Harvey Maylor

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Revision as of 19:13, 24 August 2006 by imported>Snorii (historical) (→‎Story Arc: added story arc)
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Overview

Harvey Maylor.jpg

Harvey Maylor is a hero contact in the Mera Heights neighborhood of Peregrine Island Harvey Maylor is a Magic origin contact. His level range is 45-50.

Introductions

Contact Introduced By

Need Introduction Info

New Contact(s)

  • None

Information

Tabloid editor

As the editor of The Paragon Tattler, Harvey Maylor is a man always looking for a story. After all, when the Paragon Times is reporting on the giant demon roaming the old Astoria cemetery, what's left for a tabloid to print? Harvey fulfills his journalistic responsibilities by leaning heavily on the broad shoulders of his hero friends. Hero-authored columns sell papers, and photos of super-powered shenanigans make a great front page. He's willing to accommodate his hero sources, either putting them in the spotlight or carefully protecting their identities. As a result, he usually has a claim on the strangest scoop in town.

Initial Contact

Need Initial Contact Info

Store

  • Inspirations
  • Level 45 Magic Single Origin Enhancements
  • Level 50 Magic Single Origin Enhancements

Badge Mission

Story Arc

Upon the Psychic Plane

Souvenir: Vanessa DeVore's mask

It all started when Harvey Maylor came to you for help. One of his reporters, Ellie Weissman, had been kidnapped by the Carnival. You went to her office and found the Carnival trying to dispose of her notes. You were only able to save one thing: an appointment calendar that listed a meeting with Percy Winkley of the Midnight Squad.

After obtaining the location of his secret library from Maria Jenkins, you paid Mr. Winkley a visit. You arrived just in time to rescue him from some Carnival goons. He told you that he had spoken to Ellie about some bracelets called the Bands of Shu. He also gave you a mental monocle that would allow you to pluck Ellie's current whereabouts from the minds of the carnies.

You took to the streets and returned with knowledge of Ellie's location.

She was being held in an old warehouse. You ventured there, and managed to free her from the Carnival. She told you about her investigation into the Bands' power. She seemed to believe they could help you fight the Carnival.

To recover the Bands, you had to go up against the Malta Group, who were keeping the bracelets locked away in one of their bases.

Then you had to empower them. You brought the Bands into contact with some Devouring Earth creatures to anchor them in this reality. Then you faced the Praetorians while wearing them, in order to give the Bands a taste of that which lies beyond this world. Lastly, you brought them to Sister Psyche to complete the ritual.

With the Bands empowered, you were ready to set foot on the psychic plane for the first time. You journeyed there and uncovered three of Vanessa's memories: some travel guides to Italy, a porcelain mask, and a pile of bones belonging to a woman named Giovanna Scaldi.

Giovanna Scaldi had to be important, but you didn't know how. You went back to the psychic plane, but this time you were unable to learn anything. Vanessa had found a way to protect her memories.

Harvey suggested you turn to Sister Psyche for help. You brought the mental monocle to her, and she was able to greatly amplify its power.

The next time you went to the psychic plane, you were able to use the monocle to summon forth a memory of Vanessa in her younger days. She told you about her first trip to Venice, where she found a lovely porcelain mask.

It was enough to pique your curiosity, and you went back to learn more. The next time you encountered a memory of Vanessa, she told you about the first and only time she put on the mask. When she put it on, the mind of Giovanna Scaldi flooded into hers. It seemed that Giovanna was an old Venetian criminal who had preserved her life by putting her soul into the mask. Terrified, Vanessa packed away the mask and vowed never to wear it again.

You and Harvey agreed: you had to know more. You went back to the psychic plane, where you encountered one last reflection of Vanessa. She told you that She had put on the mask in order to use its powers to battle the Rikti. She succeeded, but she was never again separate from Giovanna.

Harvey had a bold idea. If you could defeat Giovanna upon the psychic plane, Vanessa might be freed. You went again to Sister Psyche, who modified the monocle once more. Now you could use it to draw forth the soul of Giovanna. You did so, and defeated the mighty villain on the psychic plane.

You were hopeful that Vanessa and her minions had now been freed from Giovanna's psychic grip. You went to one of their hideouts, but learned that your hopes had been in vain. The Carnival was still going strong, with Vanessa holding the reigns. Apparently she had learned much from her time with Giovanna.

You had come to sympathize with Vanessa, but you knew she had to be stopped. You used the mental monocle to uncover her whereabouts, then went to her hideout and defeated her. Vanessa DeVore is currently serving time in the Ziggursky Prison, under the watch of several talented telepaths. It is unknown whether her mental powers are strong enough to subvert their control.

Missions

Find Ellie Weissman

(Part 1 of Upon the Psychic Plane)

Briefing

I need your help desperately! One of my reporters has been kidnapped! Her name's Ellie Weissman, and she's a real sweet girl. Young, smart, talented. I've known her since she was a kid. Her apartment was ransacked by the Carnival this morning, and there's no sign of her anymore! Will you help me find Ellie? If anything happens to her, I'll never be able to look her father in the eye again.

Ellie was working on a feature about mystical artifacts. I don't know if that's what she set the Carnival off, but you should head over to the Tattler and take a look at her notes.

Mission Objective(s)

A picture of a startingly young Harvey Maylor beams at you from the wall.

  • Defeat all carnies in office
  • Find Ellie's notes

You defeated the Carnival and found Ellie Weissman's notebook.

Icon clue generic.png

Clue: Ellie's appointment calendar

This appointment calendar lists several appoointments in Ellie's neat, crisp shorthand. The final meeting is circled in red pen. It reads:

Percy Winkley Secret Library Wear comfortable shoes.

Debriefing

I just broke the news about Ellie's disappearance to her parents; let me tell you, that was rough. I can't even get worked up about the Tattler office being trashed. I just want to find my reporter! Maybe that appointment calendar you found can help us pick up her trail.

Ask Maria Jenkins about the secret library

(Part 2 of Upon the Psychic Plane)

Briefing

According to this appointment calendar you found, Ellie met with a Percy Winkley right before she was kidnapped. Perhaps this Ms. Winkley can tell us more about the situation. Trouble is, the only address we have is 'secret library'. I think I know someone who may be able to clear up that mystery. Will you go ask Maria Jenkins about the secret library? She's been around the block a few times; she knows more than most people might guess.

I appreciate your help. We're like a family at the Tattler; if we can't find Ellie, things will never be the same.

Mission Objective(s)

  • Talk to Maria Jenkins

Maria Jenkins: Normally, I'd never divulge the secret of the Midnight Squad's underground library. But I've heard good things about you. I'll tell you where it is, but I expect you to keep this information private.

Mission Objective(s)

You've heard that the Midnight Squad has a network of secret libraries hidden beneath the city. Their resources are truly staggering.

  • Find Percy Winkley

You rescued Percy Winkley from the Carnival of Shadows!

Icon clue generic.png

Clue: Percy Winkley's story

When you rescued Percy Winkley from the Carnival of Shadows, he told you:

'Yes, Ellie Weissman interviewed me for her article on ancient artifacts. Ninety percent of her material was bunk, but she was convinced that she had a real story. She kept asking me for details on the Bands of Shu. my friends, the Bands are nothing but a pair of old copper bracelets! They have no mystical power whatsoever!'

'I can't enlighten you about the Carnival's motives, but I may be able to help you find your friend. Here's a mental monocle. It can read whatever thoughts are uppermost in another's mind; I usually break it out for laughs at parties.'

Icon clue generic.png

Clue: Mental monocle

This fascinating device is one of the Midnight Squad's many strange artifacts. While wearing it, you can read the uppermost thoughts in a person's mind.

Debriefing

So, Ellie was asking about these Bands of Shu before she was kidnapped, eh? I wonder if they might be more powerful than the Midnight Squad realizes. I'll bet anything the Carnival kidnapped Ellie to keep her from learning more about the Bands. Now that you have that mental monocle, maybe we can get her back.

Question the carnies about the missing reporter

(Part 3 of Upon the Psychic Plane)

Briefing

Thanks to Percy Winkley's mental monocle, we should be able to get some straight answers out of the Carnival. The monocle will allow you to read whatever thoughts are uppermost in the Carnies minds. So just keep questioning them about my missing reporter, and don't stop until you find an answer! You can usually find carnies making mischief on Peregrine Island.

As soon as we get Ellie back safely, we can find out more abouther investigation into the Bands of Shu. I'm certain that's what prompted the Carnival to go after her!

Mission Objective(s)

  • Question carnies about Ellie
  • Defeat 65 Carnies

You were able to pluck Ellie's current location from the mind of one of the carnies.

Debriefing

Thank heaven, you did it! You found out where the Carnival's keeping Ellie! Now you just have to go in there and get her out!

Rescue Ellie

(Part 4 of Upon the Psychic Plane)

Briefing

We've got all the information we need. It's time to stop pussyfooting around. I want you to get over to that Carnival hideout and rescue Ellie. I'l be counting the minutes unti you're back.

Ellie got into trouble by investigating a stroy for my paper. That makes me responsible for her safety.

Mission Objective(s)

Your trained nose detects a subtle aroma of Chanel No. 5.

  • Rescue Ellie Weissman

You rescued Ellie Weissman from the Carnival of Shadows.

Icon clue generic.png

Clue: Ellie Weissman's story

When you rescued Ellie Weissman from the Carnival of Shadows, she told you:

'Nobody takes the Tattler seriously, but sometimes we come up with some amazing stories. Like the Bands of Shu. Even the Midnight Squad didn't believe that they have the power to transport a human being to the psychic plane. But I did some checking, and it's all true! It's a complicated ritual, but I believe it can be done!'

Debriefing

I don't know how to thank you enough for rescuing my reporter. Ellie's safe at home now, and I don't think I've ever been more grateful. She's got a lot to tell us about her investigation into the Bands of Shu. She seems to think they might be instrumental in taking on the Carnival.

Get the Bands of Shu from the Malta Group

(Part 5 of Upon the Psychic Plane)

Briefing

You have my eternal gratitude for rescuing Ellie from the Carnival of Shadows. She's told me a lot about her investigation into the Bands of Su, and from what she says, there's a good chance the Bands coud help us defeat the Carnival of Shadows. There's only one problem. The Bands are currently held by the Malta Group; they're among the many artifacts the group has locked up for study. I need you to go and get them.

The Malta Group wants to control anyone and anything with even the merest whiff of super powers. Don't underestimate them.

Mission Objective(s)

The Malta Group's alarm system is subtle, but you notice the click as the security camera zooms in on your face.

  • Recover the Bands of Shu

You found the Bands of Shu!

Icon clue generic.png

Clue: The Bands of Shu

According to Percy Winkley, these ancient Egyptian bracelets are of no interest to anyone but archaeologists. The Band's carvings have a certain charm, and your eye is drawn to one figure seated upon a throne. Her hands are lifted above her head; draped over them is the star-studded body of the goddess Nut, who represents the sky.

Debriefing

My, those Bands certainly are unique. Kind of pretty, too. Ellie's been looking into them, and she thinks they may help us take the fight to Vanessa DeVore where she really lives: on the psychic plane!

Empower the Bands of Shu

(Part 6 of Upon the Psychic Plane)

Briefing

I'm impressed. You managed to get the Bands of Shu away from those Malta goons. The trouble is, right now, they're useless. In order to take you to the psychic plane, the bands ave to be empowered. Ellie's researched the ritual involved, but it's going to be a toughie.

First, you'll need to bring the bands into contact with a powerful, but primitive creature. That should anchor you in this reality, so you don't lose yourself on the psychic plane. Then, you'll need to bring them into contact with an extra-dimensional entity. That'll give them the power they need to transport you to another plane of existence. And, finally, you'll have to bring them to Sister Psyche to complete the ritual.

Good luck. This is a big task, but I think you're up to it.

Mission Objective(s)

The earthly smell of the Devouring Earth creatures is heavy in this cave.

  • Defeat all creatures in cave

You have completed the first part of the ritual.

Harvey Maylor: The bands have been anchored in our reality. Now you have to give them a taste of what's outside it.

Mission Objective(s)

The Praetorians are an inexplicable lot to you. Their embrace of tyranny is truly staggering.

  • Defeat all villains in area

You have completed the second portion of the ritual.

Note: The Praetorians are Infernal's demons.

Harvey Maylor:

Now all you need is a powerful mind to wrap up the ritual. You know who's got the beefiest brain in town, don'tcha?

Mission Objective(s)

  • Take Bands to Sister Psyche

Sister Psyche: Ah, yes; it is a simple matter to complete this ritual. It's sort of like fliping a mental switch. Yes. There you are.

The Bands of Shu are now empowered with the essence of the Egyptian goddes, Shu. It was she who kept the sky and the Earth separate. What most do not know is that she also held the task of keeping different planes of existence from folding into one another. By wearing her Bands, you can manipulate those planes and walk among them as you will.

Debriefing

I knew you had it in you. You've empowered the bands of Shu. Now you can use them to take you to the Psychic plane and battle the Carnival there. Are you ready for that?

Go to the psychic plane and learn whatever you can about the Carnival of Shadows

(Part 7 of Upon the Psychic Plane)

Briefing

Sister Psyche explained to me; let's see if I've got it straight. Vanessa DeVore has been psychically dominating so many people for years, that her mind is spread out all across the psychic plane. In a way, you're going to be literally roaming around in her brain, batting her mental defenses. You're going to be a pioneer. Vanessa may be able to erect barriers to wall off some of her thoughts, but I need you to learn whatever you can about her and the Carnival of Shadows.

Mission Acceptance

Sister Psyche has set up what she calls a 'mental gateway' in a nearby office building. She says it's all about perception; all I know is, it'll get you where you're going.

Mission Objective(s)

You can't help doubting the effectiveness of Sister Psyche's mental gateway, but it seems to work like a charm.

  • Seek clues on psychic plane
    • 3 memories to uncover

You have recovered some interesting memories from Vanessa Devore's mind.

Icon clue generic.png

Clue: Books

While adventuring on the psychic plane, you plucked the memory of these books from Vanessa Devore's mind. You were able to sense that they belonged to her when she was young, before she came into her awe-inspiring mental powers. Several of the books are travel guides to Italy.

Icon clue generic.png

Clue: Pile of bones

While adventuring on the psychic plane, you plucked the memory of this pile of bones from Vanessa Devore's mind. You were able to sense that the bones belong to someone named Giovanna Scaldi, but you have no idea who she was.

Icon clue generic.png

Clue: Porcelain mask

While adventuring on the psychic plane, you plucked the memory of this mask from Vanessa Devore's mind. The mask was of exquisite quality, far more delicate than those worn by the Carnival's rank and file. You were able to sense that it was nearly four hundred years old.

Debriefing

Wow, it sounds like you leanred a lot while you were adventuring on the psychic plane. I can't begin to understand the significance of all the memories you've uncovered. The one that really puzzles me is this Giovanna Scaldi. Who was she? Why are her bones rattling around inside Vanessa's head? I think she must be important to the Carnival, but it's impossible to say how. I think you're going to have to go back.

Go back to the psychic plane

(Part 8 of Upon the Psychic Plane)

Briefing

Your first journey on the psychic plane was fruitful. So fruitful that I'm sending you back. We need to know more about this Giovanna Scaldi you found traces of in Vanessa Devore's memory. I couldn't find any mention of her in public records. I think there's only one way to find out who she really was.

Mission Acceptance

Sister Psyche set up another mental gateway for you. This one's in an old cave.

Mission Objective(s)

As you enter the psychic plane, you feel a tingle on the back of your neck. Or rather, the psychic projection of the back of your neck.

  • Defeat all minions on plane

You weren't able to learn anything from Vanessa's mind.

Notable NPCs

  • Mistress of Memory (Master Illusionist)

Debriefing

You weren't able to learn anything on the psychic plane? It sounds like Vanessa DeVore found a way to shield her memories from you. We'll have to see what can be done about that.

Take the mental monocle to Sister Psyche

(Part 9 of Upon the Psychic Plane)

Briefing

You remember that mental monocle Percy Winkley gave you, the one that helped you find my missing reporter, Ellie? Well, I hung onto it. I thought it might come in handy some day. Anyway, I just spoke with Sister Psyche, and she thinks she can modify it for you. We know Vanessa DeVore's found some way to shield her memories from you. Perhaps with Sister Psyche's help, we can change that. Will you take the monocle to her?

Mission Acceptance

Sister Psyche may be the most talented woman I know.

Note: There is a Carnival ambush after you accept this mission.

Mission Objective(s)

  • Take monocle to Sister Psyche
Icon clue generic.png

Clue: Mental monocle

This is the mental monocle that enabled you to read the thoughts of the carnies and locate the missing reporter, Ellie Weissman. Sister Psyche believes she can modify it, making it powerful enough to draw out the thoughts of Vanessa DeVore.

Sister Psyche:

 Is this the monocle?  Ah, yes, how charming.  It uses a lens of elestial quartz to allow you to see 
into the minds of those nearby. Weak, but serviceable. I believe I can boost the power.

There. Now the monocle should allow you to read minds much more effectively. When you think of a particular subject, you can cause those nearby to think of that subject as well. This should let you plumb Vanessa DeVore's mind for more on this strange Giovanna Scaldi.

Icon clue generic.png

Clue: Modified monocle

Sister Psyche has modified this mental monocle. It is now strong enough to enable you to draw out the thoughts of Vanessa DeVore.

Debriefing

Great! Now that Sister Psyche's worked her special talents on that mental monocle, you can go back to the psychic plane. We should be able to learn a lot more about Giovanna Scaldi's connection to Vanessa DeVore.

Go to the psychic plane and read Vanessa's thoughts

(Part 10 of Upon the Psychic Plane)

Briefing

All right. Sister Psyche's done her thing, and that mental monocle is good to go. Once you get to the psychic plane, it should let you read Vanessa's thoughts. We need to find out more about this strange Giovanna Scaldi you found traces of within her memory. I really think she may be important.

Mission Acceptance

All this psychic plane stuff is a bit confusing for a simple man like me. I sure hope you're taking pictures.

Mission Objective(s)

You're becoming used to the tingling sensation that means you've entered Vanessa's psychic domain.

  • Investigate Vanessa's memories

You uncovered Vanessa's memories of her younger days.

Notable NPCs

  • Vanessa DeVore, 1998 (Hostage)
Icon clue generic.png

Clue: Vanessa's memory

While journeying in the psychic plane, you found a memory of Vanessa's younger days. She told you:

'I had saved all year for my trip to Venice. I thought it would be a wonderful experience: art, culture, the Tuscan sun! I happened by a small antique shop, and that's where I found it. The mask. I can't wait to put it on!'

Debriefing

I had no idea Sister Psyche could make that mental monocle so powerful! You not only read Vanessa's mind, you actually summoned up an image of her younger self! We have to know more!

Go back to the psychic plane to learn more about Vanessa's past

(Part 11 of Upon the Psychic Plane)

Briefing

We've learned a lot from your forays in the psychic plane. We've learned that, as recently as 1998, Vanessa was nothing more than a simple art student with barely enough cash to fun a trip to Venice. We've learned that the mask she wars is responsible for her rise to power, and we've also learned that this is somehow connected to the death of a woman named Giovanna Scaldi. It's a lot of information, but it still lacks cohesion. You've got to learn more.

Mission Acceptance

While you're gone, I'm going to do some digging. I've had no luck finding a local record of Giovanna Scaldi, but perhaps the Venetian authorities can be of help.

Mission Objective(s)

You were strangely affected by the vision of Vanessa's younger self you encountered on your last foray to the psychic plane. In a way, you're hoping you see her again.

  • Investigate Vanessa's memories

You uncovered Vanessa's memories of the mask that changed her forever.

Notable NPCs

  • Vanessa DeVore, 2000 (Hostage)
Icon clue generic.png

Clue: Vanessa's memory

While journeying in the psychic plane, you found a memory of Vanessa's younger days. She told you:

'I put the mask on once. Only once. And when I did, her mind flooded into mine. Giovanna's! Her sould was stored within the mask, and her psychic powers nearly allowed her to obliterate me completely. If I hadn't fainted, and dropped the mask from my face, that might have been the end of me! I packed the mask away and returned to Paragon City. I haven't touched it since.

Debriefing

While you were gone, I got on the horn to a records keeper over in Venice. It's true, Giovanna Scaldi was Venetian. She died mysteriously in 1698, while awaiting execution for various crimes. According to what you've recovered from Vanessa's memories, it sounds like she didn't die after all. Somehow, she put her soul into that porcelain mask. And when Vanessa put it on, three hundred years later, Giovanna nearly killed her.

There's still one thing I don't understand. According to Vanessa's memory, she put the mask away and planned never to use it again. So what happened to change her mind?

Go into the psychic plane once more

(Part 12 of Upon the Psychic Plane)

Briefing

According to the memories you've uncovered, Vanessa DeVore never planned to be evil. In fact, she sounds like a pleasant, innocent girl. What can I tell you, I'm a journalist. I have to see this story through to the end. Will you go into the psychic plane once more? There's more to learn here, we just have to figure out what!

Mission Acceptance

Just so we're clear. You are taking pictures. Right?

Mission Objective(s)

You've become sympathetic toward the young, hopeful Vanessa DeVore. Just like Harvey Maylor, you have to know why she turned to evil.

  • Investigate Vanessa's memories

You uncovered Vanessa's memories of her partnership with Giovanna Scaldi.

Notable NPCs

  • Vanessa DeVore, 2002 (Hostage)
Icon clue generic.png

Clue: Vanessa's memory

While journeying in the psychic plane, you found a memory of Vanessa's younger days. She told you:

'I didn't plan to put the mask on again. Not ever! But then the Rikti came. I wanted to help fight them, and I knew that Giovanna had great psychic power.

So I did it. I put the mask on. And I helped coordinate the soldiers in the battle against the Rikti. Under my mental control, they were much more effective. I don't regret it, not one bit! I helped save this planet!

Debriefing

So, Vanessa DeVore put the mask on because she believed that it would help her defeat the Rikti. And it did, but at a price. She's unable to separate herself from teh soul of Giovanna Scaldi who dwells within the mask. If this doesn't rate a cover story, I don't know what does.

Take the mental monocle back to Sister Psyche

(Part 13 of Upon the Psychic Plane)

Briefing

Bear with me. I've got a theory. We know that Vanessa DeVore was just a humble art student, until she got mixed up with the mask containing the soul of Giovanna Scaldi. Well, what if we could defeat Giovanna herself, upon the psychic plane? Would Vanessa return to the way she used to be? It's a long shot, but I think it's worth trying. I'd like you to take that mental monocle back to Sister Psyche. Maybe she can figure out a way to make Giovanna appear.

Mission Acceptance

Maybe I'm crazy to think that there's hope for Vanessa yet. But it's the kind of crazy I want to be.

Mission Objective(s)

  • Take monocle to Sister Psyche

Briefing (Sister Psyche)

Certainly, I can adjust the monocle, if that's what you like. But are you sure you wish to face Giovanna Scaldi on the psychic plane? I can assure you, she will be most vicious. The immortal often are.

Very well, if you are determined, I will do as you ask. The monocle will now allow you to summon forth the sould of Giovanna Scaldi. Go forth and battle her, but be prepared for the worst.

Icon clue generic.png

Clue: Modified mental monocle

Sister Psyche has altered your mental monocle once more. You can now use it to draw forth the psychic essence of Giovanna Scaldi.

Mission Objective(s)

You feel a hot puff of air on your face; you could almost swear it was the breath of an angry, malevolent goddess.

  • Defeat Giovanna & her defenses

You defeated Giovanna Scaldi!

Notable NPCs

Debriefing

You did it! You did it! You defeated the soul of Giovanna Scaldi! I can hardly believe it's true. With Giovanna gone, I truly believe the Carnival will dissolve. There'll be nothing to make Vanessa be evil anymore, and she can go back to her own life! It's like a dream come true!

Go to a carnie hideout and confirm that the Carnival is no more

(Part 14 of Upon the Psychic Plane)

Briefing

You've defeated Giovanna Scaldi, and with her, the evil seen that prompted the Carnival's creation. If my guess is correct, the Carnival is no more. I just need you to go to one of their warehouses and confirm that fact for me. Then we can start helping the displaced carnies put their lives back together. After years of being mentally dominated by Giovanna, they probably won't know wehre to start.

Mission Acceptance

I'm going to speak to the City Council about a medal for you. Really. You deserve it.

Mission Objective(s)

The moment you step through the door, you hear a high-pitched, hyena-like laugh. And you know that Harvey Maylor was wrong.

  • Stop all villains in warehouse

You defeated the Carnival.

Debriefing

I guess I was wrong. Even with Giovanna defeated, the Carnival is still going strong. It makes me sad, to tell you the truth. After hearing your stories about the young Vanessa DeVore, I really hoped we could save her. But I guess we've got one more villain to go after.

Take the mental monocle back to the streets

(Part 15 of Upon the Psychic Plane)

Briefing

Vanessa's still out there somewhere, and we've got to take her down. I want you to take the mental monocle back to the streets. We need to learn Vanessa's location.

Mission Acceptance

I really hoped we could save Vanessa DeVore. I guess you'll have to defeat her instead.

Mission Objective(s)

  • Learn Vanessa's whereabouts
    • Defeat 50 Carnies

From the mind of one of the carnies you defeated, you have plucked Vanessa DeVore's whereabouts.

Mission Objective(s)

After romping around in Vanessa DeVore's mind, you feel as though you know her. In some ways, you regret that you have to be the one to take her down.

  • Defeat Vanessa & her servants

You defeated Vanessa DeVore!

Notable NPCs

Debriefing

Good work. I really thought that Vanessa could be saved. Based on what you gleaned from her memories, it seems that she really was a good person, once upon a time. She even gave up control of her mind to help fight the Rikti Invasion!

But I guess enough power can twist any heart, even one steeped in good intentions. With Vanessa in prison, perhaps we can put a stop to the Carnival for good.

Rescue gallery patrons

Briefing

I just heard that there's been an attack on the New Wave Art Gallery by the Carnival of Shadows. The gallery is premiering a new artist, Penelope Marx, so it's packed with people. I need you to get over there right away and stop the violence. If you can find out why the Carnival is interested in that gallery, that's be a big plus.

Mission Acceptance

Penelope Marx just showed up on the art scene, but right now she's the hottest thing going. People say she has some wealthy patron, but nobody knows who.

Mission Objective(s)

An ice sculpture of a swan has toppled from the snack table; its throat has been broken in two.

  • Rescue gallery patrons
    • 6 people to save

You rescued the gallery patrons from the Carnival.

Icon clue generic.png

Clue: Penelope Marx's story

When you rescued Penelope Marx, she told you:

'Thank goodness you came! I wouldn't want to get killed, just when I got my first gallery show! I never thought I'd get off my feet in the art world, not until my patron started helping me. She's never revealed her name, and we only correspond by e-mail. But she pays for all my supplies, and she got me this show.'

Debriefing

You got another letter from Vanessa DeVore. She writes:

'I must thank you for your part in our little publicity stunt. As I predicted, the price for Marx's work has risen through the roof.
Thanks a million,
'V'

It sounds like Vanessa DeVore is Penelope Marx's mysterious patron. I knew Vanessa had strong ideas about art, but I never thought she'd endanger people just for a publicity stunt!

Get the paintings back from the Carnival

Briefing

There was a break in last night at the Paragon City Museum. Only one thing was taken: a priceless da Vinci codex. The guards weren't harmed; they were found in their office, laughing it up while watching cilps from the elevator security tapes. Who do we know who has a sick sense of humor and a penchant for old Italian artists? That's right, Vanessa DeVore. I'll bet you dollars to doughnuts she's got those paintings. Now someone has to get them back.

I have to admit, I've always been a da Vinci fan. His journals are worth tens of millions these days; don't let this one slip away.

Mission Objective(s)

A stunning blue and green Matisse hangs on the wall. It looks as though this office has been fitted out as Vanessa DeVore's personal art gallery.

  • Defeat Ring Mistress & her crew
    • Find the da Vinci codex

You defeated the Carnival and recovered the da Vinci codex.

Notable NPCs

  • The Lady Apprentice (Master Illusionist Boss)

Template:Clue Da Vinci codex

As you page through this ancient manuscript, you're charmed by da Vinci's eloquent illustrations. A drawing of a harlequin mask catches your eye.

Debriefing

Well, let's have a look at that codex. What's the matter, surprised I speak Italian? Hey, I'm a Renaissance man.

Hmm, it looks like this passage describes a way to restore a soul from an inanimate object to its original body. Da Vinci was interested in just about everything, you know. I wonder whose soul the Carnival wants to restore? One of their victims? I've never known the carnies to show remorse for anything they've done.

Investigate the record company

Briefing

I'm chasing down a story, and I could use your help. It seems that there's a new record company in town, Dominion Records, and it's grown to be a leader in the field overnight. Something about this doesn't seem right. I'd like you to sniff around their warehouse, see if you can find out if there's anything shady going on.

I've learned to smell corruption from a mile away. Stick with me, kid, and you'll get a knack for it, too.

Mission Objective(s)

These heavy bolts on the door tell you that Dominion Records values its privacy.

  • Defeat all villains in warehouse
    • Seek clues

You defeated the Carnival and found a valuable clue.

Template:Clue Dominion Records' business plan

This business plan details Vanessa's efforts to firmly control the music industry, by influencing the tastes of everyone within reach of her psychic powers. It is through these efforts that Dominion Records has grown so large in a short time.

Debriefing

So, Vanessa DeVore was using her psychic powers to influence people's tastes? No wonder Dominion Records was so successful. I have to admit, it gives me chills. I never realized Vanessa could be so subtle.

Check out the Carnival hideout

Briefing

The number of deaths by carnie have been increasing lately. I've had a few reporters scrounging for tips, and I think I've hit on something. It seems there's a Carnival hideout over in Brickstown that's been a hotbed of activity over the last few days. It could be a clue to their next big plot. If you could check it out for me, I'd sure appreciate it.

I keep printing that Vanessa DeVore feeds on the souls of the Carnival's victims. Why doesn't anyone take me seriously?

Mission Objective(s)

Splashes of cheery pink paint do little to brighten this shabby warehouse.

  • Defeat Ring Mistress & her crew
    • 4 souls to free

You defeated the Carnival and freed several human souls from their hold.

Notable NPCs

  • Contessa of Clout (Ring Mistress, Boss)

Template:Clue Emerald necklace

Each gem in this necklace seems to contain a human soul. They reach out to you, and it is all you can do not to slip the necklace around your throat.

Template:Clue Brass urn

When you touch this urn, you can feel the presence of a soul named Ramiro Garza. It seems he was murdered at a ritzy party.

Template:Clue Statue of a horse

From this elegant marble statue, you feel the presence of a school teacher name Jessilyn Drake. She was killed at a Carnival performance.

Template:Clue Jewelry case

This mahogany case seems to contain the soul of a Realtor named Frederick Armstrong. He was killed when his office was invaded.

Debriefing

So, the Carnival was storing souls to deliver to Vanessa. Pretty scary. If Vanessa is trying to increase her power, it can only mean that the Carnival has big plans for the future. I'll get these artifacts over to MAGI; maybe they can figure out a way to release the souls trapped within them.


Go to the sewers and find out what the Carnival is up to

Briefing

One of my sources just called in with a hot lead; several Carnival minions were just seen dragging some large, heavy barrels into the sewers. The journalist in me likes the sound of that, but the humanitarian doesn't. I need you to get to the sewers and find out what the Carnival is up to. You only have 1 hour to deal with the Carnival plot.

Take this camera. You never know when you'll need one.


Mission Objective(s)

A liveral dose of air freshener does nothing to mitigate the sewer's stink.

  • Defeat all carnies in sewer - 60:00
    • 4 barrels to find

You have foiled the Carnival's plan to drug the city.

Template:Clue Carnival drugs

The Carnival planned to introduce this vast assortment of designer drugs to the city's water supply. It is unlikely that amount of drugs would have sent many Paragon citizens on a week-long bender. It might have even sent some of them to the hospital.

Debriefing

It is a good thing you were there to stop them! It's hard to say what effect those Carnival drugs would have had on people. We might have just gone a little crazy and started living it up Carnival-style. But there's a good chance that some people would have had bad reactions; after all, those designer drugs are dangerous stuff.

Check out the rumors about Carnival activity in the Shady Pines graveyard

Briefing

I've been hearing some strange rumors about the Carnival mucking about in the old Shady Pines graveyard. I don't know how much can be credence we should give them; after all, people tend to see strange things when they get too close to Shady Pines. But I'd like you to check the situation out.

Shady Pines hasn't been in active use for years, and everything's gone a little to seed. But there's still a Light Rail stop nearby. I'm calling for an emergency force field to keep the carnies from spreading chaos elsewhere.

Mission Objective(s) (Board Train)

More than one person has told you that Shady Pines is an eerie place. You've never understood what all the fuss was about.

  • Rescue Carnival's victims
    • 3 ghosts to save

You prevented the Carnival of Shadows from commanding the spirits of the dead.

Noteable NPCs

  • Necromancy Nancy (Master Illusionist)

Template:Clue The ghost's story

When you rescued the ghost of Brian Holloway, he told you:

'Those Carnival clowns thought they could command us to do their bidding, the same way they command the living. Well, I guess it might have worked, if you hadn't shown up. After all, we still have spirits. We are, in a sense, still alive. I have to tell you, it was nice to see the wide open sky again. It takes me back to my youth, driving the buggy back from a late barn dance, with my wife asleep against my shoulder.'

Debriefing

So, the Carnival was trying to control the spirits of the people buried in that graveyard? Pretty eerie. I wonder what would have happened if they had succeeded; from what we've seen of the Circle and the Tsoo, ghosts can be pretty powerful sometimes.

Rescue Mark Grier from the Carnival

Briefing

There's no time to waste on this one. Mark Grier, the well-known philanthropist, has been abducted from his home in Founders' Falls. Nobody on his staff could remember anything about the kidnapping, which leads me to believe that the culprits are none other than our old friends, the Carnival of Shadows. I need you to rescue Mark Grier from the Carnival. You only have 90 minutes to rescue him.

Grier made his fortune in the dot-com boom, then retired. Since the Rikti War, he's been incredibly generous with that fortune; several grammar schools and hospitals are still standing thanks to his donations.

Mission Objective(s)

A giggle echoes from the darkness.

  • Save Mark Grier from Carnival - 1:30:00

You saved Mark Grier from the Carnival of Shadows.

Debriefing

I just got word from the Grier household. You're not going to believe this, but Mark Grier just died! He made out a new will, leaving all his money to Vanessa DeVore. Then, without a word, he simply expired. I have a theory. Remember how the Soulless Strongmen don't seem to be alive, though they can move and fight just like the carnies? I think that's what happened to Mark Grier. I think the Carnival sucked out his soul, then continued to animate his body long enough to make him sign over his fortune.

Stop the Carnival attack

Briefing

I just got word of something very strange happening over in the Madison Place neighborhood. The Carnival is there in force, and they're terrorizing the citizens. I need you to stop that madness right away. If you can get some good quotes, well, that's just gravy.

Just hop on the Light Rail and get over there. As always, I'll be putting your exploits on page one, above the fold. We've got to get word out about the Carnival.

Mission Objective(s) (Board Train)

A voice yells, 'Hey, that's a point deduction! No pinching allowed!

  • Save citizens from Carnival
    • 6 citizens to save

You rescued the citizens from the Carnival of Shadows.

Dialog overheard during mission

Harlequin Juggler: "How many points for frightening that old guy?"
Harlequin Fencer: "Well, you nearly triggered a stroke. So, fifty."

Template:Clue The citizen's story

One of the citizens you rescued told you:

'This thing, it's some sort of sick scavenger hunt. They got inside our heads, made us feel horrible things. Sorrow, fear, regret. Me? I've never been more uneasy in all my life. I guess I've always wondered what I'm missing out on, what there is out there that I'll never experience. Somehow, the Carnival knew it, and they were able to bring all my feelings to a boil. I don't know if I'll ever be the same.'

Badge Spending time in this mission area earns a hero the Shrouded Badge. This is possibly a bug.

[[|link=|alt=Badge]]

Debriefing

You've made an old newsman speechless. The Carnival was violating those people's minds as part of a contest? Some sort of weird scavenger hunt for emotions? I'm going to call in some favors and get some crisis counselors down to that neighborhood. I've never been more determined to see the Carnival go up in flames.

Stop the battle between the Carnival and Marauder's Praetorians

Briefing

There's a situation going on over in the Kaufman Heights office park. It's Marauder's Praetorians, fighting the carnies! The whole scene is a mad house, and innocent people are in danger. You've got to get over there and stop that battle! You only have 75 minutes to deal with the situation.

I don't know what triggered this little feud, but we can't let innocent civilians pay the price! We've got an emergency force field in place to contain the battle. All you need to do is take the Light Rail over to Kaufman Heights and mop it up.

Mission Objective(s) (Board Train)

You can't help but be shocked by the chaos. It looks as if this office park has been hit by a whirlwind.

  • Defeat all feuding villains - 1:15:00

You stopped the battle between the Carnival and the Praetorians.

Debriefing

It sounds as though....

Need debriefing info

Rescue the researchers

Briefing

Boy, am I glad you're available. Something terrible has happened! Several members of the Midnight Squad have been kidnapped by the Carnival of Shadows! My sources have a good lead on the kidnappers' whereabouts. Now I just need you to go in there and rescue those researchers. You only have 75 minutes to deal with the situation.

The Midnight Squad has had trouble with the Carnival before. I'd move quickly if I were you.

Mission Objective(s)

Very few Midnight Squad members make their occupations public knowledge. But all secrets seem to fall within the Carnival's domain.

  • Defeat kidnapper & her crew - 1:15:00
    • 3 People to save

You rescued the Midnight Squad researchers from the Carnival of Shadows.

Notable NPCs

  • Duchess of Domination (Carnival Boss, Ring Mistress)

Template:Clue The researcher's story

One of the Midnight Squad researchers you rescued told you:

'By consuming our souls, they can also consume all our knowledge! My comrades and I know virtually all there is to know about the various villains that plague Paragon City. We also know a good bit about the heroes! Most Midnight Squad members learn to shield our thoughts from psychic invasion. But if the Carnival had sucked out our souls, all that information would be theirs!'

Debriefing

You saved more lives that you know. If the Carnival had got their claws into the souls of those Midnight Squad members, they'd have access to all sorts of dangerous information.

Go to Peregrine Island and show the Carnival you won't put up with their hijinks

Briefing

The business owners in Peregrine Island have been complaining about a lot of Carnival thefts lately. Actually, they haven't been complaining so much as throwing up their hands and wondering who stole the cash register. Something has to be done. I want you to get over to Peregrine Island and show the Carnival we won't put up with their hijinks. Someone's got to make this city safe for small business.

Vanessa DeVore never seems to get her grubby little fists on enough cash. If she had her way, everyone in town would owe her a tithe. You might want to start discouraging that attitude near Mera Heights or Nelson Borough.

Mission Objective(s)

  • Combat Carnival in Peregrine
    • Defeat 50 Carnies

Mission Complete Message

Debriefing

Debriefing info

External Links