Outcasts
Overview
The Outcasts are a Paragon City street gang composed of Mutants possesing elemental powers. Partially street thugs and partially supervillains, they can be quite dangerous. This enemy group can be fought in City of Heroes between levels 5 to 20. They are very rare (but still possible) to find in City of Villains , since they can't be found anywhere in the Rogue Isles.
Background
Outcasts official info ( Copied from the City of Heroes official website [1] )
One of Paragon City’s most infamous street gangs is the Outcasts. A small but dangerous group, the Outcasts have a strong grip on many of the neighborhoods in Steel Canyon, although their long-standing enemies, the Trolls and the Tsoo, constantly threaten to upset the status quo. Gang wars are vicious, bloody, and all too common.
On the surface, the Outcasts are one of the most diverse gangs in appearance. It has a strong attraction for many lower-powered criminals who do not feel they have the raw power to go it on their own. These junior members fall into the life searching for a way to make a name for themselves despite their minor abilities. The initiates are thus more diversified in make-up and background than in some gangs. The members are unified, however, as they all have elemental-based, super-powered abilities. They tend to subdivide into smaller gang lines, or chapters, based on their particular affinity, such as stone (Bricks), air (Shockers), ice (Freezers), and fire (Scorchers). Each chapter has its own colors and modus operandi, although the lowest ranked members are most similar as their powers are unremarkable as a rule. As they climb the ranks, they become more fiercely loyal to their particular line, and their now lethal elemental powers distinguish them by name and reputation.
Although small, this gang is especially dangerous because all of its members have some modicum of power – minions perhaps only a tiny spark, but the leaders of the gang are super-powered villains to be reckoned with.
The Outcasts have plagued Paragon City for years, but in recent days have appeared to expand their power base. After the Trolls’ unleashed their devastating explosion under Eastgate, creating the Hollows, the Outcasts knew they couldn’t let the new territory fall into their enemies’ hands, and so a splinter group moved into the caverns. Due to stubbornness and selfishness, each chapter pretty much goes its own way with little central leadership. Occasionally the leaders of the chapters agree on a particular tactic, but there is little overarching strategy directing the group. While rivalries between the different factions are not uncommon, these petty squabbles fall by the wayside when the gang is threatened by an outsider, whether Troll or cape. Outcasts tend to identify by line and personal reputation for internal matters, but quickly fall into rank when dealing with the greater world.
Villain types
Minions
Outcast Initiate Chopper
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.
Levels: 5-10
Powers
Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.
Fireman Axe Melee, High Lethal Damage, Foe -Defense
Your Defense has been reduced by the Fireman Axe.
Outcast Initiate Slammer
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.
Levels: 5-10
Powers
Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.
Sledgehammer Low-Accuracy, Melee, Superior Smash Damage, Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Outcast Initiate Slicer
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.
Levels: 5-10
Powers
Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.
Knife Melee, Moderate Lethal Damage
Basic stabbing and cutting blade.
Outcast Initiate Slugger
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They are limited to hand weapons and firearms, like any other common gangster.
Levels: 5-10
Powers
Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.
Baseball Bat Melee, Moderate Smash Damage
There is nothing like slugging someone in the head with this baseball bat.
Outcast Charger
Unlike the higher ranked members of the Outcasts, these thug's elemental powers are only beginning to manifest. Never-the-less, they are much more power than your typical thug.
Levels: 11-20
Powers
Charged Bolts Ranged, Moderate Energy Damage, Foe -Endurance
The Outcast can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Outcast has electrocuted you.
Resistance Res( E20 N-20 )
Outcast Resistance.
Outcast Cooler
Unlike the higher ranked members of the Outcasts, these thug's elemental powers are only beginning to manifest. Never-the-less, they are much more power than your typical thug.
Levels: 11-20
Powers
Frozen Fists Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.
Ice Bolt Ranged, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.
Resistance Res( F-20 C20 )
Outcast Resistance.
Outcast Crusher
Unlike the higher ranked members of the Outcasts, these thug's elemental powers are only beginning to manifest. Never-the-less, they are much more power than your typical thug.
Levels: 11-20
Powers
Stone Fist Melee, Moderate Smash Damage
You have been Disoriented.
Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been lowered.
Resistance Res( S20 L20 )
Outcast Resistance.
Outcast Torch
Unlike the higher ranked members of the Outcasts, these thug's elemental powers are only beginning to manifest. Never-the-less, they are much more power than your typical thug.
Levels: 11-20
Powers
Flares Ranged, Moderate Damage over Time(Fire)
You are on fire and taking Damage over Time.
Scorch Melee, Moderate Fire Damage, Minor Damage over Time(Fire)
You are on fire and taking Damage over Time.
Resistance Res( F20 C-20 )
Outcast Resistance.
Lieutenants
Block
Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Blocks are just learning how to harden their bodies into stone, and control the primal forces of earth and rock.
Levels: 5-10
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Stone Fist Melee, Moderate Smash Damage
You have been Disoriented.
Brick
The Bricks are one with the earth, altough not in a hippie kind of way. Instead they use stone and rock to smash their rivals, hurling boulders or conjuring up mallets with which to maul anyone who gets in their way.
Levels: 11-16
Powers
Stone Fist Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Outcast can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Resistance Res( S20 L20 )
Outcast Resistance.
Chiller
Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Chillers have grown beyond the ability to keep a drink cool.
Levels: 5-10
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Frozen Fists Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.
Freezer
Not just an appliance anymore, the Freezers have mastery over cold and ice. As their name suggests, they are cold as ice and calm under pressure, even as they cast bolts of jagged ice that pierce flesh and bone alike.
Levels: 15-20
Powers
Frozen Fists Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
The Outcast has Slowed your movement and attack rate with his Frozen Fists.
Ice Blast Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
The Outcast has Slowed your movement and attack rate with his Ice Blast.
Resistance Res( F-20 C20 )
Outcast Resistance.
Match
Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. An Outcast Match has started to demonstrate his fire starting abilities.
Levels: 5-10
Powers
Submachine Gun Ranged, Moderate Damage over Time(Lethal) Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Scorch Melee, Moderate Fire Damage, Minor Damage over Time(Fire)
You are on fire and taking Damage over Time.
Scorcher
Rivals to the title of the city's premiere arsonists, these Outcasts can conjure up a variety of flame-based attacks to scorch their enemies. Manipulating fire requires concentration and determination, two traits common in all Scorchers.
Levels: 15-20
Powers
Fire Blast Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)
You are on fire and taking damage over time.
Scorch Melee, Moderate Fire Damage, Minor Damage over Time(Fire)
You are on fire and taking damage over time.
Resistance Res( F20 C-20 )
Outcast Resistance.
Volt
Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Volts have shown promise in manipulating and controlling their Electrical powers.
Levels: 5-10
Powers
Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Outcast has electrocuted you.
Shocker
Masters of the air, the shockers can fly and call forth blasts of lightning. They are without a doubt the flashiest of the Outcasts, and enjoy flamboyant displays of their power.
Levels: 11-15
Powers
Fly Self Fly
Air Outcast can Fly!
Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Outcast can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Charged Brawl Melee, Moderate Smash/Energy Damage, Foe Sleep, -Recovery, -Endurance
The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Resistance Res( E20 N-20 )
Outcast Resistance.
Bosses
Lead Brick
The biggest, baddest, Bricks on the block have complete control over the earth beneath their feet. They can turn soil into quicksand, cause stalagmites to erupt at the snap of a finger and generally make life miserable for anyone they don't like who happens to be standing on the ground.
Levels: 5-16
Powers
Stone Fist Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Outcast can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Stone Mallet Melee, Moderate Smash Damage, Foe Knockback
The Outcast Summons a Stone Mallet from the very earth. Stone Mallet, deals moderate damage and can knock down foes.
Stone Spears Ranged (Targeted Area of Effect), Moderate Lethal Damage
The Outcast can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate Lethal damage.
Rock Armor Self, Toggle, Def( S40 L40 )
While this power is active, the Outcast's skin becomes Stone. Rock Armor make the Outcast highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.
Resistance Res( S20 L20 )
Outcast Resistance.
Lead Freezer
The top-dog Freezers are constantly surrounded by an area of cold, even on the hottest summer's day. They can create a host of different cold-based effects, from frost armor for themselves to freezing prisons for their foes.
Levels: 15-20
Powers
Frozen Fists Melee, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
The Outcast has Slowed your movement and attack rate with his Frozen Fists.
Ice Sword Melee, Moderate Cold/Lethal Damage, Foe -Recharge, -Speed
The Outcast has Slowed your movement and attack rate with his Ice Sword.
Freezing Touch Melee, Light Damage over Time(Cold), Foe Hold
You are held, frozen in a block of ice.
Ice Blast Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
The Outcast has Slowed your movement and attack rate with his Ice Blast.
Frozen Armor Self, Toggle, Res( S30 L30 F10 C20 T20 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.
Resistance Res( F-20 C20 )
Outcast Resistance.
Lead Scorcher
These are the pinnacle pyros of the Outcasts, masters of the element of fire. They can perform a myriad of fiery marvels, one of the flashiest of which is the creation of Fire Imps: malevolent humanoids of pure fire who pounce upon the Scorcher's foes.
Levels: 15-20
Powers
Scorch Melee, Moderate Fire Damage, Minor Damage over Time(Fire)
You are on fire and taking damage over time.
Fire Blast Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)
You are on fire and taking damage over time.
Fire Ball Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Imps Summon 3 Imps
Summons 3 small Fire Imps to a targeted location. Fire Imps will viciously attack any nearby foes, but they only posses the most rudimentary instincts. Be sure to summon Fire Imps near the enemies you wish them to attack.
Fire Shield Toggle, Self Res( S30 L30 F30 C10 )
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.
Resistance Res( F20 C-20 )
Outcast Resistance.
Lead Shocker
Experienced Shockers are masters of their chosen element. They soar with the expertise of veteran flyers and can make electricity dance at their commands. They are especially fond of entrapping their rivals in fields of lightning.
Levels: 5-15
Powers
Fly Self Fly
Air Outcast can Fly!
Charged Brawl Melee, Moderate Smash/Energy Damage, Foe Sleep, -Recovery, -Endurance
The Outcast has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Outcast can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Havoc Punch Melee, High Smash/Energy Damage, Foe Sleep, -Recovery, -Endurance, Knockback
The Outcast has electrocuted you and temporarily halted your Endurance Recovery with his Charged Brawl.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Lightning Field Toggle, Point Blank Area of Effect, Minor Energy Damage, Foe -Endurance
While active, the Outcast emits a storm of electricity around himself that constantly damages all nearby foes.
Resistance Res( E20 N-20 )
Outcast Resistance.
Named Enemies
Outcast Quantum Gunner (Minion)
Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warm their morning coffee. They're limited to hand weapons and firearms, like any other common gangster.
Levels: 5-20
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.
Quantum Chiller (Lieutenant)
Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Chillers have grown beyond the ability to keep a drink cool.
Levels: 5-20
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Res( F-20 C20 )
Outcast Resistance
Quantum Volt (Lieutenant)
Outcast Initiates who show potential are valuable commodities amongst the Outcasts, and are quickly elevated up the ranks. Volts have shown promise in manipulating and controlling their Electrical powers.
Levels: 5-20
Powers
Fly Self Fly
Air Outcast can Fly!
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.
Resistance Res( E20 N-20 )
Outcast Resistance
Lead Quantum Brick (Boss)
The biggest, baddest, Bricks on the block have complete control over the earth beneath their feet. They can turn soil into quicksand, cause stalagmites to erupt at the snap of a finger and generally make life miserable for anyone they don't like who happens to be standing on the ground.
Levels: 5-20
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Rock Armor Toggle, Self Def( S40 L40 )
While this power is active, the Outcast's skin becomes Stone. Rock Armor make the Outcast highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.
Resistance Res( S20 L20 )
Outcast Resistance
Lead Quantum Scorcher (Boss)
These are the pinnacle pyros of the Outcasts, masters of the element of fire. They can perform a myriad of fiery marvels, one of the flashiest of which is the creation of Fire Imps: malevolent humanoids of pure fire who pounce upon the Scorchers' foes.
Levels: 5-20
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Fire Shield Toggle, Self Res( S30 L30 F30 C10 )
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.
Resistance Res( F20 C-20 )
Outcast Resistance.
Elite Bosses
Frostfire
Main Article: Frostfire
Leonard Calhoun used to imagine life as a hero. His strong elemental powers seemed to be just what the job required. Leonard made himself a costume and took up the name Frostfire, but he soon found that saving people wasn't nearly as appealing as picking their pockets. Frostfire descended into a life of crime and began to gather together other misguided mutants such as himself. Thus, the Outcasts were born.
Levels: 7-15
Powers
Ice Blast Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD
FrostFire's Ice Blast has chilled you, slowing your attack and movement speeds.
Freeze Ray Ranged, Heavy DoT(Cold), Foe Hold
FrostFire has Held you frozen in a block of Ice.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)
You are on fire!
Chilblain Ranged, Moderate DoT(Cold), Foe Immobilize, -Recharge, -SPD, -Fly
You are Immobilized and taking cold damage over time.
Flashfire Low-Accuracy: Ranged (Targeted AoE), Minor DoT(Fire), Foe Disorient
You are Disoriented and on fire!
Incinerate Melee, Extreme DoT(Fire)
You are being Incinerated. It burns!
Freezing Touch Melee, Superior DoT(Cold), Foe Hold
FrostFire has Held you frozen in a block of Ice.
Fire Imps Summon 2 Imps and Jack Frost
Summon 2 Imps and Jack Frost.
Blazing Aura Toggle: PBAoE, Minor DoT(Fire)
You are taking fire damage from FrostFire's Blazing Aura.
Chilling Embrace Toggle: PBAoE, Foe -Recharge, -SPD, -DMG
You are slowed from Frostfire's Chilling Embrace.
Resistance Res( F25 C25 ), +Recovery
Resistance
Named bosses
- Bedrock (Lead Brick)
- Brimstone (Lead Scorcher)
- Broken Storm (Lead Shocker)
- Electric Eel (Lead Shocker)
- Fade (Shocker Lieutenant)
- Flash (Brick Lieutenant) [COH]
- Greased Lightning (Lead Shocker)
- Hurricane (Lead Shocker)
- Keystone (Lead Brick)
- Lightning Strike (Lead Shocker)
- Loner (Brick Lieutenant)
- Night Strike (Lead Brick)
- Night Strike (Lead Freezer)[COH]
- Snow-Pac (Lead Freezer)
- Stryke (Lead Shocker)
- Tempest (Lead Shocker)
Related Badges
The Outcasts are in awe of you.
You have calmed the storm by ridding the streets of the Outcasts' leaders.