The outer islands have seen more habitation, and eventually they grew into Crimson Cove, a “protectorate” on the outskirts of U.S. territorial waters. The town is heavily occupied by Heroes and Project Longbow, but since it is outside the Rogue Isles, Lord Recluse and his agents have quietly made it known that independent operators who ply their trade there will be looked on favorably.
Contacts
Brokers
- Stella the Mouth (Crimson Cove: 3678.0, 20.0, 8312.1)
- Winston the Gent (Crimson Cove: X, Y, Z)
Regular Contacts
Level 25-29
- └►(Psimon Omega)
- └►(Operative Rutger)
- └►(Magus Mu'Drakhan)
- └►(Timothy Raymond)
- └►(Kelly Uqua)
- Bobby Curtin - Rogue Alignment only.
Level 30-34
- └►(Magus Mu'Drakhan)
- └►(Kelly Uqua)
Level 35-39
Special Contacts
- Arbiter Leery (Location: X, Y, Z): Lvl. 35-39
- Unlocked by Thorn Thief or Thorn Robber Badges
- Arbiter Lupin (Location: X, Y, Z): Power Respecification Contact
- Crimson Revenant (Location: X, Y, Z): Lvl. 30-34
- Unlocked by Hammer Down Badge
- Granny Beldam (Location: X, Y, Z): Halloween Salvage turn-in
- Kristof Jaeger (Location: X, Y, Z): Lvl. 25-29
- Unlocked by Villain Badge
Respec Trial Contacts
- Sparcetriel (Level 24-33+)
- Trepsarciel (Level 34-43+)
- Ractespriel (Level 44+)
Zone Events
Major events
- Caleb may spawn under certain conditions in this zone.
Lesser events
- None
Important Locations
Neighborhoods
- Crimson Cove, spread across many smaller islands in the south, is the busiest part of the archipelago. (Yellow - Level 26-30) (Music)
- In the western islands, Arbiters Frederick and Lupin are located, in addition to a regular Quartermaster and the Natural, Magic, and Mutant Quartermasters, a Fortunata Fateweaver, Stella the Mouth, Darla Mavis, Kristof Jaeger, Lt. Demitrovich, Shadowy Figure, and Ractespriel. The Rogue Island Ferry and Black Helicopter Line port here.
- In the eastern islands, a regular Quartermaster and the Technology and Science Quartermasters are located, as well as Winston the Gent, Crimson Revenant, Kelly Uqua, Operative Rutger, Psimon Omega, Timothy Raymond, and Sparcetriel.
- Not technically in Crimson Cove, Granny Beldam is on a small island between Crimson Cove and Agincourt, north of the Natural Quartermaster.
- Agincourt, two islands in the center, home to a Longbow invasion force and some of their Wyvern cohorts. (Orange - Level 31-33) (Music)
- Primeva, a large island in the northern part of the archipelago, is a contested area where many enemy factions fight for dominance. Technician Naylor, Magus Mu'Drakhan, Arbiter Leery are located here, in addition to a Quartermaster. (Orange - Level 31-37) (Music)
- Thorn Isle, a small island at the extreme northeast, where the Thorn Tree grows, Circle of Thorns flock, and magic gathers in strange ways. Caleb spawns around here under special circumstances. (Red - Level 37-40) (Music)
Exploration Badges
A failed assassination on Ms. Liberty was made from the top of this pillar.
This is the spot where many Longbow Agents have trained to take you down.
This is the spot where many Longbow Agents have trained to take villains down.
You have visited the famous Nerva Wreck. What strange creature might have caused this disaster?
This is the spot of many battles between the Circle of Thorns and their age-old enemy, the Mu.
What mysterious purpose does this twisted old tree serve?
You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.
Crey Corporation has been known to invite tourist groups to see the experiments caged in these pens. They justify their actions by claiming the research is to better understand the various subjects contained here.
Longbow uses these state-of-the-art facilities to perform experiments on a small group of monsters they encounter. Longbow policy dictates that they turn their charges in to the proper authorities back in Paragon, but Agincourt officials routinely turn a blind eye to this facility's activities.
The area behind this waterfall is said to be a secret spot where Scirocco goes to meditate during periods of stress. Marks on the wall indicate a major brawl between Scirocco and Black Scorpion (most likely due to Black Scorpion making fun of Scirocco for meditating).
Plaques
Arrhh, matey! You be a mighty scholar o' piracy!
- Swashbuckler IV: On the side of the sea wall at the northwest part of Crimson Cove. Coordinates (3795, 18, 7726)
Day Jobs
Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.
Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
Your work with Crey Industries has earned you the Crey Employee Day Job. Logging out in the Crey Industries building will grant you a random Large Inspiration, after you log back in, each time you complete a mission for a short time.
Your utility to Crey Industries is now limited to your tolerance for experimental treatments.
You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.
You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.
Stores
Quartermasters
- Quartermasters can be found here; more than one in Crimson Cove, and one in the center of Primeva.
Other Stores
- Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.
- Darla Mavis sells what level/type enhancements? inspirations?. She is located input
- Lt. Demitrovich sells what level/type enhancements? inspirations?. He is located input
- Shadowy Figure sells what level/type enhancements? inspirations?. He is located input
- Operative Rutger sells what level/type enhancements? inspirations?. He is located input
- Psimon Omega sells what level/type enhancements? inspirations?. He is located input
- Timothy Raymond sells what level/type enhancements? inspirations?. He is located input
- Kelly Uqua sells what level/type enhancements? inspirations?. She is located input
- Magus Mu'Drakhan sells what level/type enhancements? inspirations?. He is located input
- Technician Naylor sells what level/type enhancements? inspirations?. He is located input
- Arbiter Leery sells what level/type enhancements? inspirations?. He is located input
- Crimson Revenant sells what level/type enhancements? inspirations?. He is located input
- Kristof Jaeger sells what level/type enhancements? inspirations?. He is located input
+++ Missing Information +++
Transfer Points
- Rogue Isles Ferry on the southwest island of Crimson Cove.
- Black Helicopter Line on the south-central island of Crimson Cove.
- TUNNEL System
Enemy Groups
Uncommon Agincourt Attackers
"Sub-Level" Random Spawns