Day Jobs

From Homecoming Wiki
Revision as of 02:13, 5 December 2008 by imported>Blackavaar (historical) (→‎Villain Day Jobs)
Jump to navigation Jump to search

Overview

The Day Job system allows players to log out from a specific location (like a hospital or vault) and when they return to play, after an extended log out period, they will gain a temporary power or some other benefit. All of the benefits granted from Day Jobs, other than badges and accolades (see below) are temporary or have a certain number of uses before they expire. However, each time a character logs out from the same area, the corresponding benefits are replenished. Most rewards take 10 days of logged out time to reach the maximum benefit.

When characters are logged out from a designated location (consecutively or non-consecutively) for a total of 21 days they will earn a badge associated with the corresponding Day Job. This will result in additional benefits. Once a badge is earned, the rate at which characters accumulate benefits, and even the potency of them, increase.

Day Jobs and Badges

Hero Day Jobs

Day Job Name Log Out Location Benefit
Template:DayJobBadge Inside a Vault Influence bonus upon mission complete.
Template:DayJobBadge Hospital Lobbies Out of combat regeneration bonus.
Template:DayJobBadge Ouroboros Enhancement recipe upon mission complete.
Template:DayJobBadge Cimerora Damage Resistance bonus.
Template:DayJobBadge City Hall (Atlas Park) Influence Bonus upon mission complete.
Template:DayJobBadge Pocket D Out of combat recovery bonus.
Template:DayJobBadge Train Stations Travel speed bonus.
Template:DayJobBadge Wentworths Consignment Houses Auction fee discount.
Template:DayJobBadge The Shadow Shard Traveler's Jet pack temporary power.
Template:DayJobBadge Arena interior Maximum Endurance bonus.
Template:DayJobBadge Icon Lobbies Coupons that will grant a 25% discount at the tailor.
Template:DayJobBadge Portal Corporation Lobbies Large Inspiration upon mission complete.
Template:DayJobBadge Police Stations Experience Bonus upon mission complete.
Template:DayJobBadge Inside the Midnighter Club Random arcane salvage drop upon mission complete.
Template:DayJobBadge Supergroup bases or near base portals Prestige bonus.
Template:DayJobBadge Graveyards XP Debt Protection.
Template:DayJobBadge Anywhere (accrues concurrently with other Day Jobs) 50% experience bonus.
Template:DayJobBadge PvP Zones Recharge rate bonus.
Template:DayJobBadge Inside Universities Random tech salvage drop upon mission complete.
Template:DayJobBadge Store Lobbies Enhancement drop upon mission complete.
Template:DayJobBadge Vanguard Base interior Vanguard Merit upon mission complete.

Villain Day Jobs

Day Job Name Log Out Location Benefit
Template:DayJobBadge Arachnos Bases and Arachnos Friendly areas. Not areas with hostile Arachnos forces. Experience Bonus upon mission complete.
Template:DayJobBadge Anywhere in Grandville Traveler's Jet pack temporary power.
Template:DayJobBadge Ouroboros Enhancement recipe upon mission complete.
Template:DayJobBadge Cimerora Damage Resistance bonus.
Template:DayJobBadge Pocket D Out of combat recovery bonus.
Template:DayJobBadge Crey Industries Building in Nerva Archipelago Large Inspiration upon mission complete.
Template:DayJobBadge Anywhere (accrues concurrently with other Day Jobs) 50% Experience bonus.
Template:DayJobBadge Arachnos Building (Supergroup Building in Port Oakes) Influence Bonus upon mission complete.
Template:DayJobBadge Arena interior Maximum Endurance bonus.
Template:DayJobBadge Tailor Lobbies Coupons that will grant a 25% discount at the tailor.
Template:DayJobBadge Near Black Markets Auction fee discount.
Template:DayJobBadge Inside the Midnighter Club Random arcane salvage drop upon mission complete.
Template:DayJobBadge Supergroup bases or near base portals Prestige bonus.
Template:DayJobBadge Graveyards XP Debt Protection.
Template:DayJobBadge Hospital Lobbies Out of combat regeneration bonus.
Template:DayJobBadge Near Black Helicopters Travel speed bonus.
Template:DayJobBadge PvP Zones Recharge rate bonus.
Template:DayJobBadge Inside Universities Random tech salvage drop upon mission complete.
Template:DayJobBadge Ferry Docks Enhancement drop upon mission complete.
Template:DayJobBadge Inside a Vault Influence bonus upon mission complete.
Template:DayJobBadge Vanguard Base interior Vanguard Merit upon mission complete

Accolades

An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional "charges" can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade.

When players obtain Day Job badges, they unlock information about which Day Jobs to collect next in order to earn the associated Accolade(s).

Hero Day Job Accolades

Day Job Accolade Day Job #1 Day Job #2 Benefit
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Ally Heal
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Rune of Purification: Foe Dmg(Energy)
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Invention crafting discount tokens
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Combat Shield
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Fragmentation Grenade: Ranged AoE Foe Damage, Knockback
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Ally Resurrect
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Baton Power: Melee Minor DMG (Smashing) Foe Stun
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Base teleporter (15 minute recharge)
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Sleep Gas: Ranged AoE Foe Sleep
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Tear Gas: Ranged AoE Foe Hold
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Foe Placate
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Self Auto +Rech, +Res(Rech, Run, Fly, Teleport)
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Traveler Pack

Villain Day Job Accolades

Day Job Accolades Day Job #1 Day Job #2 Benefit
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Ally Heal (20 uses)
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Rune of Purification: Foe Dmg(Energy, Special vs. nonhuman)
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Smoke Grenade: Ranged AoE Foe -Perception, -To Hit
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Traveler's Pack
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Sleep Gas: Ranged AoE Foe Sleep
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Combat Shield
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Fragmentation Grenade
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Ally Resurrect (20 uses)
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Invention crafting discount tokens
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Beguile: Foe Placate
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Damage and teleport +Res, +Rech
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Base Teleporter
Template:DayJobBadge Template:DayJobBadge Template:DayJobBadge Web Grenade: Ranged Foe Immobilize, -Rech, -Fly, -Speed

On Patrol

In addition to all of the Day Jobs, every character is "On Patrol" after they log out of the game. When players log back into Paragon City or the Rogue Isles they will gain 1 bar of extra experience (1.5x experience when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of extra experience this way. Patrol experience is shown as a blue portion of your experience bar. Experience debt will be removed first before any patrol experience is applied.

If your character has a number of extra experience bars that exceeds the number of experience bars you need to level up, then this extra experience will carry over to the next security/threat level.

Since a level 50 character does not earn experience any longer, the experience bonus is converted into influence. What is the ratio conversion rate?

See Also

External Links