Empathy
Overview
Empathy is one of the powersets. It is a Defender primary powerset and a Controller secondary powerset in City of Heroes.
Power Tables
Defender
The Empathy powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
[[#Healing Aura|Healing Aura]] | 1 | PBAoE, Team Heal |
[[#Heal Other|Heal Other]] | 1 | Ally Heal |
[[#Absorb Pain|Absorb Pain]] | 2 | Ally Strong Heal, Self Moderate Damage (Special) |
[[#Resurrect|Resurrect]] | 6 | Ally Resurrect |
[[#Clear Mind|Clear Mind]] | 8 | Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confution, +Perception |
[[#Fortitude|Fortitude]] | 12 | Ally +Defense (All), +Damage, +Accuracy |
[[#Recovery Aura|Recovery Aura]] | 18 | PBAoE, Ally +Recovery |
[[#Regeneration Aura|Regeneration Aura]] | 26 | PBAoE, Ally +Regeneration |
[[#Adrenaline Boost|Adrenaline Boost]] | 32 | Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow |
Controller
The Empathy powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
[[#Healing Aura|Healing Aura]] | 1 | PBAoE, Team Heal |
[[#Heal Other|Heal Other]] | 2 | Ally Heal |
[[#Absorb Pain|Absorb Pain]] | 4 | Ally Strong Heal, Self Moderate Damage (Special) |
[[#Resurrect|Resurrect]] | 10 | Ally Resurrect |
[[#Clear Mind|Clear Mind]] | 16 | Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confution, +Perception |
[[#Fortitude|Fortitude]] | 20 | Ally +Defense (All), +Damage, +Accuracy |
[[#Recovery Aura|Recovery Aura]] | 28 | PBAoE, Ally +Recovery |
[[#Regeneration Aura|Regeneration Aura]] | 35 | PBAoE, Ally +Regeneration |
[[#Adrenaline Boost|Adrenaline Boost]] | 38 | Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow |
Powers
The following are powers in the Kinetics powerset.
Absorb Pain
Dramatically heals an ally's wounds. This power has only a tiny endurance cost, but it requires you to sacrifice some of your hit points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.
Recharge: Slow Minimum Level: 2 (Defender) 4 (Controller) Effects: Ally Strong Heal Self Moderate Damage (Special) Enhancements: Reduce Endurance Cost Enhance Range, Enhance Recharge Speed, Enhance Heal
Adrenaline Boost
Dramatically increases an ally's endurance recovery, hit point regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.
Recharge: Very Long Minimum Level: 32 (Defender) 38 (Controller) Effects: Ranged Ally +Endurance, +Regeneration, +Recharge Ally Resist Slow
Clear Mind
Frees an ally from any disorientation, hold, sleep, fear, confusion, and immobilization effects and leaves them resistant to such effects for a good while. Also, grants target clearer perception to see hidden foes. Protection will improve with multiple applications and as you advance in level.
Recharge: Fast Minimum Level: 8 (Defender) 16 (Controller) Effects: Ally Resist Disorient, Hold, Sleep Ally Resist Immobilize, Fear, Confusion Ally +Perception Enhancements: Reduce Endurance Cost Enhance Range, Enhance Recharge Speed
Fortitude
Fortitude immensely enhances a single ally's accuracy, damage, and defense to all attacks.
Recharge: Long Minimum Level: 12 (Defender) 20 (Controller) Effects: Ally +Defence (All) Ally +Damage, +Accuracy Enhancements: Reduce Endurance Cost Enhance Range, Enhance Recharge Speed, Enhance To Hit Buffs Enhance Defense
Heal Other
Heals a single targeted ally. You cannot use this power to heal yourself.
Recharge: Fast Minimum Level: 1 (Defender) 2 (Controller) Effects: Ally Heal Enhancements: Reduce Endurance Cost Enhance Range, Enhance Recharge Speed, Enhance Heal
Healing Aura
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Recharge: Moderate Minimum Level: 1 (Defender) 1 (Controller) Effects: Point Blank Area of Effect Team Heal Enhancements: Reduce Endurance Cost Enhance Recharge Speed, Enhance Heal
Recovery Aura
The Recovery Aura dramatically increases the endurance recovery rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.
Recharge: Very Long Minimum Level: 18 (Defender) 28 (Controller) Effects: Point Blank Area of Effect Ally +Recovery Enhancements: Enhance Endurance Modification, Reduce Endurance Cost Enhance Recharge Speed
Regeneration Aura
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.
Recharge: Very Long Minimum Level: 26 (Defender) 35 (Controller) Effects: Point Blank Area of Effect Ally +Regeneration Enhancements: Reduce Endurance Cost Enhance Recharge Speed, Enhance Heal
Resurrect
Resurrects a fallen ally with full hit points and endurance. The resurrected target is left protected from experience point debt for 20 seconds.
Recharge: Very Long Minimum Level: 6 (Defender) 10 (Controller) Effects: Ally Resurrect Enhancements: Reduce Endurance Cost Enhance Range, Enhance Recharge Speed