Animus Arcana

From Homecoming Wiki
Revision as of 09:04, 27 May 2012 by imported>Sekoia (historical) (→‎Forbidden Knowledge)
Jump to navigation Jump to search

Template:Issue23

Overview

Living spells that roam freely through the spirit world that is Night Ward, such are the Animus Arcana.

Enemy Types

Minions

Ball of Light

File:BallofLight.jpg
Ball of Light

The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Balls of Light are made of pure optimism and hope, conjured together by an earnest effort to heal another being.

Powers

+++ Missing Information +++

Cloud of Ice

File:CloudofIce.jpg
Cloud of Ice

The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Frigid temperatures permeate the air surrounding this living spell, slowing the movement of nearby aggressors.

Powers

+++ Missing Information +++

Fireball

The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This potent offensive magic repeatedly tries to "make friends" with those it encounters, causing more fire to come into being.

Powers

+++ Missing Information +++

Lightning Storm

File:LightningStorm.jpg
Lightning Storm

The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This mass of electrical energy causes the air around it to visibly crackle, sending lightning flying to nearby grounding points at every possible juncture.

Powers

+++ Missing Information +++


Lieutenants

Animated Staff

File:AnimatedStaff.jpg
Animated Staff

The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This magic staff was once wielded by a powerful magic-user - their aptitude has bled into the weapon itself, granting it a life of its own.

Powers

+++ Missing Information +++

Crystal Ball

The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Years of channelling power through the mists of time has granted these Crystal Balls the power to alter time's effects on objects in close proximity.

Powers

+++ Missing Information +++

Forbidden Knowledge

File:ForbiddenKnowledge.jpg
Forbidden Knowledge

The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Infused with years of complex ritual magic, this ancient tome contains secrets never meant to be known.

Powers

+++ Missing Information +++

Bosses

Gate

Gate

The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This mass of electrical energy causes the air around it to visibly crackle, sending lightning flying to nearby grounding points at every possible juncture.

Powers

+++ Missing Information +++

Time Stop

The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This powerful spell was meant to stop all of time for its master, but quickly grew bored and wandered off on its own into the Night Ward.

Powers

+++ Missing Information +++

Vorpal Sword

The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Legendary artifacts only known in rumors and legends, Vorpal Swords are few and far between even in the Midnight Squad's prestigious membership, capable of dealing severe damage to any being wandering between dimensions.

Powers

+++ Missing Information +++

Elite Bosses

Dispel Magic

Powers

+++ Missing Information +++


Named Bosses

+++ Missing Information +++

Related Badge

Badge

Your magical aptitude allowed you to tame the wild magics of the Night Ward. The capricious Animus Arcana have been dispelled at your hand.