Dr. Graves

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Revision as of 03:07, 18 September 2011 by imported>Astartus (historical) (Corrected lvl range to 5-19 and added merit reward to 2nd story arc)
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Overview

Dr. Graves
Dr. Graves.jpg
Zone Mercy Island
Coordinates (-1066, 239, -9)[Copy]
Level Range 5-19
Introduced By None
Enemy Groups
Badges Badge OGTV1.png Dark Heart
Badge OGTV2.png Blackened Soul
Badge OGTV3.png Face Of Evil
v  d  e

Dr. Graves is a villain contact in the Mercy neighborhood of Mercy Island at coordinates (-1066, 239, -9)[Copy] . His level range is 5-19. He is one of the Ongoing Training Missions contacts.

Introductions

Contact Introduced By

Contact automatically introduced with a pop-up after a character reaches level 5 and completes training.

Dr. Graves has been skulking around Mercy Island...
A message appeared on the wall in front of you.
'You, Character, have been chosen to partake in an offering of power unimaginable. Seek out Dr. Graves in Mercy Island and he shall guide you to this prize.'
The message vanishes, making you wonder if it was ever even there.
This contact has now been added to the active tab of your Contact window.

Contact Introduces

+++ Missing Information +++

Information

The Eternal Surgeon

Somewhere between man and monster, Dr. Graves no longer practices 'formal' medicine. Practically impossible to kill, since he's technically already dead, Dr. Graves realizes that his name has become the butt of numerous jokes. However, when he needs a new kidney, spleen, heart, or other 'disposable organs', not too many people take time to appreciate the irony of his career path.

Initial Contact

Missing Initial Contact Dialogue

Greeting

Missing At Least One Greeting Dialogue

Too Busy

Missing Too Busy Dialogue

No More Missions

Missing No More Missions Dialogue

Story Arc

The Hearts of Darkness - Rogue's Contest (5-9)

Merit Rewards: This activity awards 2 Reward Merits.

Souvenir

Souvenir: Remote Detonator

This leftover detonator reminds you of your initial victories in Dr. Graves's game...

The Hearts of Darkness - Rogue's Contest

It began whit a summon from Dr. Graves, a grim surgeon with a short temper. He gathered you and four other Villains together and proposed a contest. The prize: unimaginable power and a resource at the winner's disposal, courtesy of your unnamed benefactor.

You started by making sure that Arachnos took little notice of you. You played dumb for the Arbiters and got them fighting amongst themselves, and returned to Graves.

During the first round of the contest, you managed to trick Dollface out of finishing a race to the finish, and stole the win yourself. Graves, though displeasedm was forced to concede the first victory to you.

For the second round, each contestant was required to formulate a plan of their own design, to display their villainous prowess. After investigating the others' plots, you came upon inspiration: you would destroy a Longbow base, lighting it up for all Mercy to see!

As you engaged in your plan, a mysterious voice began to assis you. It directed you on the specifics of when and how to destroy the base.

As you were about to evacuate the base and let the explosives run their course, the voice revealed itself: Scirocco of Arachnos had assissted you! He directed you to continue participation in Graves's illicit contest, in the hopes of tracking down and capturing your unnamed benefactor.


Register for Dr. Graves's tournament

Healthy Competition

Briefing

You would believe me to be a ghoul? And I assume your self-image is that of a misunderstood protagonist, is it? Or maybe the snarling monster with a secret heart of gold? Or perhaps someone cursed to a life they didn't want?

Bah. I am not here to trade barbs with someone of your like. However, what I am going to do is offer you, Character, a formal invitation to a very exclusive, albeit unsanctioned... competition.

Before you dismiss this opportunity, know this - the victor of the trial shall be granted the privilege of being apprenticed, if you will, to a person with very important connections.

Dr. Graves looks around at nearby Arachnos guards in a rather dramatic fashion before fixing his soulless eyes upon you.

Very, very important... connections.

Mission Acceptance

I'm glad to see that your ambition overshadows your attitude, Character. You'll need both if you expect to surpass the others in the eyes of the one who is truly watching. With that said, let us tarry no longer with this conversation. Actions speak louder than words, and if you try hard enough, sometimes louder than screams. I will give you the location you are to 'register' at. Use the registration console within the gathering place to prove your intent and I shall then speak to you further.

Unnecessary Solicitation

I do not have time to waste catering to your personal schedule. You are to meet me at the provided location,,, or forfeit your chance at gaining an enviable position of power. Now go!

Mission Objective(s)

This appears to be the location Dr. Graves instructed you to meet at. You'll need to find the registration console he spoke of.

  • Register for Dr. Graves tournament
    • Use the Identity Verification Console
    • Talk to Dr. Graves
    • Talk to Omnicore
    • Talk to Zephyr
    • Talk to Dollface
    • Go look for Crosscut
    • Talk to Crosscut
    • Talk to Dr. Graves

You have signed on as one of the contestants in the tournament of darkness. Little do the others know that you have no intention of losing this contest...

Enemies

Longbow

Notable NPCs


Debriefing

I hope you paid attention to the rules, Character. They are quite important. I am giving you my contact information so that you can learn when your trial is to begin.

Oh, and another thing. Good luck... You'll need it.

Avert Arachnos attention

Undisciplined Disciple

Briefing

Character. Before this first round of the competition begins, we must be certain that the ever present grasp of Arachnos has not taken notice of our... festivities. Thus, I have assigned each of you the task of reducing your profile - your importance, if you will - in the eyes of those who govern the pecking order in the Rogue Isles.

In other words, make the Arbiters believe you're not someone worth paying attention to for the time being.

Mission Acceptance

You have most likely already spoken with the arbiters that grant you permission to increase your powers. Although they appear to regard you as just one of the teeming throng that litters the streets of Mercy Island, this is not truly the case. I would suspect they have already taken a silent interest towards your activities, making your movements not as slight as you may believe.

You will need to make them think you're not worth considering for the time being. As part of your challenge, I will leave the details up to you. However, if I were to offer a suggestion, perhaps you may want to convince them that you're woefully inexperienced.

Dr. Graves pauses for a moment as he reads your face.

In other words, tell them you're a 'noob'.

Talk to Arbiter Richards in Mercy Island
Clue
Trainers

Trainers are capable of helping your character grow stronger. Whenever you gain enough experience to Level Up, a flashing arrow will appear near your Experience Bar. When you see this arrow, speak with a trainer!

Depending on your character's level, Trainers can allow you to learn new Powers, or can help you add Enhancement Slots to Powers you already have.

Visiting Trainers every time you Level Up is an essential part of your character's growth - remember to train whenever you get the chance!

Unnecessary Solicitation

Missing Unnecessary Solicitation Dialogue

Mission Objective(s)

  • Go take a ride on the Ferry to Port Oakes West
    • Use your map to locate the Rogue Island Ferry

You've reached the Rogue Island Ferry leading out of Mercy Island. Take a trip to Port Oakes West and find Arbiter Unger in the Arena District.

Talk to Arbiter Unger

Mission Objective(s)

  • Assault the corrupt cops in Mercy Island
    • Defeat 10 Rogue Island Policemen

You have successfully beaten down enough cops to keep the Arbiters busy for a while. Now it is time to inform Dr. Graves of your success.

Clue
Ferries

The Rogue Isles Ferry is the best method for Villains to move about the Rogue Isles. Each Ferry leads to every other City Zone that also has a Ferry. Note that some zones also have a Black Helicopter. Like the Ferry, the Black Helicopter is a good way to quickly reach any zone with its own Black Helicopter.

Unnecessary Solicitation

Although your idea is rather effective, this is not what you've been instructed to do. However, if you insist, I will not get in your way of inflicting grevious bodily harm upon those hypocritical authoritanians. You should find more than enough of them at Darwin's Landing or in Mercy City.


Debriefing

I'm not sure what was going through your head when you decided to raise the ire of the Rogue Island Police, Character. This runs directly counter-intuitive from your directions to reduce your profile.

You have, however, managed to keep the eyes of the police off of our activities; perhaps even Arachnos, themselves. Because of this, I will not request that our faceless benefactor disqualifies you... this time.

Beat the other Contestants!

Skeletons in Your Warehouse

Briefing

It is now time for the trials to begin. This shall be the first of several competitive events that you will be used to gauge your strengths, and potentially cull the weak. Let us hope for your sake that you are not the first to be culled.

Mission Acceptance

While you and the rest were avoiding the eye of Arachnos, I have put into motion all of the situations you will encounter and be judged by. You and the others will return to the impromptu training-grounds and utilize the registration terminal to begin the competition. The first to the finish line will be determined as the winner of Round One.

Oh, and you may wish to hurry. For you see, the competition has already begun...

Unnecessary Solicitation

I would highly suggest that you graced us with your presence in the Trial Ground, Character. The longer you wait, the more you have given your fellow competitors that much more headway towards the finish line.

Mission Objective(s)

You can hear various yells and explosion sounds coming from deeper inside the building. It looks like you may have gotten here too late!

  • Beat the other Contestants!
    • Register at the Terminal
    • Trick Zephyr into following you!
    • Stop Crosscut from getting ahead of you!
    • Trick Crosscut into following you!
    • Get the Intercom Override controls
    • Fight the Skull blockade
    • Find the Marker before the others do!
    • Talk to Dr. Graves
    • QUICKLY! Use the Marker!!!
    • Deal with the angry Skulls!

You made it to the Marker before anyone else did!

Well, officially, that is... and that's all that counts now, isn't it?

Enemies

Skulls

Notable NPCs

Debriefing

To say that I am infuriated by the manner in which you stole the victory from under the clear winner is... well, we'kk just say that's an understatement.

I was looking forward to the look on your face when I told you that you had been disqualified.

...

However, it would seem our benefactor has deemed your actions withing bounds of the contest. Therefore, as much as it pains me to say - you have officially won the first round, Character

Learn of your competitor's plans

Villain without a plan

Briefing

You are blessed with a luck like no other, you know that Character? Were it not for the intervention of our faceless benefactor, I would have isqualified you for the manner in whcich you stole your victory. However, since it was deemed alright by the one patronizing these proceedings, I must award you the winner's spot in the first round.

That may not be to your liking, as you shall soon see. Let us now move to the next trial, shall we?

Mission Acceptance

How fitting you say that, for that is almost precisely what you will be experiencing. You see, being the winner in the first round puts you in a rather undesirable position. The next round of the contest will require you to pull off an act of mayhem and discord by your own design. The loser of the last round has been given the opportunity to stake claim to a location where they will perform their deed... first.

You, being the winner, will get to pick last.

However, I am giving you the list of where the others have chosen to undertake their plans, which our benefactor has provided as your 'prize' for winning the first round. Perhaps you can glean some insight from them that will help your own plan to outdo theirs. Now go.

Talk to Crosscut

Mission Objective(s)

  • Go to the Hospital and talk with Crosscut

Unnecessary Solicitation

Crosscut indicated he will be near the hospital. That is all I am allowed to offer.

Talk to Dollface

Mission Objective(s)

  • Go to the Arachnos Training Grounds and talk with Dollface

Unnecessary Solicitation

Dollface indicated she will be near the landing that Arachnos uses for training drills. That is all I am allowed to offer.

Talk to Zephyr

Mission Objective(s)

  • Go to the Docks and talk with Zephyr

Unnecessary Solicitation

Zephyr indicated he will be near the Docks. That is all I am allowed to offer.

Talk to Omnicore

Mission Objective(s)

  • Go to the Black Market and talk with Omnicore

Unnecessary Solicitation

Omnicore indicated she will be near the Black Market. That is all I am allowed to offer.

Visit the Architect Entertainment building

Mission Objective(s)

  • Go to the AE Building and try to formulate a plan
    • Travel to the AE Building

You scan the Architect building for inspiration, but find the possibilities to be lacking. However, Omnicore has given you have a much better idea...
You're going straight for Longbow -- In their own base!

Clue
Day Job Locations

Day Job Locations are places where you can recieve bonuses based on the amount of time your character spends offline. If you log off in a Day Job Location, you will begin to accure a Day Job Bonus associated with that location. Each Day Job Bonus only lasts a limited amount of time, based on how long your character was offline in the related Day Job Location.

Below are some example Day Jobs:

Hospital: Grants an out-of-combat Regeneration bonus.

Arachnos Base: Grants an Experience bonus for each completed mission.

Docks: Grants a bonus Enhancement reward for each completed mission.

Black Market: Grants a Temporary Power that allows you to teleport to the Black Market.

Architect Entertainment: Grants bonus Architect Tickets for each completed Architect mission.

Debriefing Now that you've staked out the AE building, it is time to put together your plan. I would expect --

What is that? A Longbow base?! You must be stark raving mad to do something...

No, no... I mispoke.

That is a WONDERFUL idea.

Blow up the Longbow Base!

Longbow Goes Boom

Briefing

I will not be the one to stop you from getting yourself killed, Character. If you wish to walk into a Longbow base without an army backing --

You hear a sharp ringing in your ears that drowns out all other sounds. A calm voice rises above the cacophony, speaking to you:

Wait until nightfall. It will be arranged to leave only a skeleton crew on staff. There will be explosives hidden away in a crate, waiting for you. Use them to destroy the base.

Mission Acceptance

The ringing subsides as quickly as it appeared.

--idea what explosives you're blabbering on about, Character. It would seem as if you didn't fully work through your plan. It will be a shame to not longer see your face in the competition, but I will say you very well may gain a great deal of respect from your fellow prisoners in the Zig.

Let us both see what your future holds, shall we? The next round of your trial begins -

Now.

Unnecessary Solicitation

Time is running out, Character. If you are to carry out this foolish endeavor of a direct assault on a Longbow base, I would suggest you head there now. Already one of your fellow candidates have completed their plan. Try not to keep them waiting?

Mission Objective(s)

You hid away until nightfall as your mysterious advisor suggested. From what you can tell, there is only a skeleton shift guarding the base. Take out the witnesses and find those explosives!

  • Blow up the Longbow Base!
    • 3 Nighshift Supervisors to defeat
    • Find the Explosives in the entry room!
    • Defeat the interception team before they warn the others!
    • Defeat Interception Team Bravo
    • Plant the Bombs!
    • Activate the bombs at a remote terminal!
    • Speak with your mysterious helper

You pulled off your plan, and wound up working for another side in this contest.

Enemies

Longbow

Notable NPCs

Debriefing

I do not know how on Earth you were able to do what you dod, Character. Were it not for numerous eyewitness reports of you being the one to escape from the base moments it blew, I would suspect you of trickery.

It would seem... It would seem you have won this round, as well.

Do NOT look so smug, Character. The next set of trials will not be so easy.

The Hearts of Darkness - Heroic Measures (1-14)

Merit Rewards: This activity awards 2 Reward Merits.

Survive Zephyr's Insidous Plan

Zephyr's Gust

Briefing

The aftermath of the execution of your plan has caused us to keep the details of what we are doing more hidden from the eyes of the Arachnos. Due to this, our competition had to be adjusted. Our benefactor has agreed to alter the proceedings to more - intimate - events. And with you being the maind catalyst to these alterations, it would be most fitting if you continued to play the role for the remainder of the competition. Of course, you can always concede your current victory to the others if you do not feel up to the task for the remaining events.

Mission Acceptance

Very wenn. From here on out the contestants will be required to come up with ingenious means by which they can capture, torture, and ultimately defeat those that would impede our benefactor's goals. Since one of you will become the protege to the master, you will use this time to show that our masters' attentions will not be wasted on the victor. Each of these plans will require vicious cunning, a complete disregard of ethics and cultural mores, and a touch of dramatic flair by the means in which the unfortunate 'hero' is beaten, broken, and eventually destroyed.

You, Character, will be given the honor of playing the role of said hero in your fellow contestants' plans. All you need to do is survive what they have in store for you. Simple enough for someone so daring, yes? Zephyr, in last place, will be given the first go at you. He awaits. Now go.

Unnecessary Solicitation

I am not in the mood to wait any longer for this. Zephyr is waiting, as are the rest. Wait too long and we will list you as 'FORFEIT' in regards of the competition.

Mission Objective(s)

This is the location Dr. Graves directed you to. When it comes to planning, Zephir is not much of a threat. However, it would be best to stayon guard.

  • Survive Zephyr's Insidous Plan
    • Tell Zephyr you're ready to begin.
    • Defeat the first of Zephyr's new goons
    • 3 Channeling Altars remaining
    • Find Zephyr
    • Gloat over Zephyr

You survived Zephyr's foolish plan of giving his newly acquired minions significant potions of his power... with the help of Arachnos, of course.

Enemies

Gold Brickers

Notable NPCs