Dark Mastery
Overview
Dark Mastery is a Blaster, Controller, Defender, Tanker, Brute, Corruptor, Dominator, Mastermind and Sentinel Ancillary Power Pool.
Corruptor/Defender: You have Mastery over Darkness to weaken your foes, and to add some much needed defense.
Blaster/Brute/Controller/Dominator/Mastermind/Sentinel/Tanker: You have Mastery over Darkness to control and blast your foes.
Power Table
The following table shows which powers are available and at what level:
Blaster
Power | Level | Effect |
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35 | Toggle: Self +Res(Fire, Cold, Energy, Negative) |
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35 | Ranged (Cone), Foe Fear, -ToHit |
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38 | Ranged, Foe Confuse, -ToHit |
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41 | Ranged (Targeted AoE), Foe Intangible |
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44 | PBAoE, Self Heal, +MaxHP, +MaxEnd; Foe -MaxHP, -MaxEnd, -Regen |
Brute/Tanker
Power | Level | Effect |
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35 | Ranged, Light DoT(Negative), Foe Immobilize, -ToHit |
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35 | Ranged, Moderate DMG(Negative), Foe Hold |
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38 | Ranged, Moderate DMG(Negative), Foe -ToHit |
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41 | Ranged (Cone), Moderate DoT(Negative), Foe -ToHit |
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44 | Ranged (Location AoE), Foe -SPD, -Res(All), -Fly |
Controller
Power | Level | Effect |
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35 | Toggle: Self +Res(Fire, Cold, Energy, Negative) |
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35 | Ranged, Moderate DMG(Negative), Foe -ToHit |
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38 | Ranged (Cone), Moderate DMG(Negative), Foe Knockback, -ToHit |
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41 | Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit |
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44 | PBAoE, Self Heal, +MaxHP, +MaxEnd; Foe -MaxHP, -MaxEnd, -Regen |
Corruptor / Defender
Power | Level | Effect |
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35 | Toggle: PBAoE, Foe Disorient, Self -HP |
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35 | PBAoE, Light DMG(Negative), Self +End |
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38 | Toggle: Self +Res(Smash, Lethal, Negative, Toxic) |
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41 | Self Rez, Special |
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44 | Ranged (Targeted AoE), Minor DMG(Negative), Self +DMG, +ToHit |
Dominator
Power | Level | Effect |
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35 | Toggle: Self +Res(Fire, Cold, Energy, Negative) |
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35 | Ranged (Location AoE), Foe -SPD, -Res(All), -Fly |
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38 | Toggle: Ranged (Targeted AoE), Foe -DMG, -ToHit |
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41 | Ranged (Cone), Moderate DMG(Negative), Foe Knockback, -ToHit |
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44 | PBAoE, Self Heal, +MaxHP, +MaxEnd; Foe -MaxHP, -MaxEnd, -Regen |
Mastermind
Power | Level | Effect |
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35 | Toggle: Self +Res(Fire, Cold, Energy, Negative) |
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35 | Ranged, Light DoT(Negative), Foe Immobilize, -ToHit, -Fly |
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38 | Ranged (Targeted AoE), Foe Disorient |
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41 | Ranged, Foe Confuse, -ToHit |
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44 | PBAoE, Self Heal, +MaxHP, +MaxEnd; Foe -MaxHP, -MaxEnd, -Regen |
Sentinel
Power | Level | Effect |
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35 | Ranged (Cone), Minor DoT(Negative), Foe Immobibilize, -ToHit, -Fly |
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35 | Melee, Heavy DMG(Negative/Smash), Foe -ToHit |
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38 | Ranged, Moderate DMG(Negative), Foe Hold, -ToHit |
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41 | PBAoE Melee, Moderate DMG(Negative), Minor DoT(Negative), Foe -ToHit |
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44 | Toggle: Ranged (Targeted AoE), Foe -DMG, -ToHit |
Powers
The following are powers in the Dark Mastery powerset.
Black Hole
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. You must be level 41 and have one other Dark Mastery Powers before selecting this power.
Recharge | Extremely Long |
Minimum Level | ![]() |
Effects | Ranged (Targeted AoE) |
Foe Intangible | |
Enhancements | ![]() |
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Dark Blast
A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's Accuracy.
Brutes/Tankers: You must be level 38 and have one other Dark Mastery Powers before selecting this power.
Damage | Moderate DMG(Negative) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Ranged |
Foe -ToHit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Dark Consumption
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
Damage | Light DMG(Negative) |
Recharge | Extremely Long |
Minimum Level | ![]() |
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Effects | PBAoE |
Self +Endurance | |
Enhancements | ![]() |
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Dark Embrace
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Toxic, and Negative Energy damage. You must be level 38 and have one other Dark Mastery Powers before selecting this power.
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Toggle: Self +Resist(Smashing, Lethal, Negative, Toxic) |
Enhancements | ![]() |
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Set Categories | ![]() |
Dark Pit
Envelops a targeted foe and any nearby enemies in a pit of Negative Energy. The attack deals no damage, but Disorients all affected foes for a good while. You must be level 38 and have one other Dark Mastery Powers before selecting this power.
Recharge | Extremely Long |
Minimum Level | ![]() |
Effects | Ranged (Targeted AoE) |
Foe Disorient | |
Enhancements | ![]() |
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Darkest Night
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.
Dominators: You must be level 38 and have one other Dark Mastery Powers before selecting this power.
Sentinels: You must be level 44 and have two other Dark Mastery Powers before selecting this power.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Toggle: Ranged (Targeted AoE) |
Foe -Damage, -ToHit | |
Enhancements | ![]() |
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Engulfing Darkness
You release a burst of negative energy to foes around you dealing moderate Negative Energy damage, reducing their chance to hit and sapping their health over time.
Damage | Moderate(Negative) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Point Blank Area of Effect, Minor Damage Over Time(Negative) |
Foe -To Hit | |
Enhancements | ![]() |
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Fearsome Stare
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Ranged (Cone) |
Foe Fear, -ToHit | |
Enhancements | ![]() |
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Midnight Grasp
Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe, reduce their chance to hit and continuously drain their life force. You must be level 41 and have one other Dark Mastery Powers before selecting this power.
Damage | Extreme DoT(Negative) |
Recharge | Long |
Minimum Level | ![]() |
Effects | Melee |
Foe Immobilize, -ToHit | |
Enhancements | ![]() |
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Murky Cloud
You create a Murky Cloud enshrouding you. This cloud can absorb all forms of energy, making you more resistant to Fire, Cold, Energy, and Negative Energy attacks.
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Toggle: Self +Resist(Fire, Cold, Energy, Negative) |
Enhancements | ![]() |
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Netherworld Grasp
Mastery over the forces of the Netherworld allows you to summon dark tentacles to render your target helpless and inflicting moderate negative energy damage. Even if the target is powerful enough to resist the power's hold effect they will have their chance to hit reduced. You must be level 38 and have one other Dark Mastery Powers before selecting this power.
Damage | Moderate DMG(Negative) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Ranged |
Foe Hold, -ToHit | |
Enhancements | ![]() |
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Netherworld Tentacles
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the tentacles drain their life and reduce their chance to hit.
Damage | Minor DoT(Negative) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Ranged (Cone) |
Foe Immobilize, -ToHit, -Fly | |
Enhancements | ![]() |
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Night Fall
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit. You must be level 41 and have one other Dark Mastery Powers before selecting this power.
Damage | Moderate DoT(Negative) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Cone) |
Foe -ToHit | |
Enhancements | ![]() |
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Oppressive Gloom
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Toggle: PBAoE |
Foe Disorient | |
Self -HP | |
Enhancements | ![]() |
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Penumbral Grasp
Penumbral Grasp deals moderate Negative Energy damage, reduces their chance to hit and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.
Damage | Light DoT(Negative) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Ranged |
Foe Immobilize, -ToHit | |
Enhancements | ![]() |
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Petrifying Gaze
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Damage | Moderate DMG(Negative) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged |
Foe Hold | |
Enhancements | ![]() |
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Possess
You cause your targeted foe to be possessed by a dark entity from the Netherworld causing them to be confused for a short period of time. While confused they will be unable to tell the difference between friend or foe and will attack nearby allies.
Blasters: You must be level 38 and have one other Dark Mastery Powers before selecting this power.
Masterminds: You must be level 41 and have one other Dark Mastery Powers before selecting this power.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged |
Foe Confuse, -ToHit | |
Enhancements | ![]() |
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Shadowy Binds
You take control of your victim's shadow causing it to entangle and bind its owner thus leaving them immobilized and suffering from negative energy damage over time and reducing their chance to hit. Immobilized foes cannot move but can still attack.
Damage | Light DoT(Negative) |
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Ranged |
Foe Immobilize, -ToHit, -Fly | |
Enhancements | ![]() |
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Smite
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time.
Damage | Heavy DMG(Negative/Smash) |
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Melee |
Foe -ToHit | |
Enhancements | ![]() |
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Soul Consumption
You consume life and soul from all enemies nearby, thus siginficantly increasing your maximum hitpoints and endurance. The more foes affected, the stronger the effect. You must be level 44 and have two other Dark Mastery Powers before selecting this power.
Recharge | Extremely Long |
Minimum Level | ![]() |
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Effects | PBAoE |
Self Heal, +Max HP, +Max Endurance | |
Foe -Max HP, -Max Endurance, -Regeneration | |
Enhancements | ![]() |
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Soul Transfer
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself. You must be level 41 and have one other Dark Mastery Powers before selecting this power.
Damage | Moderate DMG(Negative) |
Recharge | Extremely Long |
Minimum Level | ![]() |
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Effects | Self Resurrect, Special |
Enhancements | ![]() |
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Spirit Drain
Using this power, you can drain the spirits of your foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. You must be level 44 and have two other Dark Mastery Powers before selecting this power.
Damage | Minor DMG(Negative) |
Recharge | Very Long |
Minimum Level | ![]() |
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Effects | Ranged (Targeted AoE) |
Self +Damage, +ToHit | |
Enhancements | ![]() |
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Tar Patch
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Brutes/Tankers: You must be level 44 and have two other Dark Mastery Powers before selecting this power.
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Unlike other versions of Tar Patch, the resistance debuff is not autohit and has a tohit check every half second.
Recharge | Extremely Long |
Minimum Level | ![]() |
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Effects | Ranged (Location AoE) |
Foe -Speed, -Resist(All), -Fly | |
Enhancements | ![]() |
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Set Categories | ![]() |
Umbral Torrent
You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal Negative Energy damage, but sends foes flying and reduces their chance to hit. You must be level 38 and have one other Dark Mastery Powers before selecting this power.
Damage | Moderate DMG(Negative) |
Recharge | Long |
Minimum Level | ![]() |
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Effects | Ranged (Cone) |
Foe Knockback, -ToHit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Historical
- This set was added to the game in Issue 3.
- Soul Transfer was added to this set in Issue 16.
- This set was made available to Corruptors in Issue 18.
- In Issue 21, All Epic Power Pools became accessible at level 35, and the level requirements for the powers were lowered to match.
- This set was included with the release of Sentinels in Issue 25.
- Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
- This set was proliferated to Blasters, Controllers, Tankers, Brutes, Dominators, and Masterminds in Issue 27, Page 7, with new powers.
- Issue 27, Page 7 replaced Soul Drain for Defenders and Corruptors with Spirit Drain.
Soul Drain
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your damage and accuracy. You must be level 44 and have two other Dark Mastery Powers before selecting this power.
Damage | Moderate DMG(Negative) |
Recharge | Very Long |
Minimum Level | ![]() |
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Effects | PBAoE |
Self +Damage, +ToHit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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