Antonio Nash (Pre-Issue 21)
Overview
Antonio Nash | |
---|---|
Mutation Hero Liaison | |
Zone | Atlas Park |
Coordinates | (4, -784, -1004) |
Level Range | 1-4 |
Introduces |
Level 5-9 Juan Jimenez Ron Hughes Linda Summers |
Enemy Groups | |
Antonio Nash is a hero contact in the Atlas Plaza neighborhood of Atlas Park at coordinates (4, -784, -1004) Antonio Nash is a Mutation origin contact. His level range is 1-4. He is an initial contact and is located inside City Hall.
Introductions
Contact Introduced By
- None, Antonio Nash is the initial contact for Mutation based heroes in Atlas Park.
New Contact(s)
I would very much like you to introduce you to a good friend of mine who may, in turn, be able to help you upon your road to herodom.
Juan Jimenez is a great photographer, and he's always got his ear to the ground. You should talk to him and see if he's following any big stories on the Skulls. Juan is currently covering a story in Kings Row.
Juan is always eager to help, and he knows where the action is.
I'd like you to meet Ron Hughes. He's a reporter, and lately he's been interested in the Skulls. Ron's magazine is located in Kings Row, so that's where he can be found.
Ron believes that science should be used for the good of all.
There's a young reporter named Linda Summers who you might enjoy chatting with. She's always pursuing some crime related story, especially stories dealing with the Skulls. Linda's latest scoop has her in Kings Row.
Linda responds well to directness and fair treatment.
Information
Mutation Hero Liaison
Antonio Nash has the ability to instantly solve any mathematical equation. He worked for the Department of Defense for years, but, when the danger to his home town of Paragon City continued to rise, he asked to be reassigned to GIFT, a section of the Federal Bureau of Super-powered Affairs. Now, as a member of the Genetic Investigation and Facilitation Team, he is the primary contact point for many new mutant heroes. Having grown up on the streets of Paragon City as a member of the Outcasts gang, Antonio makes a point of keeping himself informed on current gang activity.
Wrong Origin Introduction
I can't help you, but maybe Active Contact can.
Initial Contact
Greetings, Character, I have been briefed about your abilities as a Archetype. We have much to do. Let us begin.
Greeting
- We must reclaim this city, Character. Will you help me?
- I need your assistance.
Too Busy
Missing Too Busy Dialogue
Not High Enough Level
I have a task I'd like you to handle, but we'll have to wait until you reach Security Level 4.
No More Missions
Sorry, I don't have any more missions for you. You should ask your other contacts.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
- Level 1 Training Enhancements (100% base costs) (Power 10 only)
Character, I am very pleased with the work you are doing. I'd like to help outfit you for your next mission.
- Inspirations (all)
- Level 1 Training Enhancements (100% base costs)
Missions
Template:Mission SeeAPSecChief
Put a stop to the gang activity in the office
Arrest all gang members
Briefing
A group of gangsters has taken over an abandoned office in one of my old neighborhoods. It's probably the Hellions. They're always looking to take over new territory in their ongoing war with the Skulls. Will you put a stop to the gang activity in that office? You may have heard that before I joined GIFT, Genetic Investigation and Facilitation, I was in a gang. I used my mutant powers to take whatever I could grab. I'd like to prevent these youngsters from making the same mistake.
Mission Acceptance
This is important to me, Character. We need people to feel safe in Atlas Park.
Unnecessary Solicitation
Once a gang gets a solid foothold in an area, it is very difficult to root them out.
Mission Objective(s)
Jeers and jibes can be heard all over this supposedly empty office. From the chatter it's apparent that this warehouse is home to a group of Skulls, not Hellions.
- Arrest all gang members
You defeated the Skulls and found a small sample of a drug labeled Dyne.
You found this small dose of the street drug Dyne on one of the Skulls you defeated. It's packaged in a black capsule with a white skull. It looks like just the thing to appeal to those looking for the latest designer drug.
Talk to Antonio Nash
Mission Objective(s)
- Talk to Antonio Nash
The Skulls? What are they doing in Atlas Park? Kings Row is their turf. Do me a favor and go talk to my friend Detective Jose Brogan. He'll want to take a look at that sample as well.
Talk to Jose Brogan
Unnecessary Solicitation
Detective Brogan is very familiar with local gang activity.
Mission Objective(s)
- Talk to Jose Brogan
I heard there were some Skulls sniffing around Atlas Park, but I thought it was just a rumor. You might want to see what you can dig up in this supposedly empty warehouse.
Dyne is pretty new on the streets, so nobody knows much about it. It gives users a rush of euphoria and strength, but it leaves their whole body aching afterwards. Some muscle spasms and skin diseases have even been linked to Dyne use. It looks like the Skulls are looking for a new market in which to peddle their poison.
Defeat all Skulls in warehouse
Unnecessary Solicitation
Detective Brogan knows what's what. Listen to him, Character.
Mission Objective(s)
The familiar taunts of the Skulls ring in your ears.
- Defeat all Skulls in warehouse
- Find key to back room, Seek evidence
You defeated the Skulls and located a notebook.
Enemies
This small notebook is filled with dates and other numbers. You aren't certain what the numbers might mean.
Debriefing
Looks like this might be the beginning of a distribution plan. We will need to look this over and keep an eye out for Skulls activity. Thanks a lot for your help on this one, Character.
Meet Sarah Peters and talk to her about the theft
Visit Sarah Peters in Atlas Park
Briefing
I just spoke to Sarah Peters, an FCC investigator who tracks illegal broadcasts. She's intercepted some messages from Council soldiers. It seems they're planning to steal a powerful artifact that the government's been trying to protect for decades. Please meet Sarah Peters and talk to her about the theft.
Mission Acceptance
Sarah seems pretty upset. If the Council is involved, that's certainly understandable.
Unnecessary Solicitation
You should talk to Sarah Peters. If it involves the Council, it may be important.
Mission Objective(s)
- Visit Sarah Peters in Atlas Park
Oh, Character! Antonio Nash told me to expect you. You should hurry; I hear those Council soldiers are already on the move. You've got to get to the warehouse and find crate 878-932 before they do. Get it to Azuria in City Hall; it'll be safe there. Good luck, Character. And whatever you do, don't look inside the crate!
Locate crate 878-932
Unnecessary Solicitation
It's up to you to find that crate before the Council does.
Mission Objective(s)
In the distance, you hear shouted orders and the sounds of heavy boots on cement floors.
- Locate crate 878-932
You recovered the crate before the Council found it.
Enemies
You look for the ID number on the crate.
You have found an ID number.
This is crate 878-932! You got to it before the Council found it.
This large crate is labeled 878-932. According to Sarah Peters, it contains a powerful artifact that the Council intended to steal. You have an almost irresistible urge to peek inside.
Take the crate to Azuria
Unnecessary Solicitation
You need to get that crate to Azuria for safekeeping.
Mission Objective(s)
- Take the crate to Azuria
Thank you. I shall place this within the vault and guard it with the strongest wards. The artifact within is not a thing for mortal or immortal use. You didn't look upon it, did you?
Debriefing
Azuria tells me that that contents of crate 878-932 are safe in the MAGI vaults.
She didn't want me to speak of this to many people, but you've earned the right to know: the artifact within is known as a Looking Lens. By peering through it, you can see the very desires of the people around you. That's why you had to keep the crate closed, Character. There is some information that no one is meant to have.
Secure the painting before it's stolen
Defeat all painting thieves
Briefing
We got a call from McCorman Industries last night. They reported a squad of Council soldiers scouting their office. It turns out that McCorman recently acquired a painting called 'The Lonely Horseman.' It's a decent painting, but, more importantly, it's rumored to be painted over a map to a boatload of gold bullion that sank somewhere off the Atlantic coast. I think these Council goons may be planning to steal it. Can you secure the painting before it's stolen?
Mission Acceptance
After you've secured the painting, take it to a lady named Iris Parker. She can get it back to McCorman Industries without incident.
Unnecessary Solicition
You have to stop the thieves and retrieve that painting.
Mission Objective(s)
You hear crisply barked orders over the sound of distant terrified screams.
- Defeat all painting thieves
- Find the painting
You defeated the thieves and secured the painting.
Enemies
You got the painting!
This somber painting shows a single horseman looking toward a distant church tower, his lance tip pointing at the ground. According to your contact, this painting obscures a map to a lost cache of gold bullion.
Take painting to Iris Parker
Unnecessary Solicitation
You need to get that painting to Iris Parker. She'll make sure it gets back to the rightful owner.
Mission Objective(s)
- Take painting to Iris Parker
You really came through on this one, Character. I'll make sure this painting gets back to the rightful owners.
Debriefing
The Council is a very dangerous organization, Character, and they've been around long enough to know what they're doing. They attacked Paragon City back in the 50's, and were only stopped by the might of Atlas. If they're up to their old shenanigans, we'll have to keep our eye on them.