Rikti (Advanced Difficulty)
Overview
The Rikti are an alien race that invaded earth during the Rikti War. Their invasion was halted due to the heroics of Vanguard at the cost of untold lives. They remain entrenched on earth and pose a danger to everyone they encounter.
Villain types
Minions
Lieutenants
Bosses
Chief Soldier
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
Powers
Blade Eviscerate Melee, Moderate DMG(Energy/Lethal), Foe Disorient
You perform an Eviscerating attack with your Rikti Sword that deals moderate damage, and can sometimes Disorient your opponent.
Blade Swing Melee, High DMG(Energy/Lethal), Foe Disorient
You attempt to Swing at your opponent. This attack is slower than Blade Eviscerate but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Blade Slice Melee (Cone), Moderate DMG(Energy/Lethal), Foe Disorient
You swing your Rikti Sword in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and has a chance to disorient them.
Blade Carve Melee (Cone), Extreme DMG(Energy/Lethal), Foe Disorient
You attempt to Carve the bones of your opponent by striking them with all your might. This attack will deal great damage and can disorient foes a great deal. The power of this attack can actually extend a short distance through multiple foes.
Rikti Rifle Ranged, Heavy DMG(Energy), Foe Knockback, Disorient
You are Disoriented.
Assault Toggle: PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Resistance Auto, Res( S30 L30 E30 ), Prot( Sl 1.0 ), +Res(Recharge Debuff)
Rikti Boss armor makes them are resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep.
Elite Bosses
Special Assault Suit
These assault suits have been developed by the Rikti specifically to deal with superpowered enemies. They provide excellent protection and firepower and provide excellent flight capabilities.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance Ranged (Narrow Cone), Light DMG(Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.
Sweeping Laser Ranged (Cone), Moderate DMG(Energy), Foe -DEF
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse Ranged (Narrow Cone), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion Ranged (Targeted AoE), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload Post Death Special: PBAoE, High DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Teleswap Special: Self Teleport, Foe Confuse, Teleport
The Rikti's Special Assault Suits can Teleswap long distances and swap places with a target enemy once. Being suddenly portaled to a new location is very spatially disruptive and leaves the target confused for 6 seconds.
Galvanized Auto: Self +Jump, Vulnerable(Teleport)
The Heavy Assault Suits are vulnerable to teleport but otherwise very good at moving around.
Armored Exoskeleton Auto: Self +Res( S20 L20 F20 C20 E20 N20 P30 T30 )
Resistance
Famine: Rider
Main Article: Famine: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as Scarcity can starve his foes of life and energy, destroying the form within.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance: Famine Ranged (Narrow Cone), Light DMG(Cold/Energy), Foe -DEF, -SPD, -Recharge
Your defense has been reduced by the Laser Lance.
Sweeping Laser: Famine Ranged (Cone), Moderate DMG(Cold/Energy), Foe -DEF, -SPD, -Recharge
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse: Famine Ranged (Narrow Cone), Moderate DMG(Cold/Energy), Minor DoT(Cold), Foe -Resist(All), -Regen, -SPD, -Recharge
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion: Famine Ranged (Targeted AoE), Moderate DMG(Cold/Energy), Minor DoT(Cold), Foe -Resist(All), -Regen, -SPD, -Recharge
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload: Famine Post Death Special: PBAoE, High DMG(Cold/Energy), Minor DoT(Cold), Foe -Resist(All), -Regen, -SPD, -Recharge
You are on fire! Your resistances and regeneration rate have been reduced.
Consuming Blast Ranged, Heavy DMG(Cold), Foe Fear, -SPD, -Recharge, -End, -Recovery
You have been terrorized. Your are taking Damage over Time from an overload to your synapses. Your movement rate and attack speeds are reduced as well.
Starvation Aura Auto: PBAoE, Minor DoT(Cold), Foe Fear, -SPD, -Recharge, -End, -Recovery
You have been terrorized. Your are taking Damage over Time from an overload to your synapses. Your movement rate and attack speeds are reduced as well.
Armored Exoskeleton: Famine Auto: Self +Res( S20 L20 F-20 C50 E20 N20 P30 T30 )
Resistance
Resistance Resistance
Archvillain resistance.
Pestilence: Rider
Main Article: Pestilence: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds even their fellow Rikti are terrified of them. The Rider known as Pestilence infects his foes, weakening them and their allies.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance: Pestilence Ranged (Narrow Cone), Light DMG(Toxic/Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.
Sweeping Laser: Pestilence Ranged (Cone), Moderate DMG(Toxic/Energy), Foe -DEF
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse: Pestilence Ranged (Narrow Cone), Moderate DMG(Toxic/Energy), Minor DoT(Toxic), Foe -Resist(All), -Regen, -DEF
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion: Pestilence Ranged (Targeted AoE), Moderate DMG(Toxic/Energy), Minor DoT(Toxic), Foe -Resist(All), -Regen, -DEF
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload: Pestilence Post Death Special: PBAoE, High DMG(Toxic/Energy), Minor DoT(Toxic), Foe -Resist(All), -Regen, -DEF
You are on fire! Your resistances and regeneration rate have been reduced.
Envenom Ranged (Targeted AoE), Foe -Resist(All), -DEF, -Regen, -Heal
Your Defense, Damage Resistances and Regeneration have been reduced. You also Heal less from Heal powers.
Weaken Ranged (Targeted AoE), Foe -ToHit, -DMG, -Special
Your Accuracy and Damage potential and power effects have all been reduced.
Armored Exoskeleton: Pestilence Auto: Self +Res( S20 L20 F20 C20 E20 N20 P-20 T50 )
Resistance
Resistance Resistance
Archvillain resistance.
War: Rider
Main Article: War: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as War specializes in pure destruction, aiding his allies as he annihilates his foes.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance: War Ranged (Narrow Cone), Moderate DMG(Fire/Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.
Sweeping Laser: War Ranged (Cone), Moderate DMG(Fire/Energy), Minor DoT(Fire), Foe -DEF
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse: War Ranged (Narrow Cone), Moderate DMG(Fire/Energy), Moderate DoT(Fire), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion: War Ranged (Targeted AoE), Moderate DMG(Fire/Energy), Moderate DoT(Fire), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload: War Post Death Special: PBAoE, High DMG(Fire), Extreme DoT(Fire), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Assault Toggle: PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.
Tactics Toggle: PBAoE, Team +ToHit, Prot( Co 5.19 ), Res( Co 50% Fr 50% ), +Perception
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Defense or Assault before selecting Tactics.
Armored Exoskeleton: War Auto: Self +Res( S20 L20 F50 C-20 E20 N20 P30 T30 )
Resistance
Resistance Resistance
Archvillain resistance.
Chief Magus
Main Article: Chief Magus
These radical members of the Rikti's Restructurist faction have mastered magical arts stolen from the Circle of Thorns.
Powers
Teleport Self Teleport
The Rikti Magus can Teleport long distances.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You are on fire, and are taking Damage over Time from the Fireball.
Stalagmites Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Disorient, -DEF
The Rikti Magus has left you Disoriented with his Stalagmites attack. Your Defense is lowered.
Lightning Bolt Ranged, High DMG(Energy), Foe -End, -Recovery, Self +End
The Magus can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Block of Ice Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD
You are Held in a Block of Ice. You will be slowed from the cold when you break free.
Mass Hypnosis Autohit: Ranged (Targeted AoE), Foe Sleep
Rikti Magus has put you to sleep.
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Rikti Magus has slightly reduce your attack speed with his Mental Blast.
Rikti Sword Melee, Heavy DMG(Energy/Lethal), Foe Knockback
You are Disoriented.
Tactics Toggle: PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 50% Fr 50% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Vengeance Post Death Special: PBAoE, Ally +DEF(Ranged, Melee, AoE), +ToHit, +DMG
The loss of a good leader enrage the team. If a commander falls in battle, they can grant their teammates a bonus to their defense, their to hit, and their damage with his last breath.
Super Leap Auto: Self +Jump
The Rikti Gunman can Leap to building tops without problem.
Resistance Auto, Res( S30 L30 F30 C30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
Archvillains
Death: Rider
Main Article: Death: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds even their fellow Rikti are terrified of them. The Rider known as Death uses fear and sudden overwhelming attacks to kill his unfortunate foes.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance: Death Ranged (Narrow Cone), Light DMG(Negative/Energy), Foe -DEF, -ToHit
Your defense has been reduced by the Laser Lance.
Sweeping Laser: Death Ranged (Cone), Moderate DMG(Negative/Energy), Foe -DEF, -ToHit
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse: Death Ranged (Narrow Cone), Moderate DMG(Negative/Energy), Minor DoT(Negative), Foe -Resist(All), -Regen, -ToHit
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion: Death Ranged (Targeted AoE), Moderate DMG(Negative/Energy), Minor DoT(Negative), Foe -Resist(All), -Regen, -ToHit
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload: Death Post Death Special: PBAoE, High DMG(Negative/Energy), Minor DoT(Negative), Foe -Resist(All), -Regen, -ToHit
You are on fire! Your resistances and regeneration rate have been reduced.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Touch of Fear Melee, Foe Fear, -ToHit
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have their chance to hit reduced.
Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.
Cloak of Fear Toggle: PBAoE, Foe Fear, -ToHit
You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit.
Oppressive Gloom Toggle: PBAoE, Foe Disorient
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Death Shroud Toggle: PBAoE, Minor DoT(Negative)
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.
Armored Exoskeleton: Death Auto: Self +Res( S20 L20 F20 C20 E-20 N50 P30 T30 )
Resistance
Resistance Resistance
Archvillain resistance.