Doctored Wounds: Healing/Absorb/Endurance

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Revision as of 01:17, 17 January 2011 by imported>Aggelakis (historical) (→‎Effects: clean up, replaced: |to=53| → |to=50|)
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Doctored Wounds: Healing/Absorb/Endurance is an enhancement in the Doctored Wounds set.

The Reward Merit cost of this recipe is 50 Merits.

Effects

This enhancement improves the healing and endurance use of your power by the following amounts:

Level 30313233343536373839
Healing +21.8% +22.0% +22.3% +22.4% +22.7% +22.9% +23.2% +23.4% +23.6% +23.9%
END Red. +21.8% +22.0% +22.3% +22.4% +22.7% +22.9% +23.2% +23.4% +23.6% +23.9%
Level 4041424344454647484950
Healing +24.1% +24.4% +24.6% +24.8% +25.1% +25.3% +25.6% +25.8% +26.0% +26.2% +26.5%
END Red. +24.1% +24.4% +24.6% +24.8% +25.1% +25.3% +25.6% +25.8% +26.0% +26.2% +26.5%

Recipe

Uncommon Drop
Recipe Doctored Wounds.png

This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is an uncommon drop.

This recipe may be sold to a store for 100 inf per level. However, other players may be willing to pay more for it through the Auction House.

The following tables show the requirements for crafting this enhancement:


Level Crafting Requirements
Inf Invention Salvage
30 43,700 Salvage KheldianBloodSample.png 1 Demonic Blood Sample
Salvage InertGas.png 1 Inert Gas
Salvage Steel.png 1 Steel
31 48,200
32 52,700
33 57,200
34 61,700
35 66,200
36 73,920
37 81,640
38 89,360
39 97,080
40 104,800
Level Crafting Requirements
Inf Invention Salvage
41 121,260 Salvage Ruby.png 1 Ruby
Salvage TemporalAnalyzer.png 1 Temporal Analyzer
Salvage Treatise.png 1 Chaos Theorem
42 137,720
43 154,180
44 170,640
45 187,100
46 198,720
47 210,340
48 221,960
49 233,580
50 490,400