Arachnoids
Overview
Created during Project Fury, this group consists of former Arachnos soldiers injected with the drug Venom, which itself is a synthesis of Lord Recluse's own blood. The results were only partially successful, resulting in creatures who are incredibly strong but monstruous. These pitiful wretches have had their vocal cords removed to help keep the secrets of their origin safe and serve Arachnos as foot soldiers.
In-game storyline:
The Arachnoids are monstrosities that infest the subterranean labyrinth called "The Web" under the isle of Warburg as well as sections of Grandville.
Arachnoids are part of Project Fury as discovered during Dr. Forrester's mission arc of the same name. They are former Arachnos soldiers "volunteered" for a super-soldier program. They are injected with "venom" from Lord Recluse himself, causing horrible mutations at the reward of immense strength and capabilities. Some have their vocal capabilities "removed", presumably to prevent the release of the knowledge of their origin!
Their true nature is also known about by other factions within the game. The Malta Operative splinter cell known as the Scorpion Gang threatens to reveal the secret to the world, only to be taken down forcibly by Arbiter Daos at the cost of his own son.
Villain types
Minions
Arachnoid
Lord Recluse guards the secrets of the Arachnoids closely, but what is known is that they were created in Project Fury. Some speculate this experimental program was designed to create soldiers in Lord Recluse's image, but if this is true, the results so far are hideously flawed.
Powers
Venom Barb Ranged, Minor Damage (Lethal), Medium Damage over Time (Toxic), Foe -Defense, Slow
Your Venom Barb deals a good amount of damage, and can reduce a target's defense while slowing him. This makes him easier to hit. Damage: Moderate, Recharge: Fast
Claw
Vicious claws which can rake your opponent.
Super Jumping Auto, Self +Jump, +Speed
Arachnoids can jump very high and travel very fast.
Resistance Res( S20 L20 E20 T50 )
Auto, Self
Lieutenants
Arachnoid Spitter
Lord Recluse guards the secrets of the Arachnoids closely, but what is known is that they were created in Project Fury. Some speculate this experimental program was designed to create soldiers in Lord Recluse's image, but if this is true, the results so far are hideously flawed.
Powers
Venom Barb Ranged, Minor Damage (Lethal), Medium Damage over Time (Toxic), Foe -Defense, Slow
Your Venom Barb deals a good amount of damage, and can reduce a target's Defense while slowing him. This makes him easier to hit. Damage: Moderate, Recharge: Fast
Web Spitter
The Arachnoid Spitter expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This attack deals no damage and does not prevent targets from attacking, although their attack rate is Slowed.
Claw Moderate Lethal Damage, Light Toxic Damage
You have been raked by a claw.
Super Jumping Auto, Self +Jump, +Speed
Arachnoids can jump very high and travel very fast.
Resistance Res( S20 L20 E20 T50 )
Auto, Self
Bosses
Super Arachnoid
Lord Recluse guards the secrets of the Arachnoids closely, but what is known is that they were created in Project Fury. Some speculate this experimental program was designed to create soldiers in Lord Recluse's image, but if this is true, the results so far are hideously flawed.
Powers
Venom Barb Ranged, Minor Damage (Lethal), Medium Damage over Time (Toxic), Foe -Defense, Slow
Your Venom Barb deals a good amount of damage, and can reduce a target's Defense while slowing him. This makes him easier to hit. Damage: Moderate, Recharge: Fast
Web Trap Ranged Area of Effect, Foe -Speed, -Recharge
The Super Arachnoid lays down a patch of super sticky glue which slows the movement and attack rates of any foes in the area. Recharge: Slow
Web Trap -Speed, -Recharge
You have been covered in glue and all your actions are Slowed.
Cocoon Ranged, Foe Hold
Envelopes the target in a cocoon of webs. They are held helpless and unable to act.
Entrap Melee, Foe Hold
Envelopes the target in a cocoon of webs. They are held helpless and unable to act.
Claw Moderate Lethal Damage, Light Toxic Damage
You have been raked by a claw.
Weaken -RES -DEF -Regen -Heal
Your Defense, Damage Resistance and Regeneration have been reduced. You also Heal less from Heal powers.
Neurotoxic Breath -Speed, -Recharge
You are choking on Neurotoxic gas. Your attack rate and movement speed are reduced.
Super Jumping Auto, Self +Jump, +Speed
Arachnoids can jump very high and travel very fast.
Resistance Res( S20 L20 E20 T50 )
Auto, Self
Elite Boss
Biff
Main Article: Biff
Biff is an intelligent Arachnoid, much different than the savage variety typically found in the Gutter of Grandville. He is attempting to find a cure for the Arachnoid condition.
Biff appears in the Terrence Dobbs mission: Take down Biff
Widdershins
Main Article: Widdershins
Widdershins is a leader of the Arachnoids inhabiting the Gutter area of Grandville. He is strong and vicious!
Widdershins appears in the Dr. Forrester mission: Get DNA sample from Widdershins
Powers
Venom Barb Ranged, Minor Damage (Lethal), Medium Damage over Time (Toxic), Foe -Defense, Slow
Your Venom Barb deals a good amount of damage, and can reduce a target's Defense while slowing him. This makes him easier to hit. Damage: Moderate, Recharge: Fast
Cocoon Ranged, Foe Hold
Envelopes the target in a cocoon of webs. They are held helpless and unable to act.
Entrap Melee, Foe Hold
Envelopes the target in a cocoon of webs. They are held helpless and unable to act.
Claw Moderate Lethal Damage, Light Toxic Damage
You have been raked by a claw.
Web
The Arachnoid Spitter expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This attack deals no damage and does not prevent targets from attacking, although their attack rate is Slowed.
Envenom -RES -DEF -Regen -Heal
Your Defense, Damage Resistance and Regeneration have been reduced. You also Heal less from Heal powers.
Neurotoxic Breath -Speed, -Recharge
You are choking on Neurotoxic gas. Your attack rate and movement speed are reduced.
Terrify Ranged (Cone), Minor Damage (Psionic), Foe Fear
This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.
Super Jumping Auto, Self +Jump, +Speed
Arachnoids can jump very high and travel very fast.