Devices

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Revision as of 05:34, 26 January 2007 by imported>TayJK (historical) (→‎Powers: Added info for Caltrops, Targetting Drone and Web Grenade)
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Overview

Devices is one of the powersets. It is a Blaster secondary power set

Devices are equipment you have constructed for use in combat. By using them strategically, you can gain a great tactical advantage. Traps, non-lethal munitions, and demolitions are available in this power set.

Power Tables

Blaster

The Devices powerset is available as a secondary set for Blasters. The following table shows which powers are available and at what level:

Power Level Effect
Web Grenade 1 Ranged, Foe: Immobilize -Recharge -Fly
Caltrops 2 Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe: -Speed
Taser 4 Melee, Foe: Disorient
Targeting Drone 10 Toggle: Self +Accuracy, +Perception, Resistance (DeBuff ToHit)
Smoke Grenade 16 Ranged (Target Area of Effect), Foe: -Perception, -Accuracy
Cloaking Device 20 Toggle: Self Stealth, +Defence (All)
Trip Mine 28 Place Mine: Player Based Area of Effect, Superior Damage (Lethal/Fire)
Time Bomb 35 Place Bomb: Player Based Area of Effect, Extreme Damage (Lethal/Fire)
Auto Turret 38 Build Turret: Ranged, Moderate Damage (Lethal)

Powers

The following are powers in the Devices powerset.

Gadgets Turret.png Auto Turret

You can place a stationary Auto Turret on the ground. The Auto Turret has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, the Turret will continue to unload a volley of lead into the target until it is destroyed or out of range. The Turret is armored, but can be destroyed.

Damage Moderate
Recharge Very Long
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects -
-
Enhancements -
-

Gadgets Caltrops.png Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.

Damage Minor Damage over time
Recharge Slow
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Effects Ranged Location Area of Effect
Foe: Minor Damage Over Time (Lethal), -Speed
Enhancements Enhance Slow
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage

Gadgets Cloak.png Cloaking Device

The Cloaking Device allows you to use a LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. IF you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some stealth powers, the Cloaking Device has no movement penalty. The Cloaking device will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist.

Recharge Slow
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects -
-
Enhancements -
-

Gadgets SmokeGrenade.png Smoke Grenade

The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to accuracy.

Recharge Slow
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects -
-
Enhancements -
-

Gadgets TargetingDrone.png Targeting Drone

When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your accuracy and increase your perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your accuracy. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains endurance.

Recharge Slow
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Self Toggle
+Accuracy, +Perception, Resistance (Debuff ToHit)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff

Gadgets Taser.png Taser

The Taser is a basically a stun-gun. This small device releases a high-voltage, low-amperage electrical charge that can disorient most opponents with minimal damage. The Taser has no range, and only works in melee.

Damage Minor
Recharge Slow
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects -
-
Enhancements -
-

Gadgets Timebomb.png Time Bomb

You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.

Damage Extreme
Recharge Very Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects -
-
Enhancements -
-

Gadgets Mine.png Trip Mine

You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate.

Damage Superior
Recharge Slow
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects -
-
Enhancements -
-

Gadgets WebGrenade.png Web Grenade

Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe: Immobilize, -Recharge, -Fly
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Immobilization Duration
Enhance Accuracy

External Links